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Video is dead? It won't play on the latest version of Firefox. Using Inspect Element to open the video file itself in a new tab gives me a "the video cannot be played because the file is corrupt" message.Okay that bug is not exclusive to Greninja:
Seems like Diddy is the one who's bugged.
Can confirm. Able to recreate this multiple times. However, it seems Diddy losing a life makes this go away. Also if seems to occur only when Diddy gets hit out of his grab animation.So if Diddy is shielding a multihit (doesn't need to be locking him in shield) and presses A, he becomes invulnerable to grabs.
So then does Diddy just have to do something out of shield for it to happen? Whenever I shield grabbed with Diddy and got the grab, the glitch wouldn't happen. Does he just have to be hit while doin something?
Lol. That's an intended system mechanic.I tested Diddy's grab glitch with multiple characters
On 3DS, it seems if a Diddy escapes your grab, you can't grab him again for a certain window of time
Then I saw it was the same on all characters
Did that happen in 1.1.0?
No changes that I can see on Swordfighter.Can someone check Mii Fighters, specifically the Swordfighter? Someone in the Competitive Impressions thread says there seem to be a whole bunch of Mii Swordfighter changes in Dantarion's dumps, but they're not sure if that's from 1.0.8 to now or from 1.1.1 to now or across all patches ever or what.
That should be a decrease in shield damage on her Penetrating Needles custom move, if memory serves.
I posted some changes to links walkspeed apparently, wanted to know if maybe his walkspeed or air mobility has changed, he has one of the worst on the gameAre the patch notes complete? Some characters are missing stars.
I'd like to know before I go into the lab to start searching for more obscure changes.
I think you mean shield lock frames.For question 1, no jumping and other natural oos options do not cancel or reduce shield stun. They only ignore shield drop frames.
OoS options can be performed directly from shield animation, and as such they do indeed prevent you from suffering shield drop frames.I think you mean shield lock frames.
Shield lock is when you're stuck in shield after missing the powershield window, in which you can't drop shield but you can do any oos option.
Shield drop frames occur after letting go of shield after shield lock frames, and cannot be interrupted by anything.
Umm.... There might be something to this. Luigi can no longer short hop Fair > Fair > Doublejump (3 frame window for DJ) if he hits someone for both. However, he CAN do it if it doesn't hit anything. Tested this myself. This is a change, since it was possible prior to 1.1.1.Inb4 another global engine change and hitstun is calculated differently.
Aerial movement continued during hitlag? Might explain both this and the Sonic UAir thing.Umm.... There might be something to this. Luigi can no longer short hop Fair > Fair > Doublejump (3 frame window for DJ) if he hits someone for both. However, he CAN do it if it doesn't hit anything. Tested this myself. This is a change, since it was possible prior to 1.1.1.
That's what I'm thinking, ya. I mean, it's a 3 frame window, but we have a 10 frame buffer to input the jump, so I really doubt I miss-inputted it the 20 times I tried to DJ out of double Fair.Aerial movement continued during hitlag? Might explain both this and the Sonic UAir thing.