ProtomanVX
Smash Ace
3398 Anderson Rd
Greenville, SC
1Up Video Games Presents:
Smash Carolina III
Revenge of the Scrubs
LIVE STREAM
http://www.twitch.tv/clockworkstudios
PRE REGISTER HERE
https://docs.google.com/forms/d/1gjETDNcY00WdWcmk6qFQ1O4txKXEuS2wFOo4EUWaue4/viewform
So, we're at it again! On March 1st, we're having another Melee/P:M tournament!
Venue: $5
Singles: $5
Doubles: $10 Per Team
Side Events: $2
Split: 60/30/10
Smash 64 Split: 70/30
Schedule:
12pm - Signups
1pm - Melee Singles
2pm - Melee Doubles
3pm - P:M Singles
4pm - P:M Doubles
5pm - Smash 64 Singles (Wii)
Alrighty, so we need to go over some things that happened last tournament. First, be mindful of where you park. The dry cleaning place, as well as other stores, in the same plaza has designated parking that we can't park in. I believe there is additionl parking on the side of the building. Please pay attention to this so we won't be in trouble.
Second, and this is pretty serious, someone from the other stores came over and asked one of our players to move their car. The player apparently told her to "F--- Off". This is UNACCEPTABLE. This is incredibly rude and could jeopardize future use of the venue for the Smash Community. I don't know who said it, but I want that person to know they almost got future tournaments cancelled. If this happens again, I will eject whoever is responsible from the venue and they will be banned from future events. DO NOT RUN THIS FOR EVERYONE.
Melee Ruleset
Greenville, SC
1Up Video Games Presents:
Smash Carolina III
Revenge of the Scrubs
LIVE STREAM
http://www.twitch.tv/clockworkstudios
PRE REGISTER HERE
https://docs.google.com/forms/d/1gjETDNcY00WdWcmk6qFQ1O4txKXEuS2wFOo4EUWaue4/viewform
So, we're at it again! On March 1st, we're having another Melee/P:M tournament!
Venue: $5
Singles: $5
Doubles: $10 Per Team
Side Events: $2
Split: 60/30/10
Smash 64 Split: 70/30
Schedule:
12pm - Signups
1pm - Melee Singles
2pm - Melee Doubles
3pm - P:M Singles
4pm - P:M Doubles
5pm - Smash 64 Singles (Wii)
Alrighty, so we need to go over some things that happened last tournament. First, be mindful of where you park. The dry cleaning place, as well as other stores, in the same plaza has designated parking that we can't park in. I believe there is additionl parking on the side of the building. Please pay attention to this so we won't be in trouble.
Second, and this is pretty serious, someone from the other stores came over and asked one of our players to move their car. The player apparently told her to "F--- Off". This is UNACCEPTABLE. This is incredibly rude and could jeopardize future use of the venue for the Smash Community. I don't know who said it, but I want that person to know they almost got future tournaments cancelled. If this happens again, I will eject whoever is responsible from the venue and they will be banned from future events. DO NOT RUN THIS FOR EVERYONE.
Melee Ruleset
Singles Stage List
Starters/Neutrals:
Counterpick:
- Yoshi’s Story
- Fountain of Dreams
- Battlefield
- Final Destination
- Dream Land
Doubles Stage List
- Pokemon Stadium
Starters/Neutrals:
Counterpick:
- Yoshi’s Story
- Pokemon Stadium
- Battlefield
- Final Destination
- Dream Land
General Rules
- DK 64
Additional Rules for Teams Play
- Items are set to off
- Stock and time are set to 4 stock and 8 minutes, respectively
- Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
- Double Blind: If elected
- Contest Port Priority: If elected
- Neutral Start: If elected
- DSR: You cannot counter pick to any stage you have won on ever.
- Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
- Forced Character Selection: Off
- Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
- Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
- Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
- Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
- If you are 5 minutes late: Results in a match loss
- If you are 10 minutes late: Results in a set loss
- These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner.
How to Play a Set
- Team Attack: ON
- Life Stealing is allowed
- If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
- Players select their characters. Either player may elect to Double Blind
- Use Stage Striking to determine the first stage
- The players play the first match of the set
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.- Winning player of the preceding match bans a stage/stages (if applicable).
For Best of 3 sets, each player gets 1 stage ban.
For Best of 5 sets, there are no stage bans.- The losing player of the preceding match picks a stage for the next match.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match gets first pick of port. Either player may elect for a neutral Start, but RPS will not be played to determine first pick.
- The next match is played.
- Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
Project M Ruleset
* 4 stock, 8 minutes.
* Sets are best of 3. Finals are best of 5.
* Items set to “off” and “none.”
* Either player may call for a Double Blind character selection for the first match.
* Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.
* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.
* For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.
* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
* Quitting out of a match before it is over will result in a loss for the quitter.
* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
* If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
* Buffer set to off.
* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
* Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.
* If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.
* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
* No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)
* No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.
* Both players may agree to any rule or stage outside the tournament ruleset.
* Giga Bowser is banned.
Stagelist:
For the 1st match, stage strike the starter list in 1-2-2-1 fashion. After each match, the winner of the previous match bans 3 stages (Players may counterpick a stage that they previously banned in the set, but may not counterpick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.
Starters:
Battlefield
Final Destination
Smashville
Pokemon Stadium 2
Dreamland (64)
Fountain of Dreams
Yoshi’s Story (Melee) (singles only)
Distant Planet(doubles only)
Counterpicks:
Battlefield
Final Destination
Smashville
Pokemon Stadium 2
Dreamland (64)
Fountain of Dreams
Yoshi’s Story (Melee) (singles only)
SSE: Jungle (doubles only)
Yoshi’s Island (Brawl)
Pokemon Stadium 1
Lylat Cruise
Wario Ware
Green Hill Zone
Skyloft
Skyworld
Smash 64 Ruleset
Game Settings
Starter Stages
- Mode: STOCK
- Stocks: 5
- Handicap: OFF
- Team Attack: ON
- Stage Select: ON
- Damage: 100%
- Item Switch: NONE
- All Characters Available
- All sets are best-of-3 except for the following which are best-of-5:
Winners Semis, Winners Finals, Losers Quarters, 5th place tiebreaker, Losers Semis, Losers Finals, and
Grand Finals
Counter Pick Stages
- Dream Land (First Match is always played on Dream Land)
Characters
- Congo Jungle, Peach’s Castle
Set Procedure
- All characters are legal.
- For visibility reasons, players may request that Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon
- (Right-C) not be used if Congo Jungle is the stage. The opposing player may reset the match without
penalty if they wish for a color change. Taking or dealing any damage nullifies this right.
Additional Rules
- Players select characters for first match. Double Blind Picks may be called.
- The first match is played.
- The loser of the previous match selects the next match’s stage from the Starter Stage and Counter pick Stage Lists.
- The winner of the previous match selects their character.
- The loser of the previous match selects their character.
- The next match is played.
- Above four steps are repeated if necessary.
- Players may not counterpick to a counterpick stage they already won on that they picked themselves.
- Any stage may be played on if both players agree to it.
- Alternate or custom controllers/adapters such as a keyboard, Gamecube controller or a Hori Mini Pad are allowed. Players suspected of using turbo functions or other macros are subject to immediate disqualification from the tournament.
- If a player pauses without prior agreement from the other opponent, the opponent has the right to gain a stock or take away the pauser’s stock from the moment of the pause and begin a rematch where both players’ percentages are reset to zero. The opponent also has the option to simply force the pauser to forfeit a stock without restarting the match.
- Extreme stalling is disallowed. Any reported case of such will result in a warning, followed by automatic forfeit of the match as per the discretion of the TO. If there is no movement from either player, the losing player is considered to be stalling.
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