Magnet float bug

ForgottenLabRat

Smash Journeyman
Joined
Nov 18, 2014
Messages
241
Location
Lafayette CO
#1
So I was messing around with Ness the other day when I found something weird with Ness's magnet. So you know how ness gets one mag in midair that allows him to float a sec before falling. However, if Ness does a standing mag then JCs it, it counts as an aerial mag so I lost the float. I ended up losing a match because of this specific bug. Is this on purpose to make his sheild pressure worse, or is this unknown and should be patched?
 

DHD

Smash Cadet
Joined
Jun 24, 2015
Messages
44
#2
Seems like something that shouldn't be.

I'm not sure, but I think you can get some more distance with the magnet by B reversing it and wave bouncing it. It might just be with the first one in the air. Been a while since I had the opportunity to play :/
 

Steak1ey

Smash Cadet
Joined
Aug 6, 2014
Messages
49
Location
Boulder, CO
3DS FC
2380-3765-3357
#4
yo, i'll show you some proper shield pressure at Wavedash wednesday if you're there. mags the best mayne, you just have to do those JC's super fast
EDIT: Also, JC is not a glitch. It's on purpose and very useful lol
 
Last edited:

ForgottenLabRat

Smash Journeyman
Joined
Nov 18, 2014
Messages
241
Location
Lafayette CO
#5
That would be awesome. I can do sheild pressure with fox and Lucas but for some reason Ness escapes me.
P.S. I know that Ness can JC mag, my Ness would be really bad otherwise.
 

Feral Cadence

Smash Apprentice
Joined
Feb 13, 2014
Messages
86
Location
Buffalo, New York
3DS FC
4699-7377-5328
#6
Yoshi's egg roll does the same thing, for some reason. Using it on the ground and rolling offstage takes away its aerial use until you touch the ground again. Hopefully the PMDT fixes both.
 
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