PGH_Chrispy
Smash Journeyman
I'm sure at least a few of you have noticed this happening, but never known why it happens - occasionally, when attempting to up-b from the ground platform of Lylat (as with an elevator combo) Zelda will inexplicably fly the sideways, potentially SD-ing. After experimenting with it a decent bit, I've figured out why the stage curses us like so, and found solutions to minimize or outright prevent the glitch's occurence.
For your viewing pleasure, here's 2 minutes of video demonstrating teleports get knocked around.
As can be seen in the video, the glitch occurs when you teleport as your side of the stage moves up. My best guess for what's happening is that, for the first few frames of teleportation, as the stage moves up, Zelda doesn't move with the stage. This causes the Up-B to snap to the surface and move along it, much like when teleporting down or hitting a wall.
Thus, the simple solutions seems to be avoiding use of an Up-B on stage while the stage moves up. Of course, should you choose to be risky with it, there are ways to influence the direction you travel to prevent an SD.
The first way is simply holding right/left on the control stick. It would take quick reaction time, but if you see the stage moving up as you buffer Up-B, it could save your stock.
The easier way is to pay attention to the slant. Looking at the video above, it appears that the direction you're facing doesn't really matter in deciding the direction you travel in this example. Rather, the variable is stage slant - the teleporter moves toward higher ground invariably. Thus, you'll always be safe as long as your side of the stage is below the other, and the tips of the wings are almost always safe because of their natural angle. Engines are weird though - but they should only do mildly weird things, not suicidally weird things.
I've died one too many times in tournaments, friendlies, and practice because of this glitch; now that I fully understand it, I'm comfortable picking Lylat as my starter or even counterpick. I hope all of you reading can learn to, at the very least, not fear this stage when you inevitably have to play it.
(As a sidenote, whatever they did to the stage in patches and sm4sh in general makes the ledges really easy to snap to, so much so that it's not even a worry. Happy cruising!)
For your viewing pleasure, here's 2 minutes of video demonstrating teleports get knocked around.
As can be seen in the video, the glitch occurs when you teleport as your side of the stage moves up. My best guess for what's happening is that, for the first few frames of teleportation, as the stage moves up, Zelda doesn't move with the stage. This causes the Up-B to snap to the surface and move along it, much like when teleporting down or hitting a wall.
Thus, the simple solutions seems to be avoiding use of an Up-B on stage while the stage moves up. Of course, should you choose to be risky with it, there are ways to influence the direction you travel to prevent an SD.
The first way is simply holding right/left on the control stick. It would take quick reaction time, but if you see the stage moving up as you buffer Up-B, it could save your stock.
The easier way is to pay attention to the slant. Looking at the video above, it appears that the direction you're facing doesn't really matter in deciding the direction you travel in this example. Rather, the variable is stage slant - the teleporter moves toward higher ground invariably. Thus, you'll always be safe as long as your side of the stage is below the other, and the tips of the wings are almost always safe because of their natural angle. Engines are weird though - but they should only do mildly weird things, not suicidally weird things.
I've died one too many times in tournaments, friendlies, and practice because of this glitch; now that I fully understand it, I'm comfortable picking Lylat as my starter or even counterpick. I hope all of you reading can learn to, at the very least, not fear this stage when you inevitably have to play it.
(As a sidenote, whatever they did to the stage in patches and sm4sh in general makes the ledges really easy to snap to, so much so that it's not even a worry. Happy cruising!)