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Making a Better Dedede - A Moveset Edit

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
As we all know, King Dedede has fallen on hard times after Brawl. During the past set of days, I've been working on Dedede's moveset in an attempt to make him feel more viable to use. First up are the script data and parameter data changes...

Code:
Attack100
	Remove_All_Hitboxes()
	Synchronous_Timer(Frames=1)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0.5, Angle=0x28, KBG=0x64, WBKB=0x2, BKB=0x0, Size=7, X=0, Y=7.5, Z=22, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=0.5, Angle=0x14, KBG=0x64, WBKB=0x2, BKB=0x0, Size=3.5, X=0, Y=7.5, Z=7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=7.5, Z2=15)
	Synchronous_Timer(Frames=1)
	Remove_All_Hitboxes()
	Bit_Variable_Set(Variable=0x21000016)
	Subroutine(Hash=0xB007C283)
	Script_End()

Attack11
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.375)
	Asynchronous_Timer(Frames=9)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=10)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x50, KBG=0x64, WBKB=0x14, BKB=0x0, Size=7, X=0, Y=6.5, Z=17.3, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=4, Angle=0x50, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=6.2, Z=11.3, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=6.2, Z2=1.5)
	Asynchronous_Timer(Frames=12)
	Remove_All_Hitboxes()
	Set_Frame_Duration(Speed=0.75)
	Asynchronous_Timer(Frames=19)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=22)
	Bit_Variable_Set(Variable=0x2100000E)
	Script_End()

Attack12
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.3333334)
	Asynchronous_Timer(Frames=10)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=11)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x50, KBG=0x64, WBKB=0x14, BKB=0x0, Size=7, X=0, Y=7, Z=21.3, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=4, Angle=0x50, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=6.5, Z=15, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=6.5, Z2=4.5)
	Asynchronous_Timer(Frames=13)
	Remove_All_Hitboxes()
	Set_Frame_Duration(Speed=0.4)
	Asynchronous_Timer(Frames=24)
	Bit_Variable_Set(Variable=0x21000011)
	Asynchronous_Timer(Frames=26)
	Bit_Variable_Set(Variable=0x2100000D)
	Script_End()

AttackDash
	Asynchronous_Timer(Frames=5)
	Set_Armor(State=0x1, Threshold=0)
	Asynchronous_Timer(Frames=26)
	Set_Armor(State=0x0, Threshold=0)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=18, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=5, Z=11.8, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5, Z2=-4)
	Asynchronous_Timer(Frames=28)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=14, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=6, X=0, Y=4, Z=11.8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=-4)
	Asynchronous_Timer(Frames=36)
	Remove_All_Hitboxes()
	Script_End()

0x8427B6B7
	Asynchronous_Timer(Frames=6)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x46, KBG=0x74, WBKB=0x0, BKB=0x64, Size=10, X=0, Y=10, Z=21, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=12, Z2=21)
	Synchronous_Timer(Frames=1)
	Remove_All_Hitboxes()
	Set_Frame_Duration(Speed=0.6875)
	Script_End()

AttackS3S
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.8)
	Asynchronous_Timer(Frames=11)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=12)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E9, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=7, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=0.8, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0xF, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E9, Damage=1, Angle=0x6E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=7, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=0.8, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0xF, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x19, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3.5, X=-9, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=0.8, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=12, Y2=0, Z2=0)
	Asynchronous_Timer(Frames=24)
	Delete_Hitbox(ID=0x2)
	Special_Hitbox(ID=0x0, Part=0x1, Bone=0x3E9, Damage=7, Angle=0x169, KBG=0x70, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x1, Bone=0x3E8, Damage=7, Angle=0x169, KBG=0x70, WBKB=0x0, BKB=0x3C, Size=3.5, X=-9, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=12, Y2=0, Z2=0)
	Asynchronous_Timer(Frames=26)
	Remove_All_Hitboxes()
	Set_Frame_Duration(Speed=0.8181819)
	Script_End()

AttackHi3
	Asynchronous_Timer(Frames=9)
	Set_Bone_Intangability(Bone=0x13, Mode=0x2)
	Set_Bone_Intangability(Bone=0xF, Mode=0x2)
	Set_Bone_Intangability(Bone=0x10, Mode=0x2)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x13, Damage=12, Angle=0x55, KBG=0x54, WBKB=0x0, BKB=0x3C, Size=8, X=0.9, Y=0.1, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=4.8, Y2=0.9, Z2=0)
	Asynchronous_Timer(Frames=18)
	Undo_Bone_Collision(State=0x0)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=25)
	Set_Frame_Duration(Speed=0.75)
	Script_End()

AttackLw3
	Asynchronous_Timer(Frames=6)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x169, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=7, Z=12, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=12, Angle=0x169, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=9.5, X=0, Y=9.5, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=9)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x169, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=6, X=0, Y=6, Z=12, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=8, Angle=0x169, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=8.5, X=0, Y=8.5, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=14)
	Remove_All_Hitboxes()
	Script_End()

AttackS4S
	Asynchronous_Timer(Frames=10)
	Set_Armor(State=0x1, Threshold=0)
	Asynchronous_Timer(Frames=35)
	Bit_Variable_Set(Variable=0x2100001B)
	Asynchronous_Timer(Frames=40)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E9, Damage=25, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0xF, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E9, Damage=25, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=3.7, X=-10, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0xF, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, X2=-16, Y2=0, Z2=0)
	Asynchronous_Timer(Frames=48)
	Set_Armor(State=0x0, Threshold=0)
	Remove_All_Hitboxes()
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x50, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=5, Z=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xB, X2=0, Y2=5, Z2=27)
	Asynchronous_Timer(Frames=50)
	Remove_All_Hitboxes()
	Script_End()

AttackHi4
	Asynchronous_Timer(Frames=8)
	Bit_Variable_Set(Variable=0x2100001B)
	Asynchronous_Timer(Frames=16)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E9, Damage=20, Angle=0x5F, KBG=0x50, WBKB=0x0, BKB=0x28, Size=8, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E9, Damage=20, Angle=0x5F, KBG=0x50, WBKB=0x0, BKB=0x28, Size=4, X=-6, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=-12, Y2=0, Z2=0)
	Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=20, Angle=0x5F, KBG=0x50, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=5, Z=6, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=17)
	Delete_Hitbox(ID=0x2)
	Asynchronous_Timer(Frames=23)
	Remove_All_Hitboxes()
	Script_End()

AttackLw4
	Asynchronous_Timer(Frames=8)
	Bit_Variable_Set(Variable=0x2100001B)
	Asynchronous_Timer(Frames=13)
	Hitbox(ID=0x0, Part=0x0, Bone=0x3E9, Damage=18, Angle=0x23, KBG=0x48, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFX=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
	Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x3E9, Damage=18, Angle=0x23, KBG=0x48, WBKB=0x0, BKB=0x3C, Size=4, X=-7, Y=-3, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, X2=-15, Y2=-3, Z2=0)
	Asynchronous_Timer(Frames=23)
	Remove_All_Hitboxes()
	Script_End()

AttackAirB
	Asynchronous_Timer(Frames=5)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=17)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E9, Damage=19, Angle=0x169, KBG=0x48, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=-10, Y2=0, Z2=0)
	Asynchronous_Timer(Frames=20)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=33)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirF
	Asynchronous_Timer(Frames=5)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=12)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E9, Damage=15, Angle=0x169, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E9, Damage=15, Angle=0x169, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=5, X=-12, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=16)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=40)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirHi
	Asynchronous_Timer(Frames=5)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=10)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E9, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=8, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=0.8, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0xF, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E9, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=8, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=0.8, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0xF, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3E9, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=5, X=-12, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=0.8, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=24)
	Delete_Hitbox(ID=0x2)
	Special_Hitbox(ID=0x0, Part=0x1, Bone=0x3E9, Damage=5, Angle=0x5A, KBG=0x8C, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x1, Part=0x1, Bone=0x3E9, Damage=5, Angle=0x5A, KBG=0x8C, WBKB=0x0, BKB=0x3C, Size=5, X=-12, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=42)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirLw
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.6)
	Asynchronous_Timer(Frames=7)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=21)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=22)
	Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=18, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x14, Size=8.5, X=0, Y=-5, Z=-1, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFX=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
	Asynchronous_Timer(Frames=25)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=44)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirN
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.8)
	Asynchronous_Timer(Frames=3)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=6)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=7)
	Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x169, KBG=0x54, WBKB=0x0, BKB=0x28, Size=10, X=0, Y=12, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
	Asynchronous_Timer(Frames=11)
	Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x169, KBG=0x54, WBKB=0x0, BKB=0x28, Size=8, X=0, Y=10, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
	Asynchronous_Timer(Frames=30)
	Remove_All_Hitboxes()
	Set_Frame_Duration(Speed=0.5)
	Asynchronous_Timer(Frames=35)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

SpecialNLoop
	Bit_Variable_Set(Variable=0x2100000F)
	Grab_Collision2(ID=0x0, Bone=0x0, Size=4.5, X=0, Y=9, Z=5, Action=0xDF, Air/Ground=0x3, Unknown=0x1)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=0, Angle=0xA0, KBG=0x64, WBKB=0x32, BKB=0x0, Size=6, X=0, Y=8, Z=10, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x80000003, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=11, Z2=10)
	Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=0, Angle=0xA0, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=5.5, X=0, Y=9, Z=16, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x80000003, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x1, Flinchless=0x1, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=0, Angle=0xA0, KBG=0x64, WBKB=0xA, BKB=0x0, Size=7, X=0, Y=6, Z=23, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x80000003, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=12, Z2=23)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=5, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x0, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
	Search_Collision(ID=0x0, Part=0x0, Bone=0x0, Size=7, X=0, Y=9, Z=5, Unknown=0x1, Unknown=0x1, Air/Ground=0x7, Unknown=0x0, Unknown=0xF, Unknown=0xF, Unknown=0x0, RehitRate=0x0, SelfAffectionToggle=0x0, Unknown=0x0)
	SET_SEARCH_OPPONENT(Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=0x2)
	Script_End()

SpecialNLoop_C2
	Set_Armor(State=0x0, Threshold=0)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x46, KBG=0x70, WBKB=0x0, BKB=0x64, Size=3, X=0, Y=8, Z=27, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x5, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8, Z2=29)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=2, Angle=0x55, KBG=0x64, WBKB=0x14, BKB=0x0, Size=8, X=0, Y=8, Z=10.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x1, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x5, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8, Z2=24)
	Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=2, Angle=0x113, KBG=0x64, WBKB=0x14, BKB=0x0, Size=8, X=0, Y=8, Z=10.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x2, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x5, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8, Z2=24)
	Script_End()

SpecialNLoop_C3
	Bit_Variable_Set(Variable=0x2100000F)
	Grab_Collision2(ID=0x0, Bone=0x0, Size=5, X=0, Y=9, Z=5, Action=0xDF, Air/Ground=0x3, Unknown=0x1)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=0, Angle=0x16F, KBG=0x78, WBKB=0x3C, BKB=0x0, Size=7, X=0, Y=8, Z=7, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x80000003, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x5, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=11, Z2=9)
	Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=0, Angle=0xA0, KBG=0x78, WBKB=0x1E, BKB=0x0, Size=5.5, X=0, Y=9, Z=16, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x80000003, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x5, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x1, Flinchless=0x1, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=0, Angle=0xA0, KBG=0x78, WBKB=0xA, BKB=0x0, Size=7, X=0, Y=6, Z=23, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x80000003, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x5, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=12, Z2=23)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=5, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x0, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
	Search_Collision(ID=0x0, Part=0x0, Bone=0x0, Size=7, X=0, Y=9, Z=5, Unknown=0x1, Unknown=0x1, Air/Ground=0x7, Unknown=0x0, Unknown=0xF, Unknown=0xF, Unknown=0x0, RehitRate=0x0, SelfAffectionToggle=0x0, Unknown=0x0)
	Script_End()

SpecialNSpit
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=12, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x0, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=5, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x0, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
	Asynchronous_Timer(Frames=6)
	Bit_Variable_Set(Variable=0x21000012)
	Generate_Article(ID=0x1)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x1100000B, Unknown=0x1100000C, Unknown=0x1100000D)
	Script_End()

SpecialNSpit_C3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.8)
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=15, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x0, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=5, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x0, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
	Asynchronous_Timer(Frames=6)
	Set_Frame_Duration(Speed=1)
	Bit_Variable_Set(Variable=0x21000012)
	Generate_Article(ID=0x1)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x1100000B, Unknown=0x1100000C, Unknown=0x1100000D)
	Asynchronous_Timer(Frames=14)
	Set_Frame_Duration(Speed=0.8)
	Script_End()

SpecialNStart_C2
	Asynchronous_Timer(Frames=6)
	Set_Armor(State=0x1, Threshold=0)
	Set_Frame_Duration(Speed=3)
	Asynchronous_Timer(Frames=9)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=17)
	Set_Frame_Duration(Speed=7)
	Bit_Variable_Clear(Variable=0x2100000F)
	Search_Collision(ID=0x0, Part=0x0, Bone=0x0, Size=7.5, X=0, Y=9, Z=5, Unknown=0x1, Unknown=0x1, Air/Ground=0x7, Unknown=0x0, Unknown=0xF, Unknown=0xF, Unknown=0x0, RehitRate=0x0, SelfAffectionToggle=0x0, Unknown=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=0, Angle=0x16F, KBG=0x64, WBKB=0x28, BKB=0x0, Size=4, X=0, Y=4, Z=6.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=12, Z2=6.5)
	Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=0, Angle=0x0, KBG=0x64, WBKB=0x21, BKB=0x0, Size=8, X=0, Y=8, Z=13.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=8, Z2=24)
	Asynchronous_Timer(Frames=19)
	Set_Frame_Duration(Speed=1)
	Remove_All_Hitboxes()
	Script_End()

0xB806A457
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=7.5, X=0, Y=8, Z=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8, Z2=8)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

SpecialHiJump
	Asynchronous_Timer(Frames=5)
	Set_Armor(State=0x1, Threshold=0)
	Asynchronous_Timer(Frames=11)
	Bit_Variable_Set(Variable=0x2100000F)
	Asynchronous_Timer(Frames=14)
	Set_Armor(State=0x0, Threshold=0)
	Asynchronous_Timer(Frames=52)
	Add_Momentum(Horizontal=0, Vertical=-4)
	Set_Armor(State=0x1, Threshold=0)
	Set_Bone_Intangability(Bone=0xA, Mode=0x2)
	Set_Bone_Intangability(Bone=0x6, Mode=0x2)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=20, Angle=0x10E, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=9.5, X=0, Y=6.5, Z=0, Effect=0xB, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=60)
	Set_Armor(State=0x0, Threshold=0)
	Script_End()

SpecialHiJump_C2
	Asynchronous_Timer(Frames=2)
	Set_Armor(State=0x1, Threshold=0)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x3C, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=11, X=0, Y=4, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=4)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x3C, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=10, X=0, Y=6.5, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=7)
	Set_Armor(State=0x0, Threshold=0)
	Asynchronous_Timer(Frames=18)
	Change_Hitbox_Damage(ID=0x0, Damage=8)
	Asynchronous_Timer(Frames=23)
	Remove_All_Hitboxes()
	Set_Frame_Duration(Speed=2)
	Asynchronous_Timer(Frames=27)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=28)
	Bit_Variable_Set(Variable=0x2100000F)
	Bit_Variable_Set(Variable=0x21000013)
	Script_End()

SpecialHiJump_C3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.5)
	Asynchronous_Timer(Frames=5)
	Set_Armor(State=0x1, Threshold=0)
	Asynchronous_Timer(Frames=11)
	Bit_Variable_Set(Variable=0x2100000F)
	Asynchronous_Timer(Frames=17)
	Set_Armor(State=0x0, Threshold=0)
	Asynchronous_Timer(Frames=31)
	SET_LIMIT_SPEED_EX(Unknown=1.5, Unknown=0x0)
	Asynchronous_Timer(Frames=35)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=42)
	Set_Frame_Duration(Speed=0.5)
	SET_LIMIT_SPEED_EX(Unknown=0.6, Unknown=0x0)
	Add_Momentum(Horizontal=0, Vertical=-4)
	Set_Armor(State=0x1, Threshold=0)
	Set_Bone_Intangability(Bone=0xA, Mode=0x2)
	Set_Bone_Intangability(Bone=0x6, Mode=0x2)
	Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=15, Angle=0x10E, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=9.5, X=0, Y=6.5, Z=0, Effect=0xB, Trip=0, Hitlag=0.8, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=60)
	Set_Armor(State=0x0, Threshold=0)
	SET_LIMIT_SPEED_EX(Unknown=0.4, Unknown=0x0)
	Asynchronous_Timer(Frames=90)
	SET_LIMIT_SPEED_EX(Unknown=0.1, Unknown=0x0)
	Script_End()

SpecialHiLandingR
	Set_Armor(State=0x0, Threshold=0)
	Undo_Bone_Collision(State=0x0)
	Asynchronous_Timer(Frames=3)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x50, Size=7, X=0, Y=4, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=12, Angle=0x46, KBG=0x50, WBKB=0x0, BKB=0x50, Size=11, X=0, Y=7, Z=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=7, Z2=-10)
	Synchronous_Timer(Frames=2)
	Bit_Variable_Set(Variable=0x21000010)
	Generate_Article(ID=0x2)
	Bit_Variable_Set(Variable=0x21000011)
	Generate_Article(ID=0x2)
	Remove_All_Hitboxes()
	Script_End()

SpecialHiLandingR_C3
	Set_Armor(State=0x0, Threshold=0)
	Undo_Bone_Collision(State=0x0)
	Asynchronous_Timer(Frames=2)
	SET_LIMIT_SPEED_EX(Unknown=1, Unknown=0x0)
	Asynchronous_Timer(Frames=3)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x50, Size=7, X=0, Y=4, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=8, Angle=0x46, KBG=0x50, WBKB=0x0, BKB=0x50, Size=11, X=0, Y=7, Z=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=7, Z2=-10)
	Synchronous_Timer(Frames=2)
	Bit_Variable_Set(Variable=0x21000010)
	Generate_Article(ID=0x2)
	Bit_Variable_Set(Variable=0x21000011)
	Generate_Article(ID=0x2)
	Remove_All_Hitboxes()
	Script_End()

SpecialHiStartR_C2
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.4)
	Asynchronous_Timer(Frames=21)
	Set_Frame_Duration(Speed=1)
	Script_End()

SpecialHiStartR_C3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.5)
	Asynchronous_Timer(Frames=21)
	Set_Frame_Duration(Speed=1)
	Script_End()

SpecialAirLw
	Subroutine(Hash=0x85C513B2)
	Script_End()

SpecialAirLw_C2
	Subroutine(Hash=0x529D842D)
	Script_End()

SpecialAirLw_C3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.5)
	Asynchronous_Timer(Frames=7)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=9)
	Set_Frame_Duration(Speed=8)
	Add_Momentum(Horizontal=2.5, Vertical=0.6)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=9, Angle=0x2D, KBG=0x3C, WBKB=0x0, BKB=0x50, Size=8, X=0, Y=17.5, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x19, Damage=9, Angle=0x2D, KBG=0x3C, WBKB=0x0, BKB=0x50, Size=6, X=0, Y=7, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=2, Z2=0)
	Asynchronous_Timer(Frames=10)
	Set_Frame_Duration(Speed=2)
	Asynchronous_Timer(Frames=12)
	Set_Frame_Duration(Speed=1)
	SET_LIMIT_SPEED_EX(Unknown=0.5, Unknown=0x0)
	Remove_All_Hitboxes()
	Script_End()

SpecialAirLwMax
	Subroutine(Hash=0xD14D7FDF)
	Script_End()

SpecialAirLwMax_C2
	Subroutine(Hash=0x38B9F3B3)
	Script_End()

SpecialAirLwMax_C3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.5)
	Asynchronous_Timer(Frames=7)
	Set_Frame_Duration(Speed=1)
	Special_Hitbox(ID=0x2, Part=0x1, Bone=0x0, Damage=0, Angle=0x1E, KBG=0x64, WBKB=0x50, BKB=0x0, Size=7, X=0, Y=6, Z=7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, StretchToggle=0x0)
	Asynchronous_Timer(Frames=8)
	Set_Frame_Duration(Speed=8)
	Add_Momentum(Horizontal=3.7, Vertical=0.8)
	Asynchronous_Timer(Frames=9)
	Delete_Hitbox(ID=0x2)
	Set_Frame_Duration(Speed=2)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=20, Angle=0x2D, KBG=0x3C, WBKB=0x0, BKB=0x50, Size=9, X=0, Y=17.5, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x19, Damage=20, Angle=0x2D, KBG=0x3C, WBKB=0x0, BKB=0x50, Size=6, X=0, Y=7, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=2, Z2=0)
	Asynchronous_Timer(Frames=12)
	Set_Frame_Duration(Speed=1)
	SET_LIMIT_SPEED_EX(Unknown=0.5, Unknown=0x0)
	Remove_All_Hitboxes()
	Script_End()

SpecialLw
	Asynchronous_Timer(Frames=10)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=8, X=0, Y=17.5, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x19, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=5, X=0, Y=7, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=2, Z2=0)
	Asynchronous_Timer(Frames=12)
	Remove_All_Hitboxes()
	Script_End()

SpecialLw_C2
	Set_Armor(State=0x1, Threshold=0)
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=3)
	Asynchronous_Timer(Frames=6)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=10)
	Set_Armor(State=0x0, Threshold=0)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=8, X=0, Y=17.5, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x19, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=5, X=0, Y=7, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=2, Z2=0)
	Asynchronous_Timer(Frames=12)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=19)
	Set_Frame_Duration(Speed=2)
	Asynchronous_Timer(Frames=31)
	Set_Frame_Duration(Speed=1)
	Script_End()

SpecialLw_C3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.5)
	Asynchronous_Timer(Frames=7)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=9)
	Set_Frame_Duration(Speed=8)
	Add_Momentum(Horizontal=2.6, Vertical=0)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=9, Angle=0x2D, KBG=0x3C, WBKB=0x0, BKB=0x50, Size=8, X=0, Y=17.5, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x19, Damage=9, Angle=0x2D, KBG=0x3C, WBKB=0x0, BKB=0x50, Size=6, X=0, Y=7, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x3, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=2, Z2=0)
	Asynchronous_Timer(Frames=10)
	Set_Frame_Duration(Speed=2)
	Asynchronous_Timer(Frames=12)
	Set_Frame_Duration(Speed=1)
	Add/Set_Momentum(Vertical=1.25, Horizontal=0, Mode=0x1)
	Remove_All_Hitboxes()
	Script_End()

SpecialLwMax
	Asynchronous_Timer(Frames=9)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=40, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=9, X=0, Y=17.5, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x19, Damage=40, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=5, X=0, Y=7, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=2, Z2=0)
	Asynchronous_Timer(Frames=12)
	Remove_All_Hitboxes()
	Script_End()

SpecialLwMax_C2
	Set_Armor(State=0x1, Threshold=0)
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=3.25)
	Asynchronous_Timer(Frames=5)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=9)
	Set_Armor(State=0x0, Threshold=0)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=50, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=9, X=0, Y=17.5, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x19, Damage=50, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=5, X=0, Y=7, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=2, Z2=0)
	Asynchronous_Timer(Frames=12)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=20)
	Set_Frame_Duration(Speed=1.3)
	Asynchronous_Timer(Frames=60)
	Set_Frame_Duration(Speed=1)
	Script_End()

SpecialLwMax_C3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.5)
	Asynchronous_Timer(Frames=7)
	Set_Frame_Duration(Speed=1)
	Special_Hitbox(ID=0x2, Part=0x1, Bone=0x0, Damage=0, Angle=0x1E, KBG=0x64, WBKB=0x50, BKB=0x0, Size=7, X=0, Y=6, Z=7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, StretchToggle=0x0)
	Asynchronous_Timer(Frames=8)
	Set_Frame_Duration(Speed=8)
	Add_Momentum(Horizontal=3.8, Vertical=0)
	Asynchronous_Timer(Frames=9)
	Delete_Hitbox(ID=0x2)
	Set_Frame_Duration(Speed=2)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=20, Angle=0x2D, KBG=0x3C, WBKB=0x0, BKB=0x50, Size=9, X=0, Y=17.5, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x19, Damage=20, Angle=0x2D, KBG=0x3C, WBKB=0x0, BKB=0x50, Size=6, X=0, Y=7, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=2, Z2=0)
	Asynchronous_Timer(Frames=12)
	Set_Frame_Duration(Speed=1)
	Add/Set_Momentum(Vertical=1.25, Horizontal=0, Mode=0x1)
	Remove_All_Hitboxes()
	Script_End()

FinalBombShoot
	Asynchronous_Timer(Frames=1)
	Body_Collision(State=0x2)
	Generate_Article(ID=0x4)
	Article_Visibility(Article=0x4, State=0x0)
	Article_Visibility(Article=0x4, State=0x0)
	unk_477705C2(unknown=0x10000089, unknown=0x0, unknown=0x1)
	TRUE(Unknown=0x58)
	{
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=10, Angle=0x16F, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=13, X=0, Y=12, Z=2, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x16F, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=18, X=0, Y=13, Z=35, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		FALSE(Unknown=0x8)
		{
			unk_477705C2(unknown=0x10000089, unknown=0x0, unknown=0x0)
			TRUE(Unknown=0x58)
			{
				Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=10, Angle=0x16F, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=12, X=0, Y=14, Z=2, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
				Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x16F, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=20, X=0, Y=13, Z=30, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
				FALSE(Unknown=0x56)
				{
					Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=10, Angle=0x16F, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=13, X=0, Y=14, Z=2, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
					Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x16F, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=20, X=0, Y=15, Z=40, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
				}
			}
		}
	}
	Asynchronous_Timer(Frames=2)
	Delete_Hitbox(ID=0x1)
	Asynchronous_Timer(Frames=15)
	unk_477705C2(unknown=0x10000089, unknown=0x0, unknown=0x1)
	TRUE(Unknown=0x2E)
	{
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=10, Angle=0x50, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=13, X=0, Y=12, Z=2, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		FALSE(Unknown=0x8)
		{
			unk_477705C2(unknown=0x10000089, unknown=0x0, unknown=0x0)
			TRUE(Unknown=0x2E)
			{
				Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=10, Angle=0x50, KBG=0x64, WBKB=0xC8, BKB=0x0, Size=12, X=0, Y=14, Z=2, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
				FALSE(Unknown=0x2C)
				{
					Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=10, Angle=0x50, KBG=0x64, WBKB=0x64, BKB=0x0, Size=13, X=0, Y=14, Z=2, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
				}
			}
		}
	}
	Asynchronous_Timer(Frames=20)
	unk_477705C2(unknown=0x10000089, unknown=0x0, unknown=0x1)
	TRUE(Unknown=0x58)
	{
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=10, Angle=0x50, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=13, X=0, Y=8, Z=2, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x64, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=18, X=0, Y=13, Z=35, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		FALSE(Unknown=0x8)
		{
			unk_477705C2(unknown=0x10000089, unknown=0x0, unknown=0x0)
			TRUE(Unknown=0x58)
			{
				Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=10, Angle=0x50, KBG=0x64, WBKB=0xC8, BKB=0x0, Size=12, X=0, Y=8, Z=2, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
				Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x64, KBG=0x64, WBKB=0xC8, BKB=0x0, Size=20, X=0, Y=13, Z=30, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
				FALSE(Unknown=0x56)
				{
					Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=10, Angle=0x50, KBG=0x64, WBKB=0x64, BKB=0x0, Size=12, X=0, Y=8, Z=2, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
					Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x64, KBG=0x64, WBKB=0x64, BKB=0x0, Size=20, X=0, Y=15, Z=40, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
				}
			}
		}
	}
	Asynchronous_Timer(Frames=22)
	Delete_Hitbox(ID=0x1)
	Asynchronous_Timer(Frames=30)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=50)
	unk_477705C2(unknown=0x10000089, unknown=0x0, unknown=0x1)
	TRUE(Unknown=0x5D)
	{
		Article_Visibility(Article=0x4, State=0x1)
		Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x104, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=6, X=0, Y=85, Z=65, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=85, Z2=15)
		Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=30, X=0, Y=45, Z=40, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		FALSE(Unknown=0x8)
		{
			unk_477705C2(unknown=0x10000089, unknown=0x0, unknown=0x0)
			TRUE(Unknown=0x5A)
			{
				Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x104, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=6, X=0, Y=85, Z=65, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=85, Z2=15)
				Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=30, X=0, Y=45, Z=40, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
				FALSE(Unknown=0x58)
				{
					Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x104, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=6, X=0, Y=85, Z=65, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=85, Z2=15)
					Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=30, X=0, Y=45, Z=40, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
				}
			}
		}
	}
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=60)
	Set_Remote_Article_Action(Article=0x4, Action=0x1)
	Script_End()

FinalSwing
	Asynchronous_Timer(Frames=0)
	Body_Collision(State=0x2)
	unk_477705C2(unknown=0x10000089, unknown=0x0, unknown=0x1)
	TRUE(Unknown=0x58)
	{
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=10, Angle=0x16F, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=13, X=0, Y=12, Z=2, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x16F, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=18, X=0, Y=13, Z=30, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		FALSE(Unknown=0x8)
		{
			unk_477705C2(unknown=0x10000089, unknown=0x0, unknown=0x0)
			TRUE(Unknown=0x58)
			{
				Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=10, Angle=0x16F, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=12, X=0, Y=14, Z=2, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
				Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x16F, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=20, X=0, Y=13, Z=30, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
				FALSE(Unknown=0x56)
				{
					Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=10, Angle=0x16F, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=15, X=0, Y=14, Z=2, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
					Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x16F, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=20, X=0, Y=15, Z=40, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0xA, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
				}
			}
		}
	}
	Synchronous_Timer(Frames=2)
	Delete_Hitbox(ID=0x1)
	Asynchronous_Timer(Frames=14)
	Remove_All_Hitboxes()
	Script_End()

Catch
	Asynchronous_Timer(Frames=7)
	Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=5.5, X=0, Y=5, Z=4, Action=0x3F, AirGround=0x3, X2=0, Y2=5, Z2=11.5)
	External_Subroutine(Unknown=0x49FA5BDD)
	Synchronous_Timer(Frames=2)
	Terminate_Grab_Collisions()
	Bit_Variable_Set(Variable=0x2100000D)
	Script_End()

CatchAttack
	Asynchronous_Timer(Frames=4)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x50, KBG=0x64, WBKB=0x28, BKB=0x0, Size=5.3, X=0, Y=10, Z=12.3, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Synchronous_Timer(Frames=1)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=25)
	Bit_Variable_Set(Variable=0x2100000D)
	Script_End()

CatchDash
	Asynchronous_Timer(Frames=9)
	Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=5, X=0, Y=7, Z=4, Action=0x3F, AirGround=0x3, X2=0, Y2=7, Z2=14)
	External_Subroutine(Unknown=0x49FA5BDD)
	Synchronous_Timer(Frames=2)
	Terminate_Grab_Collisions()
	Bit_Variable_Set(Variable=0x2100000D)
	Script_End()

CatchTurn
	Asynchronous_Timer(Frames=10)
	Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=5.5, X=0, Y=6, Z=-4, Action=0x3F, AirGround=0x3, X2=0, Y2=6, Z2=-19.5)
	External_Subroutine(Unknown=0x49FA5BDD)
	Synchronous_Timer(Frames=2)
	Terminate_Grab_Collisions()
	Bit_Variable_Set(Variable=0x2100000D)
	Script_End()

ThrowB
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=2, Angle=0x32, KBG=0xB4, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=6)
	Reverse_Direction()
	Asynchronous_Timer(Frames=16)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E8, Damage=11, Angle=0x32, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=7.5, X=17.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E8, Damage=11, Angle=0x32, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=4, X=11, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=3, Y2=0, Z2=0)
	Asynchronous_Timer(Frames=19)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Remove_All_Hitboxes()
	Script_End()

ThrowF
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=2, Angle=0x28, KBG=0xB4, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=12)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E8, Damage=11, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=7.5, X=17.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E8, Damage=11, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=4, X=11, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=3, Y2=0, Z2=0)
	Asynchronous_Timer(Frames=13)
	Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=11, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=5, X=0, Y=5, Z=1, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5, Z2=17)
	Asynchronous_Timer(Frames=14)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Remove_All_Hitboxes()
	Script_End()

ThrowHi
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=2, Angle=0x5A, KBG=0xB4, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=16)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=9, X=0, Y=27, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=19)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Remove_All_Hitboxes()
	Script_End()

ThrowLw
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=10, Angle=0x50, KBG=0x20, WBKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x0, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=26)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Remove_All_Hitboxes()
	Script_End()

DownAttackU
	Asynchronous_Timer(Frames=18)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=6, X=0, Y=6, Z=17, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=6, Z2=3)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=23)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=6, X=0, Y=6, Z=-17, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=6, Z2=-3)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

DownAttackD
	Asynchronous_Timer(Frames=18)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=6, X=0, Y=6, Z=17, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=6, Z2=3)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=23)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=6, X=0, Y=6, Z=-17, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=6, Z2=-3)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

CliffAttackQuick
	Asynchronous_Timer(Frames=24)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x70, BKB=0x0, Size=5.76, X=0, Y=5.5, Z=18, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5.5, Z2=3.5)
	Synchronous_Timer(Frames=3)
	Remove_All_Hitboxes()
	Script_End()

SlipAttack
	Asynchronous_Timer(Frames=19)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=6, X=0, Y=6, Z=19.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, X2=0, Y2=6, Z2=3.5)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=31)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=6, X=0, Y=6, Z=-21, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0xF, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, X2=0, Y2=6, Z2=-5)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()
Code:
bomb
	0xA410AAD9
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=19, Angle=0x69, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=28, X=0, Y=-5, Z=-5, Effect=0x5, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		unk_3C95CD87(unknown=0x0, unknown=0x40400000, unknown=0x3D4CCCCD, unknown=0x43480000, unknown=0x3F800000, unknown=0xC0A00000, unknown=0xC0A00000, unknown=0x42680000, unknown=0x3C)
		Script_End()

gordo
	0x93C32A3B
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x3C, KBG=0x3C, WBKB=0x0, BKB=0x50, Size=3.1, X=0, Y=7, Z=0, Effect=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Asynchronous_Timer(Frames=15)
		Change_Hitbox_Damage(ID=0x0, Damage=15)
		Asynchronous_Timer(Frames=30)
		Change_Hitbox_Damage(ID=0x0, Damage=14)
		Asynchronous_Timer(Frames=45)
		Change_Hitbox_Damage(ID=0x0, Damage=13)
		Asynchronous_Timer(Frames=60)
		Change_Hitbox_Damage(ID=0x0, Damage=12)
		Asynchronous_Timer(Frames=75)
		Change_Hitbox_Damage(ID=0x0, Damage=11)
		Asynchronous_Timer(Frames=90)
		Change_Hitbox_Damage(ID=0x0, Damage=10)
		Script_End()

	0x5B9E8CBB
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x50, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=3.1, X=0, Y=7, Z=0, Effect=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Script_End()

	0x2C99BC2D
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x28, KBG=0x50, WBKB=0x0, BKB=0x48, Size=3.1, X=0, Y=7, Z=0, Effect=0x3, Trip=0, Hitlag=1.2, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Script_End()
Code:
fighter_param_vl_dedede.bin
	Group[16]
		Entry[0]
			2: 0.2
			7: 240
		Entry[1]
			0: 0.1375
			1: 15
			6: 0.075
			7: 45
	Group[21]
		Entry[0]
			15: 5
		Entry[1]
			14: 5
		Entry[2]
			13: 5

Notable changes include the following...
  1. The standard attack's first two hits have less start-up lag and ending lag, and deal fixed knockback that's more vertical. The hitboxes are also larger.
  2. The infinite portion of the standard attack hits more frequently than before, but has weaker fixed knockback to help build damage more easily. The final hit's BKB is stronger, and it has less ending lag, but the KBG has been reduced as a drawback.
  3. The f-tilt has less start-up lag, and delivers up to 7 hits that add up to 13% damage. The first 6 hits deal less hitlag and fixed knockback, with the hammer head also utilizing the Autolink Angle on aerial targets. The final hit uses the Sakurai Angle, deals 7% damage, and has a stronger BKB, while the KBG has been reduced to 112.
  4. The u-tilt now uses a single extended hitbox that deals 12% damage, and lasts 2 frames longer than before. BKB and KBG have also been buffed. Ending lag is also reduced.
  5. The d-tilt gains a new hitbox that covers Dedede's body. Deals 12% damage when clean, while the late hit deals 8% damage. Also uses the Sakurai Angle.
  6. The dash attack now has a super armor duration, and its hitbox has been made longer to reduce the chances of it missing. Clean hit now deals 18% damage, while the late hit deals 14% damage. BKB is also stronger, while the KBG has been reduced.
  7. The f-smash now has a super armor duration that lasts until Dedede slams his hammer onto the ground. The early hit has been removed, while the clean hit now has larger hitboxes, deals 25% damage, and becomes active on frame 40. BKB is also stronger, while the KBG has been reduced. Also, the clean hit no longer has freeze frame properties.
  8. The f-smash's late hit now deals 10% damage, has a more vertical knockback angle, and offers better KBG. BKB has been reduced as a drawback though.
  9. The u-smash's hitboxes now become active on frame 16. A new single frame hitbox has also been added to ensure that even the shortest fighters will get hit on the ground. KO potency is also better, dealing 20% damage and mostly vertical knockback, but the KBG has been reduced as well.
  10. The d-smash now deals 18% damage, and sends fighters flying at a 35 degree angle. KBG has been reduced slightly, however.
  11. The n-air's hitbox now becomes active on frame 6. Deals 13% damage when clean, while the late hit deals 8% damage. Also uses the Sakurai Angle, but the KBG does get reduced during the process.
  12. The f-air's hitboxes now become active on frame 12. Deals 15% damage, and offers better BKB, while the KBG gets reduced.
  13. The b-air now deals 19% damage, and has stronger BKB. KBG does get reduced, however.
  14. The u-air's total damage output remains unchanged, but hitbox adjustments have been made. Hits 1-7 deal less hitlag than before. The final hit now deals completely vertical knockback, and has a stronger BKB. KBG does get reduced, however.
  15. The d-air is now a pure meteor smash that deals 18% damage. Also has less start-up lag, with the hitbox becoming active on frame 14.
  16. The grab range has been improved a bit by making the grab hitboxes larger. Applies to the dash grab and turn grab as well.
  17. The f-throw deals up to 13% damage, and has a new single frame hitbox that ensures that even the fighters who acquired Super Mushrooms will take the maximum damage. Damage and knockback values have also been altered.
  18. The b-throw still deals up to 13% damage, but the damage and knockback values are different.
  19. The u-throw deals up to 12% damage, and offers better KO potency.
  20. The d-throw deals 10% damage, and offers better BKB, while the KBG is weaker. Has the least KO potential of all throw options, but Dedede can perform follow-ups more easily at low damage percentages.
  21. Inhale's windboxes are now unblockable. Deals 12% damage when Dedede spits out his target.
  22. Gordo Throw now deals up to 16% damage, but the damage dealt decreases by 1 for every 15 frames that pass (damage minimum is 10%). BKB is also stronger, while the KBG is reduced a bit. Gordo durability is also better in that they can only be reflected by moves that deal at least 5% damage, along with reflectors.
  23. Super Dedede Jump's meteor smash hitbox now deals 20% damage, and can bury fighters. The landing deals 12% damage. Both hits also deal enough shield damage to shatter shields.
  24. Jet Hammer mechanics have been altered.
    • All charge levels have 20 BKB and 100 KBG.
    • Uncharged hit deals 12% damage.
    • Damage dealt increases by 0.2 for every frame that passes.
    • Reaches full charge after 120 frames have passed.
    • Dedede takes damage for every 30 frames that he holds a full charge.
    • Full charge deals 40% damage, and is now able to KO sooner than a fully charged f-smash. Also deals high shield damage.
    • Damage dealt no longer gets weakened if the attack is used in the air.
  25. Dedede Storm has a super armor duration that lasts until the looping animation begins. Also utilizes a better hitbox setup, with all hits being unblockable. The strongest hitbox deals 4% damage and good knockback.
  26. Topspin Gordo deals 12% damage, and has a stronger BKB value. KBG is slightly lower, however. Gordo durability is also better in that they can only be reflected by moves that deal at least 5% damage, along with reflectors.
  27. Rising Dedede's start-up is faster, with the clean hit dealing 16% damage, the first late hit deals 12% damage, and the second late hit deals 8% damage. The clean hit also has the same BKB and KBG values as the late hit.
  28. Armored Jet Hammer mechanics have been altered.
    • Super armor periods are still present.
    • Charge levels have 20 BKB and 100 KBG.
    • Uncharged hit deals 12% damage.
    • Damage dealt increases by 0.1375 for every frame that passes.
    • Reaches full charge after 240 frames have passed.
    • Dedede takes damage for every 15 frames that he holds a full charge.
    • Full charge deals 50% damage, and has a BKB value of 40. Likely to 1-hit KO most fighters under normal circumstances. Also deals high shield damage.
    • Damage dealt no longer gets weakened if the attack is used in the air.
    • Start-up lag has been increased to keep the attack from being too overpowered.
  29. Taste Test gains unblockable windboxes, just like with Inhale. Deals 15% damage when Dedede spits out his target.
  30. Bouncing Gordo deals 8% damage, and receives a boost to its BKB and KBG. Gordo durability is also better in that they can only be reflected by moves that deal at least 5% damage, along with reflectors.
  31. Quick Dedede Jump has less start-up lag, with the meteor smash hitbox now dealing 15% damage, and able to bury fighters. The landing deals 8% damage.
  32. Dash Jet Hammer mechanics have been altered.
    • All charge levels have 80 BKB and 60 KBG.
    • Uncharged hit deals 9% damage.
    • Damage dealt increases by 0.075 for every frame that passes.
    • Reaches full charge after 120 frames have passed.
    • Dedede takes damage for every 45 frames that he holds a full charge.
    • Full charge deals 20% damage. Also deals decent shield damage.
    • Damage dealt no longer gets weakened if the attack is used in the air.
  33. Dedede Burst now has an easier time keeping fighters trapped for the whole attack. First two hits deal better fixed knockback and use the Autolink Angle. The fourth hit also deals stronger fixed knockback to keep fighters from being able to perform aerial dodges before the incoming bomb explodes. The bomb deals 19% damage, has 60 BKB, and 100 KBG. The whole Final Smash deals a grand total of 50% damage when all 5 hits connect.
This moveset hack also has a good amount of viability in Home-Run Contest. When the proper attacks are used, Dedede can potentially send Sandbag flying over 4000 ft., and maybe even pass the 4800 ft. mark.

You can test out the edits yourself by heading to one of the following links...

https://gamebanana.com/gamefiles/6047
https://www.dropbox.com/s/2rk5vw5hdext5i0/dededebuff.7z?dl=0

And while not included in the download links, below are my attribute changes for Dedede.

-Walk Speed: 0.98 -> 1
-Air Speed: 0.63 -> 0.7
-Weight: 119 -> 120
-Projectile Weapon Use Walk Speed: 0.98 -> 1
-Star Projectile Damage: 18 -> 20
 
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