So, I noticed a lot of threads asking for tips, but no main thread for tips/tricks in general, and I thought this would be a good idea... I guess.
Um... anyways, so we can talk about anything Marth users need help with, or if you want any advice you can as here.
So, a tip that I have is to learn Marth's hitboxes. This sounds like a basic thing, and it is really, but I feel like most people think that because the tip of his sword is the sweetspot for his attacks that each and every attack should be a tipper, but that's not true at all. Marth is a character that has two-in-one moves on each and every move. The two biggest examples, and most helpful imo, are u-tilt and f-air. U-tilt's inner hitbox sends opponents out horizontally which is really good for Marth because his part of his core is edge-guarding. The outer one sends opponent's up and over, or just up sometimes, and this is great for juggling or re-grabs. F-air's inner hitbox leads into an easy grab and that can lead into death on some characters. His outer hitbox sends them up which sets up for f-smash/d-air which are his prime kill moves, or you can just f-air again or u-air and rinse and repeat.
Another good trick is the two types of n-airs Marth has, or he's rumored to have, but idk since I don't pay attention to how fast moves are. So, basically, if you mash A in mid-air while performing Marth's n-air it goes faster and is better for comboing, where as just tapping the A button is better for KO'ing. Idk if it's still in the game, but I do remember being able to do it after learning it. Anyways, that's all I got.
Enjoy
Edit: I'll try to think of a way to explain n-air better. Idk when I'll post it, but I just gotta think of how to word it better imo.
Um... anyways, so we can talk about anything Marth users need help with, or if you want any advice you can as here.
So, a tip that I have is to learn Marth's hitboxes. This sounds like a basic thing, and it is really, but I feel like most people think that because the tip of his sword is the sweetspot for his attacks that each and every attack should be a tipper, but that's not true at all. Marth is a character that has two-in-one moves on each and every move. The two biggest examples, and most helpful imo, are u-tilt and f-air. U-tilt's inner hitbox sends opponents out horizontally which is really good for Marth because his part of his core is edge-guarding. The outer one sends opponent's up and over, or just up sometimes, and this is great for juggling or re-grabs. F-air's inner hitbox leads into an easy grab and that can lead into death on some characters. His outer hitbox sends them up which sets up for f-smash/d-air which are his prime kill moves, or you can just f-air again or u-air and rinse and repeat.
Another good trick is the two types of n-airs Marth has, or he's rumored to have, but idk since I don't pay attention to how fast moves are. So, basically, if you mash A in mid-air while performing Marth's n-air it goes faster and is better for comboing, where as just tapping the A button is better for KO'ing. Idk if it's still in the game, but I do remember being able to do it after learning it. Anyways, that's all I got.
Enjoy
Edit: I'll try to think of a way to explain n-air better. Idk when I'll post it, but I just gotta think of how to word it better imo.
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