BaPr
Smash Lord
- Joined
- Jun 11, 2013
- Messages
- 1,638
- 3DS FC
- 1091-9057-0681
Let's face it, Link's arrow isn't as good as it can be, and it has a lot of potential of becoming awesome. Let's compare it to Pit's arrow. Pit's arrow never ends unless it hits something, and Link's arrow ends two feet in front of him at fully charged. Pit's arrow can be fired almost instantly and he can control the movements, and Link's arrow can be fired almost instantly, but lack A LOT of range when doing that.
So how can we make his arrows as good as Pit's? Well I think Pit's arrows will always be the superior, but I know how we can give Link an advantage over it.
To start off, the only game I have ever played of Zelda was Skyward Sword (some of Link to the past and Ooc, but barely anything), and here is how I think its arrow can go into the Smash world.
When using an arrow, you can charge it very slowly, or really fast, and I am pretty sure which option Link mains would want (slowly). Anyways, I think he could be able to charge up his arrow faster than he does in Brawl. And when he does charge it up, it flies out in a straight line until it hits or flies off stage.
My hope for the arrow will be that you can't pick it up if it hits the ground, or a wall.
Second, Link can aim his arrow anywhere in a complete circle, which can be a huge advantage to Pit's since he can only aim in three spots. I would also like the option for him to aim under him too, because this can help stun characters under you. When you charge up his arrow, you can move his aim around to anywhere you like, as long as you like!
Third, he can walk around with his arrow. I'm not too sure about this option, but I wouldn't mind if it got in. What happens is that Link gets his arrow out and can still walk around and aim at the same time. This will only work on the ground, and he can't jump at all using this. This might take some dexterity. Also, Link will be completely vulnerable to attacks until he shoots the arrows.
So how can we make his arrows as good as Pit's? Well I think Pit's arrows will always be the superior, but I know how we can give Link an advantage over it.
To start off, the only game I have ever played of Zelda was Skyward Sword (some of Link to the past and Ooc, but barely anything), and here is how I think its arrow can go into the Smash world.
When using an arrow, you can charge it very slowly, or really fast, and I am pretty sure which option Link mains would want (slowly). Anyways, I think he could be able to charge up his arrow faster than he does in Brawl. And when he does charge it up, it flies out in a straight line until it hits or flies off stage.
My hope for the arrow will be that you can't pick it up if it hits the ground, or a wall.
Second, Link can aim his arrow anywhere in a complete circle, which can be a huge advantage to Pit's since he can only aim in three spots. I would also like the option for him to aim under him too, because this can help stun characters under you. When you charge up his arrow, you can move his aim around to anywhere you like, as long as you like!
Third, he can walk around with his arrow. I'm not too sure about this option, but I wouldn't mind if it got in. What happens is that Link gets his arrow out and can still walk around and aim at the same time. This will only work on the ground, and he can't jump at all using this. This might take some dexterity. Also, Link will be completely vulnerable to attacks until he shoots the arrows.