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Pacific West Event Horizon [NOW MARCH 11TH!]

Event Horizon [NOW MARCH 11TH!]
Posted by thespymachine
Press Start Gaming Center
Saturday, March 18, 2017 - 12:00 PM
Until: Sunday, March 19, 2017 - 12:00 AM
(Adjusted for timezone: America/Los_Angeles)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/Los_Angeles

This event has expired and has no upcoming dates

thespymachine

Smash Ace
Joined
May 23, 2006
Messages
830
Location
Henderson, NV
Vegas Smash 4's Finals for the PSG Circuit, with a $150 pot bonus!*

Attend "Smash 4 Mondays" events at Press Start Gaming Center starting from January 23 and through March 13th (every Monday) to earn points to guarantee a top 8 seed in the final bracket.*

*Full details on the circuit can be found here: bit.ly/PSGcircuit

Stream: twitch.tv/pressstartlv
Bracket: http://vegassmash.challonge.com/
Facebook Event: https://www.facebook.com/events/194719054334693/
Reddit Thread: https://www.reddit.com/r/vegassmash/comments/5owbve/event_horizon_march_18th_smash_4_press_start/

Website: www.vegassmash.com
Facebook page: https://www.facebook.com/VegasSmash
Facebook group: https://www.facebook.com/groups/smash4vegas/
Twitter: https://twitter.com/vegassmash
YouTube: https://www.youtube.com/user/vegassmash

BYOC - Bring Your Own Controller
Be Excellent To Each Other

- - VENUE - -
Press Start Gaming Center
1550 E. Tropicana Ave, Suite 7
Las Vegas, NV 89119
702-463-4704
http://www.psglv.com/

- - SCHEDULE - -
12:00 - Signups for all events start
2:00 - Doubles start
3:30 - Singles signups end
4:00 - Singles Round-Robin pools start
~7:00 - Top 24 bracket

- - COSTS & EVENTS - -
Venue Fee: $10 [front counter]
● Access to events, friendlies on open setups, and arcades in the Retro Room
Smash 4 Doubles: $5/player [TO desk]
● Double-Elimination bracket
Smash 4 Singles: $5 [TO desk]
● Round-Robin pools
● Top 16 from pools + Top 8 from PSG Circuit -> Final Bracket
● Everyone else -> Amateur Bracket

- - SMASH 4 RULES - -
Game: Super Smash Bros. for Wii U
● 2 Stocks, 6 minutes (Singles) - 3 Stocks, 8 minutes (Doubles)
● No Items, Items Off
● Pause Off, Friendly Fire Off
● Damage Ratio 1.0
● Custom Fighters & Custom Moves: Off
● All DLC Characters allowed
● Damage ratio 1.0
● Custom Fighters & Custom Moves are set to off.
● All DLC characters allowed.
● Mii Fighters are legal. Each setup will have 1111 Mii Brawlers/Swordsmen/Gunners available for use (Using Default A-F standard size Miis provided on console). No other specials for Mii Fighters will be allowed. Players are not allowed to transfer existing Miis to a setup.

STARTER STAGES
● Battlefield (Miiverse) *
● Lylat Cruise
● Final Destination **
● Smashville
● Town & City

COUNTERPICK STAGES
● Duck Hunt
● Dream Land
● Omega Stages ***

* If Battlefield is banned, Miiverse in turn is banned as well. Both stages treated as one and the same.
** Omega Battlefield & Omega Palutena’s Temple can substitute to avoid background stage transition of Final Destination.
*** Treated as Final Destination in banning phase. If Final Destination is banned, Omega Stages are banned and vice versa.

- - BRACKETS - -
http://vegassmash.challonge.com/
All events require at least 8 individuals entered to be played.
● Pools: Round-Robin, all Best of 3
● Final Bracket: Double-Elimination, Top 8 is Best of 5
● Amateur Bracket: Double-Elimination, Top 3 is Best of 5
● Doubles: Double-Elimination, Top 3 is Best of 5

- - LATE SIGN UPS - -
Procedure if you think you're going to be late:
● Contact the TO at least 15 minutes before signups end for the event(s) you want to enter
● Specify to the TO what event(s) you want to enter
● If you're entering teams, specify your teammate (if you don't know, do not ask the TO to provide you one)
● If you do not get a reply from the TO in a time-frame you deem acceptable, try contacting someone at the venue to get you signuped up, with the same information above available (or you can call PSG)

TO's procedure for those using late signups:
● Late players are not guaranteed hand-warmers (beyond the 1-minute prior to their bracket sets)
● The events will still start on time; no brackets will be guaranteed to be held up for late players
● If a late player's absence is holding up the bracket, then they will get DQ'd from the set(s) that needed to be played to advance the bracket
● It is the late player's choice to pay the entry fee if they've been DQ'd from a set(s), but not out of the tournament. If they choose not to pay, then they will will be removed from bracket; if they choose to pay, the DQ'd loss(es) will count against them in the rankings
● If late players show up late enough where they have been DQ'd from the event: congrats, it won't count against them in the rankings

- - GENERAL RULES - -
SET PROCEDURE

1) Players/teams select characters, or use double blind picks if either player/team asks for it (see additional rules below).
2) Stage Striking: Players engage in a battle of Rock Paper Scissor best of 1. Winner strikes the first stage. Loser then strikes the next two stages. Winner strikes the last one effectively choosing the first stage they play on. (1-2-1)
3) Game is played
4) After each match:
● Winner announces stage ban
● Loser chooses counter-pick stage
● Winner chooses their character
● Loser chooses their character
● Players/teams may NOT pick ANY stage they have won on in the set previously except by agreement of the opponent
● Next game is played.
5) Repeat steps 3-4 until one player/team has won the set.

DOUBLE BLIND
In order to avoid being character counterpicked by another player after one player selects theirs, they may call for a double blind pick. They must request this before stage striking begins. The procedure is as follows:
● Player A requests double blind to the opponent
● Player A calls over an official (TO or neutral observer that must be approved by Player B)
● Player A tells the official their character selection in secret
● Player B is then asked to select their character.
● The official then announces Player A's pick and that player must select that character for the first stage.
● Set procedure continues from step 2 as described above.

STAGE CLAUSE
A player/team may not pick any stage they previously won on during the set.

SD CLAUSE
On the onset of a SD KO move initiated, the winner is decided by the results screen.

COLORBLIND CLAUSE
● Players may request that their opponent change colors to accommodate colorblindness, or if their color is indistinguishable from either the other team color or the stage background. This request must be made before the first game of the set.
● Players’ character colors must match their team's color when possible, to avoid confusion (ex: Luigi on the green team must use the green color, Mario on the red team must use the red color, Sonic on the blue team must use the blue color).

GENTLEMAN’S CLAUSE
This rule can only be used to allow an opponent to go to a stage they already won on in the set, or to agree on a legal stage instead of stage striking. It cannot be used to pick a stage off the stage list or to agree to different game/set rules or settings, etc. Playing a game contrary to this rule may result in a forfeit of that game by the player who asked to do so.

PAUSING
In the event that pause is not turned off, pausing the game is only legal while a player remains upon their OWN respawn platform AFTER notifying the other player, and only for the purpose of summoning a tournament organizer, or in the event of a controller malfunction. In the case of an accidental pause, the other player has the option to cause the other player to forfeit their current stock upon unpausing. If a pause causes an opponent to lose a stock, the offending player may be required to forfeit two stocks. If such stock loss would reduce the player to zero stock, they lose the game regardless of the result of the match on screen. If the opponent lost their last stock of the game, and the offending player was not reduced to zero stock, the game may be replayed. All judgments are up to the TO’s final discretion.

STALLING
The act of stalling, or intentionally making the game unplayable, is banned and at the discretion of the TO. Stalling tactics include but are not limited to becoming invisible, infinites, chain grabs, or uninterruptible moves past 300%; or abusing a position in which one player’s opponent can never reach them. Any action that can prevent the game from continuing (e.g. freeze glitches, disappearing characters, game reset, etc.) will result in forfeiture of that match for the offending player. Players are responsible for knowing their own character, and must be wary about accidentally triggering these effects.

MISINTERPRETATION
Games or sets are not to be replayed due to a misinterpretation of the rules; it is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact except under extreme circumstances.

COACHING
There will be no coaching allowed between or during games of a set. Players may having coaching between sets, including after a reset of grand finals, or any other time when the bracket is such that only one set may be played at a time. Players are always allowed 3 minutes between sets for this purpose in addition to ordinary time constraints.

COLLUSION
Any collusion or results manipulation with competitors is forbidden. If the TO determines that any competitor is colluding to manipulate results or intentionally underperform, the colluding players may be immediately disqualified. This determination is to be made at the sole discretion of the TO. Anyone disqualified in this manner forfeits all rights to any titles or prize money they might have otherwise earned.

WIRELESS CONTROLLERS
Only wireless controllers licensed by Nintendo are allowed. All use of wireless controllers must be reported to the TO before their use.

MALFUNCTIONS
Any controller malfunctions are entirely the player’s responsibility. Players are responsible for using the correct settings BEFORE the set begins. Both parties need to agree if a match is to be paused or restarted because of a controller problem.
 
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