Making a Better Falco - A Moveset Edit

Mario & Sonic Guy

The Cute Cosmic Protector
Premium
Joined
Sep 18, 2007
Messages
21,440
Location
Mushroom Kingdom
3DS FC
5327-1637-5096
NNID
TPitch5
#1
As we all know, Falco has fallen on hard times after Brawl. I decided to modify Falco's moveset in hopes of making him a more viable fighter than how the developers handled him...
Code:
Attack100
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=2)
	External_Subroutine(Unknown=0x48B8635E)
	Asynchronous_Timer(Frames=7)
	External_Subroutine(Unknown=0x48B8635E)
	Asynchronous_Timer(Frames=12)
	External_Subroutine(Unknown=0x48B8635E)
	Asynchronous_Timer(Frames=17)
	External_Subroutine(Unknown=0x48B8635E)
	WAIT_LOOP_CLR()
	Bit_Variable_Set(Variable=0x21000016)
	Subroutine(Hash=0xB007C283)
	Script_End()

0x48B8635E
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0.5, Angle=0x3C, KBG=0x64, WBKB=0x2, BKB=0x0, Size=3.5, X=0, Y=11, Z=4, Effect=0x2, Trip=0, Hitlag=1, SDI=1.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=9, Z2=12)
	Synchronous_Timer(Frames=1)
	Remove_All_Hitboxes()
	Bit_Variable_Set(Variable=0x21000016)
	Script_End()

Attack100Start
	Set_Frame_Duration(Speed=0.3333334)
	Script_End()

Attack11
	Asynchronous_Timer(Frames=2)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0xF, Damage=3, Angle=0x32, KBG=0x64, WBKB=0x14, BKB=0x0, Size=2.5, X=-0.5, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=3, Angle=0x32, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3.2, X=1.5, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x2, Part=0x0, Bone=0x10, Damage=3, Angle=0x32, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=4.5, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=5)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=8)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=10)
	Set_Frame_Duration(Speed=0.5)
	Script_End()

Attack12
	Asynchronous_Timer(Frames=3)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=3, Angle=0x32, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=4.5, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=3, Angle=0x32, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=1.5, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x2, Part=0x0, Bone=0xF, Damage=3, Angle=0x32, KBG=0x64, WBKB=0x14, BKB=0x0, Size=5, X=-0.5, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=6)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=9)
	Bit_Variable_Set(Variable=0x21000011)
	Asynchronous_Timer(Frames=17)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=18)
	Set_Frame_Duration(Speed=0.5)
	Script_End()

AttackDash
	Asynchronous_Timer(Frames=8)
	Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x44, WBKB=0x0, BKB=0x50, Size=5.5, X=0, Y=8, Z=4, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=8, Z2=7)
	Synchronous_Timer(Frames=4)
	Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=7, Angle=0x46, KBG=0x44, WBKB=0x0, BKB=0x50, Size=4, X=2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
	Asynchronous_Timer(Frames=19)
	Remove_All_Hitboxes()
	Script_End()

0x8427B6B7
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=5)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x169, KBG=0x78, WBKB=0x0, BKB=0x3C, Size=5, X=0, Y=9, Z=14, Effect=0x2, Trip=0, Hitlag=2, SDI=0, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=9, Z2=8)
	Asynchronous_Timer(Frames=7)
	Remove_All_Hitboxes()
	Script_End()

AttackS3S
	Asynchronous_Timer(Frames=6)
	Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=3.2, X=5, Y=0, Z=0, Effect=0x0, Trip=0.5, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
	Hitbox(ID=0x1, Part=0x0, Bone=0x8, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=3.5, X=3.5, Y=0, Z=0, Effect=0x0, Trip=0.5, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
	Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=3, X=0, Y=0, Z=0, Effect=0x0, Trip=0.5, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
	Synchronous_Timer(Frames=3)
	Remove_All_Hitboxes()
	Script_End()

AttackHi3
	Asynchronous_Timer(Frames=5)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x64, KBG=0x64, WBKB=0x64, BKB=0x0, Size=6, X=0, Y=9, Z=9, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=4, Angle=0x64, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=6, X=0, Y=9, Z=9, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=6)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x15, Damage=4, Angle=0x64, KBG=0x64, WBKB=0x20, BKB=0x0, Size=4, X=-1, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=4, Angle=0x64, KBG=0x64, WBKB=0x20, BKB=0x0, Size=4, X=1, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=4, Angle=0x64, KBG=0x64, WBKB=0x20, BKB=0x0, Size=5, X=5, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=10)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=12)
	Hitbox(ID=0x0, Part=0x0, Bone=0xF, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x20, Size=4, X=-1, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x20, Size=4, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x2, Part=0x0, Bone=0x10, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x20, Size=5, X=6.2, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
	Asynchronous_Timer(Frames=17)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=18)
	Set_Frame_Duration(Speed=0.75)
	Script_End()

AttackLw3
	Asynchronous_Timer(Frames=7)
	Hitbox(ID=0x0, Part=0x0, Bone=0x3E9, Damage=12, Angle=0x50, KBG=0x48, WBKB=0x0, BKB=0x3C, Size=2.6, X=-4.1, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x18)
	Hitbox(ID=0x1, Part=0x0, Bone=0x3E9, Damage=12, Angle=0x50, KBG=0x48, WBKB=0x0, BKB=0x3C, Size=3.5, X=1.9, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x18)
	Hitbox(ID=0x2, Part=0x0, Bone=0x3E9, Damage=12, Angle=0x50, KBG=0x48, WBKB=0x0, BKB=0x3C, Size=3.3, X=7.8, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x18)
	Asynchronous_Timer(Frames=10)
	Remove_All_Hitboxes()
	Script_End()

AttackS4S
	Asynchronous_Timer(Frames=13)
	Bit_Variable_Set(Variable=0x2100001B)
	Asynchronous_Timer(Frames=17)
	Hitbox(ID=0x0, Part=0x0, Bone=0xF, Damage=16, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x1C, Size=2.2, X=0, Y=1.5, Z=-1, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x1, Part=0x0, Bone=0xF, Damage=16, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x1C, Size=3, X=4, Y=1.8, Z=-1, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x2, Part=0x0, Bone=0xF, Damage=16, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x1C, Size=4, X=8, Y=2.2, Z=-1, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
	Asynchronous_Timer(Frames=20)
	Delete_Hitbox(ID=0x1)
	Delete_Hitbox(ID=0x2)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x1C, Size=6, X=0, Y=5, Z=12, Effect=0x2, Trip=0, Hitlag=0.5, SDI=0.3, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=5, Z2=6)
	Asynchronous_Timer(Frames=21)
	Remove_All_Hitboxes()
	Script_End()

AttackHi4
	Asynchronous_Timer(Frames=3)
	Bit_Variable_Set(Variable=0x2100001B)
	Asynchronous_Timer(Frames=7)
	Set_Bone_Intangability(Bone=0x9, Mode=0x2)
	Set_Bone_Intangability(Bone=0x8, Mode=0x2)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=4, Angle=0x64, KBG=0x64, WBKB=0x64, BKB=0x0, Size=4, X=2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=4, Angle=0x64, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=4, X=2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x2, Part=0x0, Bone=0x8, Damage=4, Angle=0x64, KBG=0x64, WBKB=0x64, BKB=0x0, Size=3.5, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x3, Part=0x0, Bone=0x8, Damage=4, Angle=0x64, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=3.5, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x4, Part=0x0, Bone=0x9, Damage=4, Angle=0x64, KBG=0x64, WBKB=0x64, BKB=0x0, Size=4, X=7.7, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x5, Part=0x0, Bone=0x9, Damage=4, Angle=0x64, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=4, X=7.7, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Set_Weight(Flag=0x1)
	Synchronous_Timer(Frames=2)
	Delete_Hitbox(ID=0x3)
	Delete_Hitbox(ID=0x4)
	Delete_Hitbox(ID=0x5)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=4, Angle=0x64, KBG=0x64, WBKB=0x20, BKB=0x0, Size=4, X=2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x8, Damage=4, Angle=0x64, KBG=0x64, WBKB=0x20, BKB=0x0, Size=3.5, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x2, Part=0x0, Bone=0x9, Damage=4, Angle=0x64, KBG=0x64, WBKB=0x20, BKB=0x0, Size=4, X=7.7, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Synchronous_Timer(Frames=4)
	Set_Bone_Intangability(Bone=0x9, Mode=0x0)
	Set_Bone_Intangability(Bone=0x8, Mode=0x0)
	Set_Bone_Intangability(Bone=0x5, Mode=0x2)
	Set_Bone_Intangability(Bone=0x4, Mode=0x2)
	Remove_All_Hitboxes()
	Special_Hitbox(ID=0x0, Part=0x1, Bone=0x5, Damage=12, Angle=0x5F, KBG=0x64, WBKB=0x0, BKB=0x20, Size=5, X=7, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x1, Bone=0x5, Damage=12, Angle=0x5F, KBG=0x64, WBKB=0x0, BKB=0x20, Size=3.5, X=2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x2, Part=0x1, Bone=0x4, Damage=12, Angle=0x5F, KBG=0x64, WBKB=0x0, BKB=0x20, Size=3, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=21)
	Remove_All_Hitboxes()
	Undo_Bone_Collision(State=0x0)
	Script_End()

AttackLw4
	Asynchronous_Timer(Frames=3)
	EXECUTE(Unknown=3)
	Bit_Variable_Set(Variable=0x2100001B)
	If_Bit_is_Set(Variable=0x2100001C)
	TRUE(Unknown=0xE)
	{
		Set_Bone_Intangability(Bone=0x9, Mode=0x2)
		Set_Bone_Intangability(Bone=0x5, Mode=0x2)
		Set_Bone_Intangability(Bone=0x8, Mode=0x2)
		Set_Bone_Intangability(Bone=0x4, Mode=0x2)
	}
	Asynchronous_Timer(Frames=7)
	Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=15, Angle=0x19, KBG=0x54, WBKB=0x0, BKB=0x14, Size=4.3, X=0, Y=1.7, Z=9.1, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
	Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=15, Angle=0x19, KBG=0x54, WBKB=0x0, BKB=0x14, Size=4.3, X=0, Y=1.7, Z=-12, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
	Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=15, Angle=0x19, KBG=0x54, WBKB=0x0, BKB=0x14, Size=3.5, X=0, Y=1.7, Z=3, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
	Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=15, Angle=0x19, KBG=0x54, WBKB=0x0, BKB=0x14, Size=3.5, X=0, Y=1.7, Z=-5.1, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
	Synchronous_Timer(Frames=1)
	Undo_Bone_Collision(State=0x0)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

AttackAirB
	Asynchronous_Timer(Frames=4)
	Bit_Variable_Set(Variable=0x2100000D)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=13, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x14, Size=4.8, X=4, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=13, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x14, Size=3.2, X=-3, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Synchronous_Timer(Frames=2)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=8, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x14, Size=3.8, X=4, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=8, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x14, Size=2.8, X=-2.6, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=12)
	Remove_All_Hitboxes()
	Synchronous_Timer(Frames=3)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirF
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.3)
	Asynchronous_Timer(Frames=6)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=11)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=12)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=5, X=0, Y=5.5, Z=12, Effect=0x2, Trip=0, Hitlag=0.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x50, KBG=0x64, WBKB=0x14, BKB=0x0, Size=5, X=0, Y=5.5, Z=12, Effect=0x2, Trip=0, Hitlag=0.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=5, X=0, Y=5.5, Z=8, Effect=0x2, Trip=0, Hitlag=0.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=1, Angle=0x50, KBG=0x64, WBKB=0x14, BKB=0x0, Size=5, X=0, Y=5.5, Z=8, Effect=0x2, Trip=0, Hitlag=0.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=35)
	Remove_All_Hitboxes()
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x169, KBG=0x7C, WBKB=0x0, BKB=0x3C, Size=6, X=0, Y=5.5, Z=12, Effect=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5.5, Z2=8)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=54)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirHi
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.5)
	Asynchronous_Timer(Frames=4)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=9)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=10)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=12, Angle=0x55, KBG=0x54, WBKB=0x0, BKB=0x28, Size=5, X=6, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=12, Angle=0x55, KBG=0x54, WBKB=0x0, BKB=0x28, Size=4.2, X=0.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=12, Angle=0x55, KBG=0x54, WBKB=0x0, BKB=0x28, Size=4, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Synchronous_Timer(Frames=5)
	Remove_All_Hitboxes()
	Synchronous_Timer(Frames=11)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirLw
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.1428572)
	Asynchronous_Timer(Frames=4)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=15)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=16)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.2, X=3.5, Y=0, Z=-1, Effect=0x0, Trip=0, Hitlag=0.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.2, X=3.5, Y=0, Z=-1, Effect=0x0, Trip=0, Hitlag=0.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x5, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.2, X=3.5, Y=0, Z=-1, Effect=0x0, Trip=0, Hitlag=0.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=-4, Y2=0, Z2=-1)
	Extended_Special_Hitbox(ID=0x3, Part=0x0, Bone=0x5, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.2, X=3.5, Y=0, Z=-1, Effect=0x0, Trip=0, Hitlag=0.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=-4, Y2=0, Z2=-1)
	Asynchronous_Timer(Frames=28)
	Remove_All_Hitboxes()
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=8, Angle=0x11D, KBG=0x78, WBKB=0x0, BKB=0x14, Size=4.2, X=3.5, Y=0, Z=-1, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=-4, Y2=0, Z2=-1)
	Asynchronous_Timer(Frames=31)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=38)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirN
	Asynchronous_Timer(Frames=3)
	Bit_Variable_Set(Variable=0x2100000D)
	Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=6, X=0, Y=11, Z=1.5, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=2, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=6, X=0, Y=11, Z=1.5, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=3, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x3, Part=0x0, Bone=0x16, Damage=2, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=3, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x4, Part=0x0, Bone=0x10, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=3, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x5, Part=0x0, Bone=0x10, Damage=2, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=3, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x6, Part=0x0, Bone=0xF, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x7, Part=0x0, Bone=0xF, Damage=2, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4)
	Asynchronous_Timer(Frames=6)
	Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=6, X=0, Y=11, Z=1.5, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x1, Part=0x1, Bone=0x0, Damage=2, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=6, X=0, Y=11, Z=1.5, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x2, Part=0x1, Bone=0x16, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=3, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x3, Part=0x1, Bone=0x16, Damage=2, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=3, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x4, Part=0x1, Bone=0x10, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=3, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x5, Part=0x1, Bone=0x10, Damage=2, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=3, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x6, Part=0x1, Bone=0xF, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x7, Part=0x1, Bone=0xF, Damage=2, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4)
	Asynchronous_Timer(Frames=7)
	Set_Frame_Duration(Speed=0.3333334)
	Asynchronous_Timer(Frames=10)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=13)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=14)
	Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=6, X=0, Y=11, Z=1.5, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=2, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=6, X=0, Y=11, Z=1.5, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=3, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x3, Part=0x0, Bone=0x16, Damage=2, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=3, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x4, Part=0x0, Bone=0x10, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=3, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x5, Part=0x0, Bone=0x10, Damage=2, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=3, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x6, Part=0x0, Bone=0xF, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4)
	Hitbox(ID=0x7, Part=0x0, Bone=0xF, Damage=2, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4)
	Asynchronous_Timer(Frames=15)
	Set_Frame_Duration(Speed=0.5714286)
	Asynchronous_Timer(Frames=18)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=22)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=23)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=6, Angle=0x169, KBG=0x98, WBKB=0x0, BKB=0x28, Size=8, X=0, Y=11, Z=7, Effect=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=12, Z2=0)
	Asynchronous_Timer(Frames=25)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=43)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

LandingAirF
	Asynchronous_Timer(Frames=1)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x169, KBG=0xA0, WBKB=0x0, BKB=0x3C, Size=5, X=0, Y=5.5, Z=12, Effect=0x0, Trip=0, Hitlag=2, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5.5, Z2=7)
	Asynchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

LandingAirLw
	Asynchronous_Timer(Frames=1)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=3, Angle=0x169, KBG=0xA0, WBKB=0x0, BKB=0x3C, Size=4.2, X=3.5, Y=0, Z=-1, Effect=0x0, Trip=0, Hitlag=2, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=-4, Y2=0, Z2=-1)
	Synchronous_Timer(Frames=1)
	Remove_All_Hitboxes()
	Script_End()

SpecialS_C3
	Set_Armor(State=0x1, Threshold=0)
	Set_Frame_Duration(Speed=0.6)
	Synchronous_Timer(Frames=1)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x32, KBG=0x28, WBKB=0x0, BKB=0x50, Size=4, X=0, Y=7, Z=1, Effect=0x2, Trip=0, Hitlag=0.5, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Set_Loop(Iterations=3)
	{
		CLR_SPEED_ALL()
		Add/Set_Momentum(Horizontal=2.5, Vertical=0, Mode=0x1)
		Synchronous_Timer(Frames=1)
		Goto(Unknown=-7)
	}
	Script_End()

SpecialSEnd_C2
	Set_Frame_Duration(Speed=0.5)
	Script_End()

SpecialSEnd_C3
	Set_Armor(State=0x0, Threshold=0)
	Synchronous_Timer(Frames=2)
	Set_Frame_Duration(Speed=1)
	Remove_All_Hitboxes()
	Script_End()

SpecialSStart_C3
	Asynchronous_Timer(Frames=5)
	Set_Frame_Duration(Speed=1.5)
	Asynchronous_Timer(Frames=15)
	Set_Armor(State=0x1, Threshold=0)
	Set_Frame_Duration(Speed=1)
	SET_LIMIT_SPEED_EX(Unknown=5.2, Unknown=0x0)
	Add_Momentum(Horizontal=5.2, Vertical=0)
	ATK_REFERENCE_NODE(Unknown=0x0, Unknown=0x2)
	Asynchronous_Timer(Frames=16)
	Set_Frame_Duration(Speed=2)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=14, Angle=0x32, KBG=0x44, WBKB=0x0, BKB=0x64, Size=4, X=0, Y=7, Z=1, Effect=0x19, Trip=0, Hitlag=2, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	ATK_KEEP_RUMBLE(unknown=0x0)
	ATK_KEEP_RUMBLE(unknown=0x1)
	Script_End()

SpecialHi
	Asynchronous_Timer(Frames=1)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x20, BKB=0x0, Size=5, X=4.2, Y=-3.1, Z=-1.5, Effect=0x5, Trip=0, Hitlag=0.2, SDI=0.8, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=-1, Y2=-0.5, Z2=-1.5)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x20, BKB=0x0, Size=5, X=4.2, Y=-3.1, Z=-1.5, Effect=0x5, Trip=0, Hitlag=0.2, SDI=0.8, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=-1, Y2=-0.5, Z2=-1.5)
	Asynchronous_Timer(Frames=19)
	Delete_Hitbox(ID=0x1)
	Special_Hitbox(ID=0x0, Part=0x1, Bone=0x3, Damage=5, Angle=0x50, KBG=0x84, WBKB=0x0, BKB=0x3C, Size=10, X=4.2, Y=-3.1, Z=-1.5, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0.8, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Synchronous_Timer(Frames=1)
	Remove_All_Hitboxes()
	Script_End()

SpecialHi_C2
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0xD, Damage=2, Angle=0x50, KBG=0xA0, WBKB=0x0, BKB=0x3C, Size=4, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0.8, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFX=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Script_End()

SpecialHi_C3
	Set_Armor(State=0x1, Threshold=0)
	Asynchronous_Timer(Frames=1)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=20, Angle=0x50, KBG=0x44, WBKB=0x0, BKB=0x64, Size=10, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=3, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x32, SFXLevel=0x2, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Synchronous_Timer(Frames=1)
	Set_Armor(State=0x0, Threshold=0)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3, Damage=14, Angle=0x50, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=4.2, Y=-3.1, Z=-1.5, Effect=0x5, Trip=0, Hitlag=1, SDI=0.8, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=-1, Y2=-0.5, Z2=-1.5)
	Synchronous_Timer(Frames=30)
	Remove_All_Hitboxes()
	Script_End()

SpecialHiHold
	Asynchronous_Timer(Frames=2)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0.5, Angle=0x50, KBG=0x64, WBKB=0x4, BKB=0x0, Size=6, X=0, Y=8, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=0)
	Asynchronous_Timer(Frames=41)
	Remove_All_Hitboxes()
	Script_End()

SpecialHiHold_C3
	Set_Armor(State=0x1, Threshold=0)
	Set_Frame_Duration(Speed=1.25)
	Asynchronous_Timer(Frames=35)
	Set_Frame_Duration(Speed=1)
	Script_End()

SpecialLw
	Asynchronous_Timer(Frames=5)
	Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x169, KBG=0x20, WBKB=0x0, BKB=0x28, Size=3.5, X=1.5, Y=0, Z=0, Effect=0x3, Trip=0.5, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x7, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=15)
	Remove_All_Hitboxes()
	Script_End()

SpecialLw_C2
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=3)
	Terminate_Defensive_Collision(Unknown=0x3, Unknown=0x0, Unknown=0x3)
	Asynchronous_Timer(Frames=3)
	Set_Frame_Duration(Speed=2)
	Asynchronous_Timer(Frames=4)
	Set_Frame_Duration(Speed=0.5)
	Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=3, Angle=0x169, KBG=0x20, WBKB=0x0, BKB=0x28, Size=3.5, X=1.5, Y=0, Z=0, Effect=0x3, Trip=1, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x7, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=6)
	Defensive_Collision(Unknown=0x3, Unknown=0x0, Unknown=0x3)
	Asynchronous_Timer(Frames=14)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=17)
	Remove_All_Hitboxes()
	Terminate_Defensive_Collision(Unknown=0x3, Unknown=0x0, Unknown=0x3)
	Script_End()

SpecialLw_C3
	Asynchronous_Timer(Frames=1)
	Terminate_Defensive_Collision(Unknown=0x3, Unknown=0x0, Unknown=0x3)
	Set_Frame_Duration(Speed=6)
	Asynchronous_Timer(Frames=2)
	Defensive_Collision(Unknown=0x3, Unknown=0x0, Unknown=0x3)
	Set_Frame_Duration(Speed=1.5)
	Asynchronous_Timer(Frames=6)
	Set_Frame_Duration(Speed=1)
	Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x50, KBG=0x30, WBKB=0x0, BKB=0x50, Size=8.5, X=1.2, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=16)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=20)
	Set_Frame_Duration(Speed=1.2)
	Asynchronous_Timer(Frames=50)
	Script_End()

CatchAttack
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.3333334)
	Asynchronous_Timer(Frames=4)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=5)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=2, Angle=0x50, KBG=0x64, WBKB=0x20, BKB=0x0, Size=5, X=0.5, Y=-0.5, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Synchronous_Timer(Frames=1)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=17)
	Bit_Variable_Set(Variable=0x2100000D)
	Script_End()

ThrowB
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=6, Angle=0x28, KBG=0x3C, WBKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=9)
	Reverse_Direction()
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Asynchronous_Timer(Frames=13)
	Generate_Article(ID=0x0)
	Asynchronous_Timer(Frames=18)
	Generate_Article(ID=0x1)
	Asynchronous_Timer(Frames=37)
	Article_Visibility(Article=0x0, State=0x0)
	Script_End()

ThrowF
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=2, Angle=0x169, KBG=0xB8, WBKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=10)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=5.76, X=0, Y=10, Z=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x5, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=12)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Remove_All_Hitboxes()
	Script_End()

ThrowHi
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=6, Angle=0x5A, KBG=0x3C, WBKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=7)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Asynchronous_Timer(Frames=13)
	Generate_Article(ID=0x0)
	Asynchronous_Timer(Frames=21)
	Generate_Article(ID=0x1)
	Asynchronous_Timer(Frames=37)
	Article_Visibility(Article=0x0, State=0x0)
	Script_End()

ThrowLw
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=2, Angle=0x23, KBG=0x6C, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=21)
	Generate_Article(ID=0x0)
	Asynchronous_Timer(Frames=26)
	Generate_Article(ID=0x1)
	Asynchronous_Timer(Frames=33)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Asynchronous_Timer(Frames=39)
	Article_Visibility(Article=0x0, State=0x0)
	Script_End()

DownAttackU
	Asynchronous_Timer(Frames=14)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.8, X=0, Y=4.8, Z=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=4.8, Z2=4.8)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=24)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.8, X=0, Y=4.8, Z=-14.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=4.8, Z2=-4.8)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

DownAttackD
	Asynchronous_Timer(Frames=14)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.8, X=0, Y=4.8, Z=-15.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=4.8, Z2=-4.8)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=23)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.8, X=0, Y=4.8, Z=15.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=4.8, Z2=3.8)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

CliffAttackQuick
	Asynchronous_Timer(Frames=20)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x169, KBG=0x64, WBKB=0x70, BKB=0x0, Size=4.5, X=0, Y=5, Z=10.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5, Z2=-1)
	Synchronous_Timer(Frames=3)
	Remove_All_Hitboxes()
	Script_End()

SlipAttack
	Asynchronous_Timer(Frames=19)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.5, X=0, Y=4.5, Z=12.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=4.5, Z2=4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=25)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.5, X=0, Y=4.5, Z=-10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=4.5, Z2=-4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()
Code:
blaster_bullet
	0x538A83B3
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x169, KBG=0x64, WBKB=0x4, BKB=0x0, Size=1.44, X=0, Y=0, Z=0.8, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x1, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Script_End()

	0xC47D38D7
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0.5, Angle=0x0, KBG=0x64, WBKB=0x14, BKB=0x0, Size=2, X=0, Y=0, Z=0.8, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x7, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x1, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x1, StretchToggle=0x0)
		Asynchronous_Timer(Frames=16)
		Remove_All_Hitboxes()
		Visibility(State=0x0)
		Asynchronous_Timer(Frames=28)
		CLR_SPEED_ALL()
		Visibility(State=0x1)
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x4, BKB=0x0, Size=7, X=0, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=0.2, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x7, Ground/Air=0x2, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x6, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x1, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x4, BKB=0x0, Size=7, X=0, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=0.2, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x7, Ground/Air=0x1, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x6, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x1, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Synchronous_Timer(Frames=23)
		Remove_All_Hitboxes()
		Synchronous_Timer(Frames=1)
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x46, KBG=0xBC, WBKB=0x0, BKB=0x3C, Size=10, X=0, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=2, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x7, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x1, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Synchronous_Timer(Frames=2)
		Remove_All_Hitboxes()
		unk_300A0A85()
		Script_End()

	0xB37A0841
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x0, Size=1.44, X=0, Y=0, Z=0.8, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x34, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x1, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x1, StretchToggle=0x0)
		Synchronous_Timer(Frames=2)
		Change_Hitbox_Damage(ID=0x0, Damage=2)
		Synchronous_Timer(Frames=3)
		Change_Hitbox_Damage(ID=0x0, Damage=1)
		Script_End()

	0x4F4AB498
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x32, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=9.6, X=0, Y=0, Z=4, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x34, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x1, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Script_End()

	0xE2188F39
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x5A, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=9.6, X=0, Y=0, Z=4, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x34, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x1, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Script_End()

	0x7C7B775E
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x23, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=9.6, X=0, Y=0, Z=4, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x34, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x1, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Script_End()

illusion
	0xE1C5705D
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x50, KBG=0x3C, WBKB=0x0, BKB=0x50, Size=3, X=0, Y=5, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Script_End()

	0xB7E43C63
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x50, KBG=0x3C, WBKB=0x0, BKB=0x50, Size=3, X=0, Y=5, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=7, Angle=0x10E, KBG=0x3C, WBKB=0x0, BKB=0x3C, Size=3, X=0, Y=5, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Script_End()
Now, in regards to the notable changes...
  • F-tilt now has a 50% trip rate, and a better BKB.
  • D-tilt no longer has any sourspots.
  • F-smash's clean hit can now clang with other attacks, and deals slightly more damage.
  • D-air's start-up lag has been reduced greatly, and instead of dealing a single hit, it now delivers multiple weak hits, followed by a stronger hit that's a meteor smash. A landing hitbox has also been added, which deals 3% damage and decent knockback.
  • D-throw sends opponents flying at a lower angle, enabling Falco to perform follow-ups more easily on low damage fighters.
  • Blaster deals 4% damage per hit.
  • Falco Phantasm deals better knockback than before. The meteor smash hitbox now deals 7% damage and better knockback itself, but is less potent than the d-air's meteor smash hitbox.
  • Fire Bird's charging animation has a hitbox that can deal up to 20 hits (almost the whole duration of the charge), but only deals 0.5% damage per hit, and the knockback is fixed.
  • Fire Bird can trap fighters more easily, dealing up to 10 hits that add up to 14% damage. The final hit also deals better knockback, making it possible for Fire Bird to make efficient KOs. When used on the ground, however, some fighters can break free after taking up to 4 or 5 hits. Curiously, Lucina ends up being more vulnerable to getting trapped by the grounded Fire Bird than Marth, even though the two share the exact same attributes.
  • Reflector deals 6% damage, and has a 50% trip rate. Still isn't much of a KO maker though.
  • Explosive Blaster's energy ball can now deal minor damage, but it can't make fighters flinch, and it can even be absorbed. Fortunately, the energy ball's explosion is now more effective at making KOs, thanks to major knockback boost for the final hit.
  • Falco Phase's ending lag has been greatly reduced, making it more effective as a recovery move, and a means of escape. It still can't deal any damage, and when used in the air, Falco still loses his momentum upon ending the move. Fortunately, the ending lag reduction makes the momentum loss irrelevant.
  • Fast Fire Bird still deals little damage, but its knockback is better than before, giving it some degree of KO potential.
  • Accele-Reflector only deals 3% damage, but it has a 100% trip rate to make up for it. Almost unable to make KOs at all.
  • Burst Blaster's damage output has been altered so that a close range shot deals 3% damage, but as the laser travels farther from Falco, the damage decreases to 2%, followed by 1%. Still doesn't cause flinching.
  • Falco Charge now has a super armor duration when Falco starts to move, and it ends when Falco stops moving. The clean hit is also more potent on offense with its damage and knockback being stronger. In fact, the clean hit also deals high shield damage.
  • Distant Fire Bird's charging animation can't deal any damage, but it now gains super armor to make up for the longer charge time.
  • When Distant Fire Bird is done charging, the very first frame can deal as much as 20% damage and high knockback. It can also shatter full shields. Super armor is still active at that point. Beginning on frame 2, however, the attack becomes less powerful, being about as strong as a clean hit from Fire Fox, and the super armor is lost.
  • Reflector Void now deals 12% damage, and sends fighters flying at a more vertical angle. KBG had to be reduced a bit though.
You can try out these edits yourself by heading to one of the two links below...

http://gamebanana.com/gamefiles/5851
https://www.dropbox.com/s/ojzah6kndrpp4nx/falcobuff.7z?dl=0

On a side note, while not included in the download, I did make at least one change to Falco's attributes.

Run Speed: 1.472 -> 1.92

Feel free to leave any comments if you like.

Edit: Here's a link to a spreadsheet that I made, which shows the attack changes that I gave to Falco.

https://docs.google.com/spreadsheets/d/1SZ_gAAJqAT-kc-27fxJf5USdDQb5zvNIbPObPAKEizA/edit?usp=sharing
 
Last edited:
Joined
Jul 18, 2017
Messages
43
#2
He really doesn't need all this. The only things he needs are autocancel lasers that fly farther and faster, a frame 5 dair with a bigger and longer lasting hitbox, bair having a longer hitbox, and slightly stronger F-smash and U-smash, and being faster in both air and ground. Also, sourspot D-tilt sets up for combos.
 
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