I like to test things that are worth testing. I've been doing tests in my metronome thread but I want to keep that more on topic. Here you can request tests be done, find %'s for things, whatever.
HANDING OFF: How much does Nana usually headbutt before F-throwing?
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DI: How much does your opponents DI matter when getting Dthrow>usmashed and when will it kill?
Conclusion: Obviously every character dies at different %s from Nana's Usmash, but interestingly some themes are universal. It really makes basically no difference wether your opponent imputs no DI, DI up, or DI down. DI'ing up can get them killed 1 or 2% earlier, and DI'ing down MIGHT let them live 1% longer. DI away is the only DI that has any real effect. For Fox, it allows him to live 11% longer on FD than he could with neutral DI (122% vs 111%). Jiggs lives until 77% with proper DI, and dies at 70% when not DI'ing. It seems to be a simple formula. Take the % they die at with no DI, and add 10% of that number to it to find about the max damage they could possibly live through. I plan on getting these numbers for most viable characters.
Headbutt > Uthrow > Charge Usmash vs. Headbutt > Blizzard > Dthrow > Fsmash
HANDING OFF: How much does Nana usually headbutt before F-throwing?
Nana's throw choice not near a ledge on FD.
Direction - #Instances
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Dthrow - 27 iiiii iiiii iiiii iiiii iiiii ii
Uthrow - 26 iiiii iiiii iiiii iiiii iiiii iiiii i
Bthrow - 29 iiiii iiiii iiiii iiiii iiiii iiii
Fthrow - 25 iiiii iiiii iiiii iiiii iiiii
Yep, her throws are as random as it gets.
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DI: How much does your opponents DI matter when getting Dthrow>usmashed and when will it kill?
Conclusion: Obviously every character dies at different %s from Nana's Usmash, but interestingly some themes are universal. It really makes basically no difference wether your opponent imputs no DI, DI up, or DI down. DI'ing up can get them killed 1 or 2% earlier, and DI'ing down MIGHT let them live 1% longer. DI away is the only DI that has any real effect. For Fox, it allows him to live 11% longer on FD than he could with neutral DI (122% vs 111%). Jiggs lives until 77% with proper DI, and dies at 70% when not DI'ing. It seems to be a simple formula. Take the % they die at with no DI, and add 10% of that number to it to find about the max damage they could possibly live through. I plan on getting these numbers for most viable characters.
When Marth dies on FD from Dthrow -> Nana's fresh, uncharged Usmash
No DI -- DI Away
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90 -- 100
Which Kills Earlier??PEEF! said:When Peach dies on FD from Dthrow -> Nana's fresh, uncharged Usmash
No DI -- DI Away
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82 -- 90
Headbutt > Uthrow > Charge Usmash vs. Headbutt > Blizzard > Dthrow > Fsmash
When does Nana's Blizzard freeze the opponent into an iceblock?PEEF! said:It seems that just headbutt> uthrow full charge usmash kills off the top at about 10% of their damage earlier than headbutt>blizzard>headbutt>dthrow usmash with most characters. The charging really means alot. On Falcon for example, the Usmash charge version kills at 95% with no DI. The blizzard version doesn't kill until 105%.
The best option however to kill off the top at the earliest possible % is headbutt>dthrow>full charge usmash. The dthrow tacks on 6 more damage, but it is much harder to time.
PEEF said:Alright so basically there is a sliding scale of freezability that begins (and is strongest) at point blank range and ends at the tippy tip of the blizzard (where it will basically NEVER freeze).
At point blank range, the blizzard freezes the opponent into a block based on weight, and nothing else as far as I can tell.
Here are the lowest possible %'s that someone can get frozen at. Any % below this, and you run no risk of freezing them.
Jiggs: 51
Fox: 56
M2: 60
Falcon: 66
Ganon: 67
At the very tip of the blizzard, the opponent will never freeze at any relevant %. About halfway in the blizzard's range, people freeze around 100. I would get more exact info, but honestly it really doesn't help because you just can't judge those numbers exactly, because just a tiny bit closer and it will freeze, but if they are in a different part of their standing animation and it won't. This post gives you the basics, but the best thing to do is understand that people can be frozen above 50-70%, but by hitting with the tip, you can prevent freezing altogether, but the blizzard will still hit them upwards. Just learn the spacing and take a guess.
Also: These tests were done only with fresh Nana blizzards. Weakened blizzards freeze at higher %'s. In fact, a blizzard weakened only one hit will not freeze Mewtwo at 999% at the tip.