• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Make Brawl Load Mods From SDHC Card (32GB)?

Bowser2001

Smash Rookie
Joined
May 1, 2017
Messages
6
Hello again, Smashboards. I have been attempting to create my own mod pack with textures, brstms and the like. As many a Brawl modder may know, the 2GB limit of normal SD cards is fairly oppressive when adding brstms. I had set out in search of a way to make Brawl read from SDHC cards and discovered the SDHC Extension 1.1 code by Bero. Naturally, I set out to use this code, but discovered that Brawl would not read any of the files from my SDHC 32GB card. My other codes worked, such as the Wiimmfi code, but not the File Patch Code. I had used the SDHC code with the instructions it gave, saying to use it with the FPC 3.5.1 by Phantom Wings and the Project M launcher (both of which I did), and it's like the code just wouldn't work with the FPC. I also attempted to use the same codes with both Gecko OS and MinimaLauncher, both to no avail. What i'm wondering is, what am I doing wrong, or is there another way to force Brawl to read from my SDHC card? I know for a fact there IS a way to make it read from my 32GB card because I have tried several mod packs on it, such as Project M or Smash Bros. Infinite, and both of them loaded files from the card, but i'm just not sure how to successfully pull that off for my own mod pack. Any help would be appreciated. Thanks.
 

Ryuphoton

Smash Apprentice
Joined
Aug 7, 2016
Messages
76
Location
Denver, CO
NNID
Ryuphoton
3DS FC
2552-4567-9907
I use riivolution to boot up brawl mods, but I'm not sure if that helps any. I use a 8 GB SDHC card and it has worked fine for me.
 

Bowser2001

Smash Rookie
Joined
May 1, 2017
Messages
6
I'm not really sure how to use Riivolution with Brawl honestly. I'd like to figure out how to get it to work with launchers similar to Gecko because I know it is possible and that's usually what I load my mods for all games with (with the exception of Newer Super Mario Bros. on Riivolution.) Basically what i'm trying to figure out is how to replicate what certain mod packs have done where they can force Brawl to load code from SDs bigger than 2GB by using Gecko OS and similar programs, like how Project M does. I am using a Wii U and do not have IOS58 installed by the way, just for reference. I saw something on the SDHC Extension code mentioning IOS58, but that shouldn't matter because like I previously said, certain mod packs can still load files from my 32GB SDHC card without IOS58. Thanks for the suggestion, though.
 
Last edited:

Bowser2001

Smash Rookie
Joined
May 1, 2017
Messages
6
OH MY GOD. GUESS WHAT. I APPARENTLY SOMEHOW DIDN'T HAVE PRIVATE ON MY SDHC. IT WORKS LIKE A CHARM NOW. This thread can safely be closed, I honestly can't believe I made this error....
 

Bob

Banned via Warnings
Joined
Nov 22, 2001
Messages
429
Interesting fix. Even with the Private folder, my hacks won't work with SDHC via Gecko. Impressive.
 
Top Bottom