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Mario vs Dedede

How is the Mario vs Dedede matchup?


  • Total voters
    21

Yallo42

Smash Apprentice
Joined
Mar 17, 2015
Messages
80
Location
Ohio
Every time he comes down, I get either hit with Dair or Fair or Inhale. Dedede's long ranged attacks make it hard to approach. On the other hand, fireballs seem especially effective, down throw can start great combos, and his recovery is pretty good for avoiding dedede's strong edgeguard.
 

kinje

Smash Apprentice
Joined
Apr 14, 2015
Messages
109
Location
MD/VA
Just use fireballs and normals with any finesse, and you win. If you ever get caught by fair or inhale, it means you're being predictable and got outplayed, and mario can shield or spot-dodge air-to-ground dairs with ease and act quickly enough to get a solid punish. Just use DI mix-ups frequently enough that they can't reliably escape your combos and use cape to fair or f-smash to kill after getting Dedede offstage.
 

AssTAStic_ACA

Smash Apprentice
Joined
May 13, 2014
Messages
108
Location
NY/CT
I have experience in this match up. Honestly i feel its even because you both have tools to f each other up.

rules 1: STAY AWAY FROM THE EDGE. DDD thing is gimping, moves like DDD fair covers alot of space as well as his ftilt and other spacing tools; so yea don't do it bruh. also his back air is pretty dangerous.

Rule 2: stay in the middle of the stage at all times. If you lose stage control you might just lose your stock. Punish hard, chain grab, d-throw combos w.e have you(tryna keep this short im not home). D-throw fair kills pretty reliably. Honestly mario can 0 to death if you're good enough.

Rule 3: DO NOT LET THE WADDLE DEES WALK AROUND. thats essentially how DDD moves around, its burst movement that could convert into a grab. Just kill them when you can. Don't let them surround you neither.

If you ever have MU questions. Just ask on the MU thread. Its easier to keep track of all the Information that will come up.
 
Last edited:

Yallo42

Smash Apprentice
Joined
Mar 17, 2015
Messages
80
Location
Ohio
I have experience in this match up. Honestly i feel its even because you both have tools to f each other up.

rules 1: STAY AWAY FROM THE EDGE. DDD thing is gimping, moves like DDD fair covers alot of space as well as his ftilt and other spacing tools; so yea don't do it bruh. also his back air is pretty dangerous.

Rule 2: stay in the middle of the stage at all times. If you lose stage control you might just lose your stock. Punish hard, chain grab, d-throw combos w.e have you(tryna keep this short im not home). D-throw fair kills pretty reliably. Honestly mario can 0 to death if you're good enough.

Rule 3: DO NOT LET THE WADDLE DEES WALK AROUND. thats essentially how DDD moves around, its burst movement that could convert into a grab. Just kill them when you can. Don't let them surround you neither.

If you ever have MU questions. Just ask on the MU thread. Its easier to keep track of all the Information that will come up.
How do you get rid of the waddle dees? What do you do if DDD is spaming waddles? What do you do if DDD is camping the edge, specifically on Final Destination and he has a stock advantage so he doesn't have to approach? How do you get past f tilt? What stages are good for Mario in this MU?
Sorry about the wall of questions. Please answer any you know.
I didn't know about the MU thread. I'll use that from now on. Thanks
 

kinje

Smash Apprentice
Joined
Apr 14, 2015
Messages
109
Location
MD/VA
Jab the waddles away or just shield them, they don't really come out fast enough that spamming them should be that hard to deal with. Jump over f-tilt and punish him during its end lag. Pretty much every stage is good for mario in this match-up, but the further out the blast zones are, the better the stage is for dedede, so don't let him take you to dreamland.
 

AssTAStic_ACA

Smash Apprentice
Joined
May 13, 2014
Messages
108
Location
NY/CT
How do you get rid of waaddlee dees. Downsmash ....forward smash....tilts.....anythign really. of course do this with caution, don't start going after the waddle dees when DDD is next to you.

WHat do you do if DDD is camping the edge:
give up......or Up b him and not the ledge. Up b has some invincible frames in the begining so use that incase he goes for the aggressive edge guard.....your options here are kinda limited.

how to get past f-tilt?
pills clank with all of DDD tilts. Meaning it cancels out the hitbox.

what stages: go to a big stage. NOT BATTLEFIELD(this is a good DDD's play gorund) NOT DREAMLAND. PS2, Ghz(?(,Smashville. the flatter the better honestly. Focus on controlling the space and proper pill spam.
 

Yallo42

Smash Apprentice
Joined
Mar 17, 2015
Messages
80
Location
Ohio
Are yoshi's island and distant planet good for Mario?
Also, I learned recently that Mario can use both a Uair and a Nair in a short hop. Is this useful?
 
Last edited:

AssTAStic_ACA

Smash Apprentice
Joined
May 13, 2014
Messages
108
Location
NY/CT
Are yoshi's island and distant planet good for Mario?
Also, I learned recently that Mario can use both a Uair and a Nair in a short hop. Is this useful?
Yoshi's island Brawl? yes but the platform honestly helps DDD more than it helps us. Yoshi's Story melee NOO!!!!. It's just a smaller battlefield.
 

kinje

Smash Apprentice
Joined
Apr 14, 2015
Messages
109
Location
MD/VA
Yoshi's story is a great stage for Mario in the Dedede matchup.
Yoshi's Story and Wario's are your best bets for this MU, because down throw fair will kill around 80 with bad DI, and at around 100 with good DI.
On any other stages, a good Dedede will prove hard to kill until well after he can DI out of your combos into kill moves, meaning he'll have to screw up the DI, or you'll have to land a randy smash attack or fair as a punish.
A good Dedede will probably ban these stages, however, so Pokemon Stadium 2 and FOD are probably where you should try to go.
 

AssTAStic_ACA

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May 13, 2014
Messages
108
Location
NY/CT
Yoshi's story is a great stage for Mario in the Dedede matchup.
Yoshi's Story and Wario's are your best bets for this MU, because down throw fair will kill around 80 with bad DI, and at around 100 with good DI.
.
Hmm your right about yoshi's story, so it may not be that bad of a stage. THough the platforms do aid DDD more than it would mario.
 

kinje

Smash Apprentice
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109
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Yeah, Dedede loves the three-platform setup, but he hates small stages even more.
 

kinje

Smash Apprentice
Joined
Apr 14, 2015
Messages
109
Location
MD/VA
Yeah, it's pretty well established that this match up is good for Mario. Dedede doesn't really have any non-read-based combos against a Mario with solid DI, while Mario's dash attack, nair, jab, down throw and up throw pretty much set up into a guaranteed follow up on Dedede until about 90%, and oftentimes higher if the D3 player in question doesn't have really good DI. Mario has a far better projectile, and as such doesn't have to approach Dedede unsafely, thus making Dedede's stronger zoning tools (big disjoints, crazy shield grab, aimable projectile) not all that useful in the matchup. His dash speed and wavedash are better, and he's overall a faster and less laggy character, with the exception of fall speed. His side b and and down bs' stall properties also give him good mix ups on DDD's shield which, combined with the king's already lackluster OOS options, make it really rough to get out of shield pressure and back into neutral once Mario spaces a fireball that dedede can't power-shield on reaction.
Additionally, cape+dedede's unsweetspottable recovery=easy gimps.

The one area dedede beats Mario is, as per the usual, offstage. However, Mario has a pretty unique and amazing recovery, that can be mixed up a lot if you have good DI and save your double jump. If you recover high, you can also usually throw out a fireball then airdodge back to the stage safely.

Honestly, the only reason it even seems close to even as a MU is that very few Mario players have any experience with the matchup.
 

kinje

Smash Apprentice
Joined
Apr 14, 2015
Messages
109
Location
MD/VA
Hmmmm, maybe I'm not familiar with the match up, but in friendlies and in the tournament it felt like an UpHill battle for mario due to him being difficult to KO but his easy Gimp options. Here is a Match I had against Ice's DDD here at FS5.

https://www.youtube.com/watch?v=MwJykD5e7_Q
He doesn't have as easy of gimp options on Mario as many other characters, and Mario's fair and cape mean you have just as easy kill options on his recovery as he does on yours. Use cape and fireball more often in the matchup, and play a little campier, and you'll have a much easier time.
 

Altanic

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Joined
May 28, 2014
Messages
156
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Lancaster, SC
Dedede's got mad grab range and really strong aerials that push you so far away can gimp you at really low percents, so definitely don't get grabbed. Dedede doesnt have much to get around fireballs though, and hes so big that when you get hit confirms you can pressure him really hard. You do have to play more carefully and zone though because approaching Dedede at the wrong time can potentially cost you a stock. I dont think it's a bad matchup for either character overall though. It feels pretty even. Dedede doesnt have much in the neutral, so when Mario gets in he's pretty much guaranteed a combo, but Mario just has to be wary of Dedede's offstage game and grabs and that he also takes up a lot of space. Fireball zoning helps a lot here.
 
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