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Make a moveset for your favorite character to appear in Smash.

D

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Special, Side Special,Up Special, and Down Special.
 

MAtgSy

Smash Ace
Joined
May 12, 2006
Messages
976
Captain N

Jab: Punches with Joycons while carrying LABO Robot pack

Tilt: Wii Nunchuck as a whip

Air: SNES mouse as a whip

Smash: Swings a gamecube by it's handle

Grab: Long range grab with the IR sensor of a wiimote

Tap B: NES Zapper/Hold B: Super Scope

>B: Objects pop out of a 3DS' top screen

^B: Wii U stylus to draw a ladder that he climbs up

vB: Earthquake attack with a n64 rumble pak

Final Smash: Pauses the game, but he can still move & attack himself
 

FamicomDisk

Smash Journeyman
Joined
Mar 17, 2018
Messages
388
Final Smash: Pauses the game, but he can still move & attack himself
Woah, that's a super cool idea! Hopefully when the game pauses, the pause UI actually comes up, so it looks like he's bending the rules of the game itself! That would be a lot of fun to watch, though it might look weird if someone actually pauses during it! :p

I'm a little curious about how this idea would work. Would it put everyone besides Captain N into slow-motion, or would everyone else be completely frozen for a few seconds, allowing him to attack his immobile opponents as much as he wants within that time frame? That's a super fun idea, and I think it could be a lot of fun if it happened!

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I made a moveset for DeMille in my support thread for him! This thread only asks for specials, but this moveset has the rest of the stuff too - regular moves, taunts, etc.

Entrance

Drives onto the stage in his Snea-car, but the seat ejects with DeMille in it, landing him in his starting position while the car drives off screen. (This references the animation that plays when you fail the Snea-car game - can be seen in this video from 4:03 - 4:07!)

Ground Attacks

Neutral: Delivers two punches with gloves, and then deals an uppercut with an image of a dragon surrounding his fist, sending the opponent backwards diagonally. Each punch deals 2%, and the uppercut deals 5%. (This move can be seen in this video from 0:51 - 0:58!)

Forward Tilt: Throws out his Gear Yoyo once, pulling it in quickly. Deals 8%. (This move can be seen in this video from 0:00 - 0:03!)

Up Tilt: Throws his Gear Yoyo upwards, pulling it back quickly. Deals 8%. (This move can be seen in this video from 0:00 - 0:03!)

Down Tilt: Kicks quickly, spinning around with each A press - similar to Lucas', but he stays closer to the ground. Deals 3% per hit. (Not based on anything in particular!)

Dash Attack: Dives forward, with arms outstretched. Works similarily to Pikachu's dash attack. Deals 10%. (Not based on anything in particular!)

Smash Attacks

Forward: Smashes down with Noisy Face, launching the opponent. Deals 20% uncharged, 25% charged. (This move can be seen in this video from 0:27 - 0:31!)

Up: Puts his hands together and closes his eyes, and brings his head down slowly as he charges the attack. When the attack is released, he stands up straight and bows, releasing the Paper Crane above him, along with some flower petals that are only cosmetic. Deals 13% uncharged, 18% charged. (This move can be seen in this video from 0:33 - 0:39!)

Down: A Pyramid appears on top of his hat, and he closes his eyes and moves his hands up and down as he charges the attack. When released, a triangle appears around him, damaging opponents within it, and then shatters, blasting everyone within it away. Deals 15% uncharged, 20% charged. (This move can be seen in this video from 0:30 - 0:35!)

Aerial Attacks

Neutral: Spins around using his Tanooki Tail. Deals 4% if it it barely hits, or 10% if the opponent is close. (This move can be seen in this video!)

Up: Thrusts a Noisy Face upwards, slamming the opponent. Deals 15%. (This move can be seen in this video from 0:27 - 0:31!)

Forward: Slams a Noisy Face forwards, slamming downwards. If it connects just right, it deals a Meteor Smash! Deals 10%. (This move can be seen in this video from 0:27 - 0:31!)

Back: Kicks backwards. Deals 10%. (Not based on anything in particular!)

Special Attacks

Neutral: When B is held, the Linear Glove appears on DeMille's hand, and begins charging. When released, DeMille shoots the Linear Glove off of his hand, shooting it quickly across the field. Deals 15% uncharged, and 25% charged. (This move can be seen in this video from 0:16 - 0:22!)

Side: Pulls out Chomper, and makes it bite the opponent. Deals the most damage if the opponent is at the tip, right where the mouth is. Deals 10%, or 17% at the tip. (This move can be seen in this video from 0:25 - 0:29!)

Up: DeMille will hop onto his hoverboard, and fly upwards while B is held. He can be moved left and right while riding the board. After a time, the board will stop going up, the rockets will turn off, and it will begin to fall. At any time during the move (including once it begins falling), DeMille can leap upwards and off the the board by pressing A, allowing for a little more height. Does not cause any damage usually, but if DeMille leaps off the board, it will explode once it hits the ground, dealing 5% to an opponent hit by it. (Based on his hoverboard from the game, which isn't an attack - can be seen in this video from 5:52 - 10:30!)

Down: DeMille will pull out Mr. Volcano, who will send a flaming boulder in front of DeMille. The boulder deals 20%, and players will take small amounts of damage if they touch Mr. Volcano. (This move can be seen in this video from 0:05 - 0:10!)

Grabs

Pummel: Headbutts the opponent. Deals 2% per hit.

Up Throw: Picks up the opponent, then uppercuts them, with an image of a dragon surrounding his fist. Deals 7%.

Down Throw: Pushes the opponent to the ground, and then immediately slams them with a Noisy Face. Deals 8%.

Forward Throw: Kicks the opponent forwards. Deals 6%.

Back Throw: Spins the opponent around, and then kicks them from behind. Deals 7%.

Miscellanious Attacks

Getting Up from a Fall: Spins around and kicks, and then hops up. Very similar to Ness and Lucas. Deals 5%.

Ledge Attack: Rolls up over the ledge and kicks downwards. Deals 5%.

Taunts

Up: Takes out a tomato, looks at it hesitantly, and then eats it. He gags, puts an arm over his stomach and covers his mouth, and leans forward, and then closes his eyes, shakes his head, and straightens back up. (This doesn't reference any specific scene or pose, but it references DeMille's dislike of tomatoes.)

Side: Turns to the screen, and then strikes the pose he does in the opening sequence. (Here's that pose!)

Down: Closes his eyes, and in a panic, flails his arms and legs around. (This references his panicked animation from Tomato Adventure, which he does fairly often. Check it out at 2:05 in this video!)

Final Smash: Tomato Robot Mk. II
DeMille calls out, "Aresa!", and is sucked upwards by a beam of light. He appears inside a robot cockpit with Aresa - one of his party members from Tomato Adventure - where they high five, and then look through the window, where the battlefield is. A reticle appears, and you can aim it at an opponent similar to the Dragoon. Like the the Dragoon, everyone can continue to move while you aim. Pressing A will cause the robot to attack the selected spot, locking everything in place and dealing several hits with heart-shaped bullets. DeMille will then hop out of the cockpit and return to the battlefield, coming down in another beam of light. If you successfully target a player, it deals 75% to the target. (This is based on an Extreme Attack from Tomato Adventure, which you can see in this video!)

I think there's some other stuff from his game that could be used that I didn't put into this moveset! For example, in his original game, each attack has a mini-game associated with it, and the difficulty can be increased to increase damage if you complete it! I've had some ideas about how this idea could be implemented into Smash, and I'm thinking of making a second version of the moveset with this mechanic. There are a lot of possibilities with him!

Hopefully this thread gets some more attention! Reading movesets is fun, and I'd love to see more movesets for characters that don't have support threads yet!
 
Last edited:

ZagarTulip

Smash Journeyman
Joined
Nov 11, 2016
Messages
323
Birdo moveset, I really need it to happen one day
Special Moves
Neutral Special - Egg Shot
Birdo charges an egg out of her mouth, the longer the charging time, the heavier the egg is.
Up Special - Fluttering Spin
Birdo jumps and spins. Very short ranged recovery but can be powerful.
Side Special - Heavy Egg Roll
Birdo rolls into a heavy egg that doesn’t move that fast unless rolled down a steep slant. It does lots of damage when used while rolling.
Down Special - Suction
Birdo uses her suction to bring in items and projectiles but cannot store them as she will shoot them as soon as it gets brought in
Final Smash - Suction Ball
Reference to Mario Super Sluggers (Real Game btw) where she inhales a baseball and shoots it out of her mouth but she would shoot it more than once and it will be on a much bigger scale
Lemme know whatcha think.
 
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