infomon
Smash Scientist
This is a community project to develop an advanced How-to-Sonic tutorial video. Help is welcome, as well as simple advice; we're barely in the first stage of development.
Motivation:
The video won't be about teaching n00bs how to play Smash (what is DI, etc.), nor is it to explain the difference between side-B and down-B for those who still don't understand Sonic's basic attributes (I already have a [video tutorial] for that).
Instead, this should be a guide for smash players to learn how to use Sonic effectively in real matches, as well as insight into advanced techniques/strategies and their applications. Some facets we should cover:
What we need:
One of the most difficult aspects of this project will be finding genuine real-world video examples for these things. I can record vids of Sonic demonstrating combos/techniques, but only against sandbags/CPUs. We'll mostly want video examples from real matches against real opponents, with preference to high-tiers.
If you have vids or can record them of real matches, or if you know of existing vids (Winning Steak Cinemas, youtube, etc.) where Sonic does something interesting or effectively demonstrates something (jab-locks, Dtilt combos, tech-chases, whatever!), please post! You can send me replays via Wii or by email if you get it on an SD card. I can take snippets directly from youtube, but of course the quality is less than desirable.
Very Tentative Storyboard:
This is just one idea I have, loosely based on Puffball's suggestion. Feel free to suggest a completely different layout!
All advice/questions/comments/suggestions are welcome, along with any volunteers for script-writing, storyboard-planning, and especially video-gathering!!
Motivation:
The video won't be about teaching n00bs how to play Smash (what is DI, etc.), nor is it to explain the difference between side-B and down-B for those who still don't understand Sonic's basic attributes (I already have a [video tutorial] for that).
Instead, this should be a guide for smash players to learn how to use Sonic effectively in real matches, as well as insight into advanced techniques/strategies and their applications. Some facets we should cover:
- Spinshots and invincible airdashes
- The spacing for jabs and tilts, and where/how they can be used effectively in real matches, especially vs. top-tiers like MK
- Combos, follow-ups, tech-chasing
- Recovery strategies, including wall-jumps, appropriate use of Homing Attack, and Spring's invincibility frames
- Real examples of spindash mindgames being put to good use
- Weird/glitchy/nonobvious parts of Sonic's moveset, like sliding Utilts
What we need:
One of the most difficult aspects of this project will be finding genuine real-world video examples for these things. I can record vids of Sonic demonstrating combos/techniques, but only against sandbags/CPUs. We'll mostly want video examples from real matches against real opponents, with preference to high-tiers.
If you have vids or can record them of real matches, or if you know of existing vids (Winning Steak Cinemas, youtube, etc.) where Sonic does something interesting or effectively demonstrates something (jab-locks, Dtilt combos, tech-chases, whatever!), please post! You can send me replays via Wii or by email if you get it on an SD card. I can take snippets directly from youtube, but of course the quality is less than desirable.
Very Tentative Storyboard:
This is just one idea I have, loosely based on Puffball's suggestion. Feel free to suggest a completely different layout!
- Maneuverability (aka how to control Sonic well)
- Dashes: foxtrots and advanced pivoting, grinding
- Using SD (B-reversed and not) to do super-rolls and shieldgrabs (with real examples)
- dash > instant-edgehog, W-edge (walljump from edge)
- Spinshots and airdashes
- Recovery: using homing attack without failure, wall-jumping and footstooling and spring tricks to get back to the stage, bouncing HA off walls/edges, real examples both good and bad
- Sonic's A-button moveset
- Using jabs well, ex. beating G&W's Dtilt with a jab, setting up for jablocks
- Tilts: how to space them, some examples of where they win and lose priority wars, why they should be used more, sliding Utilt up slopes
- Smashes: DAC vs. hyphen-smash, stutter-stepping Fsmash, ... what else?
- Dash-attacks, like when to use them, and getting opponent onto a spring?
- Grabs: getting them (often by faking our way in with ASC/SD/something else)
- Aerials: How to avoid being predictable with Uair juggling (?), fastfalling the peak of a spring height, boxcutting?
- Specials: mindgames and moar; how to use them realistically to get in hits and combos.
All advice/questions/comments/suggestions are welcome, along with any volunteers for script-writing, storyboard-planning, and especially video-gathering!!