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Completed Literally a stage v1.1 (Custom Stage)

TDRR

Smash Journeyman
Joined
Sep 18, 2017
Messages
286
Location
Venezuela
Since I haven't seen enough stage imports around here, I decided to make one myself. I didn't have any good ideas, so I just went "hmmm, what stage idea could be interesting?", until I realized "wait, I can just make a literal stage!"

And then this happened:
literalstage2.png

literalstage1.png
Well, okay that's not the real story but hey it's a literal stage anyways!

Replaces: Melee Yoshi's Island (GrYt.dat)
Real console compatible?: Yes!
Vertex and polycount: 112 verts and 158 tris. Probably lower poly than even SSB64's stages!
Origin: One Hi Hi Puffy AmiYumi project of mine, as a sad and ugly placeholder. It's still sad and ugly, but it has a more permanent home in Melee now!

-Shadows get projected on the background, which isn't a bug but it shouldn't happen when the characters are on-stage.

Dunno what else to say, it's just a literal stage so uh, go get it I guess?
 

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Last edited:

DRGN

Technowizard
Moderator
Joined
Aug 20, 2005
Messages
2,178
Location
Sacramento, CA
I was checking out this stage and noticed that the area (collision group) for the stage is off a bit:
1594685844868.png


If you move that over to around -200 it should fix most if not all of the issues with that wall:
1594686317864.png


Also, although you said the walls weren't wall-jumpable, I could wall-jump off of them with the characters I tested with (Y. Link & Samus), even before the above change.
 

TDRR

Smash Journeyman
Joined
Sep 18, 2017
Messages
286
Location
Venezuela
I was checking out this stage and noticed that the area (collision group) for the stage is off a bit:
View attachment 278334

If you move that over to around -200 it should fix most if not all of the issues with that wall:
View attachment 278336

Also, although you said the walls weren't wall-jumpable, I could wall-jump off of them with the characters I tested with (Y. Link & Samus), even before the above change.
Actually, I figured this out fairly long ago, Melee XT v2.1 already has this stage with the fixes (and some other changes). I just completely forgot to update it here, oops!
Thanks for trying to help, anyways!
 
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