DE235
Smash Apprentice
https://www.youtube.com/watch?v=wy_hpEcqXdc
This video by PK Blueberry
Lucas is going to need some new combos.
This video by PK Blueberry
Lucas is going to need some new combos.
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It has the same hitlag as the 1% hits.Yup, I've noticed this as well. Just give us the 1 damage back and let's pretend it never happend sakurai. (Or just half the hitlag making SDI'ing the same as 1 damage)
On that note, I've seen D-throw -> footstool almost work in tournament, but usually failing from the player flubbing the combo. Should that be optimized?This doesn't work. The video is misleading in that they only combo shiek (fast-faller) at 0% and fail to get any direct hits. It appears this is intentional, since level 9 CPUs do it, but it almost always connects past 15%.
As well as that, nair footstool combos do not work in competitive play. The 12% nair is possibly Lucas's best aerial because it has so much more utilty than his 8% did; way easier racking damage, grab setup, shield pressure, approach option, etc.
I meant knockback, halfing the knockback makes sure N-air hits the same way it did before even though people I play almost daily were already SDI'ing out of U-throw N-air N-air but now Falcon just SDI's down and blocks even if I follow his DI.It has the same hitlag as the 1% hits.
Just dont do it and go for the guaranteed percent. You'll always get like 20-ish off of a grab anyway.On that note, I've seen D-throw -> footstool almost work in tournament, but usually failing from the player flubbing the combo. Should that be optimized?
I'm not entirely sure I can agree with that mentality, but I can understand the notion of wanting to play it safe. Personally I feel like I should get my money's worth for winning neutral to the best possible outcome, especially considering Lucas' grab even after the buffs and grab confirms.Just dont do it and go for the guaranteed percent. You'll always get like 20-ish off of a grab anyway.
Footstool whiffs put you in a horrid position as Lucas, and since Lucas doesnt really have a problem racking damage, the guaranteed percent us always optimal.
Before I start crying like a child who's lost family members to ferocious dinosaurs,Thanks Sakurai, for ****ing up Lucas. Just kidding, Sakurai, don't hurt me!
So, this is way my nairs never come out properly. It's the patch. You'll have to DI like a boss for lucas's nair to follow into other comboes. But until then...
R.I.P
Lucas's Neutral Air
2008- 2016
Has this^ been labbed yet? If Nair can still work at certain percents, I'd like to be sure where exactly those percents are on which characters. If this supposed hidden Nair nerf is really being overblown, it be best to debunk it soon before people start thinking Lucas is garbage tier again.This doesn't work. The video is misleading in that they only combo shiek (fast-faller) at 0% and fail to get any direct hits. It appears this is intentional, since level 9 CPUs do it, but it almost always connects past 15%.
As well as that, nair footstool combos do not work in competitive play. The 12% nair is possibly Lucas's best aerial because it has so much more utilty than his 8% did; way easier racking damage, grab setup, shield pressure, approach option, etc.
Yeah, everyone who's been commenting perhaps *hasn't*.Before I start crying like a child who's lost family members to ferocious dinosaurs,
Has this^ been labbed yet? If Nair can still work at certain percents, I'd like to be sure where exactly those percents are on which characters. If this supposed hidden Nair nerf is really being overblown, it be best to debunk it soon before people start thinking Lucas is garbage tier again.
Unfortunately I still can't test right now ._.
They did, but not this much. It's become easier.Yeah, everyone who's been commenting perhaps *hasn't*.
The nair sdi has actually been there since prepatch. I just checked lvl 9 cpu's and they did it back then too.
Tried it, and it feels exactly the same. I mean, this just means Falcon is harder to combo at 0 really. Everyone else is still peasy.They did, but not this much. It's become easier.
I've had pikachu's fall out at mid percents, though, fastfallers certainly are the most notable chages. When i grab someone at 100 and U-air won't kill, i do double jump nair to deal dmg without stailling U-air. Now i can't always drag people with me to get the last hit. The only change this iteration of N-air needs is the hitbox expanded to hit further in-front, above and under Lucas. And an autocancel window could be cool too.Tried it, and it feels exactly the same. I mean, this just means Falcon is harder to combo at 0 really. Everyone else is still peasy.
It most certainly isn't a thing.Is this a thing, or is this just overblown? His neutral air seems exactly the same to me. If it was SDIable, people would've discovered it a while ago.
It was SDIable before this patch but the extra damage made it easier.Is this a thing, or is this just overblown? His neutral air seems exactly the same to me. If it was SDIable, people would've discovered it a while ago.
I really dislike the "woe is me" attitude some character mains have and their double standards. "With Lucas's n-air being SDIable, he is now one of the worst character in the game, but it's okay if ZSS's up B is SDIable because she's one of the best characters in the game".It most certainly isn't a thing.
If any of the people on this thread really try instead of seeing this barely accurate video and throwing their grief to Sakurai for darn goofin dem agen, we'd know it's not a thing. Because technically, you can SDI out of most multi-hit moves in the game, it's just really difficult and often causes you to lose opportunity for optimal DI because it barely works. This case is easier because of freeze-frames but you still have to SDI like a demon.
This example presented is a Shiek at 0% (fast-faller, thin, short frame, low damage/hitstun/launchpower) which makes SDI a lot easier than what is normally applicable to the rest of the cast. As well as that, the Lucas in the video keeps hitting Shiek with the outer parts of nair (only Lucas's torso to his knees and eyeline are a hitbox for nair, then whole body on last hitbox).
I mean, it's like showing ZSS's up B not connecting once and proclaiming that it is secretly the worst move in the game. This move still works, just now you should probably go for an up air at zero instead of a nair > fair/up air (which doesn't combo anyway.) Really you should be going for bair > up air > uptilt/regrab/jab/dtilt/nair. As much as I love nair, it's hardly his best or only combo starter.
It's fine, none of us are angry or upset.I would like to say that I only posted this just to get opinions in case anyone thinks I am trolling. Also I think Lucas in an unexplored character just look at this. https://www.youtube.com/watch?v=X7HwgO0sNos and here you can see it in action https://www.youtube.com/watch?v=tdIOrPzvRbM&index=9&list=WL I just want to see Lucas be viable.
I don't even think it's even a question besides results. Lucas has so many things, and so few weaknesses in comparison.Even with N-air being SDIable it's still Lucas's best move to beat all ledge options.
N-air doing more shieldpressure, throw being less punishable and F-air being safe when spaced against a lot of the cast and f-tilt making Lucas's neutral even better, he's still better than he was before and IMO definitely capable of being solo mained.