Since I haven't seen enough stage imports around here, I decided to make one myself. I didn't have any good ideas, so I just went "hmmm, what stage idea could be interesting?", until I realized "wait, I can just make a literal stage!"
And then this happened:
Well, okay that's not the real story but hey it's a literal stage anyways!
Dunno what else to say, it's just a literal stage so uh, go get it I guess?
And then this happened:
Well, okay that's not the real story but hey it's a literal stage anyways!
Replaces: Melee Yoshi's Island (GrYt.dat)
Real console compatible?: Yes!
Vertex and polycount: 112 verts and 158 tris. Probably lower poly than even SSB64's stages!
Origin: One Hi Hi Puffy AmiYumi project of mine, as a sad and ugly placeholder. It's still sad and ugly, but it has a more permanent home in Melee now!
Real console compatible?: Yes!
Vertex and polycount: 112 verts and 158 tris. Probably lower poly than even SSB64's stages!
Origin: One Hi Hi Puffy AmiYumi project of mine, as a sad and ugly placeholder. It's still sad and ugly, but it has a more permanent home in Melee now!
-Shadows get projected on the background, which isn't a bug but it shouldn't happen when the characters are on-stage.
Dunno what else to say, it's just a literal stage so uh, go get it I guess?
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