Hey guys I am a (self-proclaimed) pretty technical fox player who started maining Marth about a one month ago.
Now, for Pluppish reasons, I find myself wanting to learn Samus.
I have a few questions:
1) Everytime I drop from a platform and attempt an MC, the missile never comes out!
--With that said, I know there is a difference between a guided missile and the strong missile. I know that I need to get a strong missile in this situation, but what is the secret to doing it?
2) What is preferred, a normal dash into down-tilt (which is possible in short dashes because Samus's fox trot is small, as you all probably know more than I do), or a dash into a wavedash into down-tilt? I know that the wavedash option is better for f-tilts because it allows you to turn around and whatnot.
3) Does a low-angle f-tilt cover fox/falco side-b sweetspot? As a Marth player, I love edgeguarding low level spacies because they love to instantly go for a side-B, so I was wondering if Samus has a similar gimp.
4) What hits of the f-air knocks up spacies? And how is the hitstun? Please give me explanations compared to other moves such as a Falcon's stomp on spacies.
5) For a SHFFMC, through frame-by-frame testing I think we have like a 2 or 3 frame window to go from "down" on the stick to "forward" on the stick... And with that said I have a similar problem to #1, how the hell do you get a strong missile rather than a guided missile?!
Thanks a lot everyone!
Now, for Pluppish reasons, I find myself wanting to learn Samus.
I have a few questions:
1) Everytime I drop from a platform and attempt an MC, the missile never comes out!
--With that said, I know there is a difference between a guided missile and the strong missile. I know that I need to get a strong missile in this situation, but what is the secret to doing it?
2) What is preferred, a normal dash into down-tilt (which is possible in short dashes because Samus's fox trot is small, as you all probably know more than I do), or a dash into a wavedash into down-tilt? I know that the wavedash option is better for f-tilts because it allows you to turn around and whatnot.
3) Does a low-angle f-tilt cover fox/falco side-b sweetspot? As a Marth player, I love edgeguarding low level spacies because they love to instantly go for a side-B, so I was wondering if Samus has a similar gimp.
4) What hits of the f-air knocks up spacies? And how is the hitstun? Please give me explanations compared to other moves such as a Falcon's stomp on spacies.
5) For a SHFFMC, through frame-by-frame testing I think we have like a 2 or 3 frame window to go from "down" on the stick to "forward" on the stick... And with that said I have a similar problem to #1, how the hell do you get a strong missile rather than a guided missile?!
Thanks a lot everyone!
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