standardtoaster
Tubacabra
Frame data from SuperDoodleMan.
Images compiled and created by standardtoaster.
Slash 1
Total: 24
Hit: 6-8
IASA: 20 (not by shield)
Shield Stun: 7
Shield hit lag: 3
Advantage: -9
2nd slash Advantage: +1
Window of the second slash: 3-25
Second slash starts: 10
Window of the illusion stab: 3-24
-------------------------------------
Slash 2
Total: 22
Hit: 7-8
IASA: 18 (not by shield)
Shield Stun: 6
Shield hit lag: 3
Advantage: -7
(Illusion) Stab Advantage: 0
Window of the stab: 3-25
Stab starts: 11 (or later)
Window of the Illusion stab: 1-10
Illusion stab starts: 11
-------------------------------------
Stab
Total: 50
Hit: 7-11
IASA: 33
Shield stun: 8
Shield hit lag: 4
Advantage: -21
-------------------------------------
Illusion stab (minimum repetitions)
Total: 57
Hit: 10-11, 17-18, 24-25, 31-32,
38-39, 45-46
Shield stun: 4
Shield hit lag: 2
Advantage (last hit): -10
-------------------------------------
F Tilt
Total: 39
Hit: 16-19
Shield stun: 13-14
shield hit lag: 6
Advantage: -16 to -13
-------------------------------------
D Tilt
Total: 39
Hit: 14-16
IASA: 32 (not with shield)
Shield stun: 11
shield hit lag: 5
Advantage: -11
For those that need help spacing the meteor hit:
The hitboxes that are pointed to meteor.
-------------------------------------
U Tilt
Total: 29
Hit: 9-15
Shield stun: 11
shield hit lag: 5
Advantage: -14_-9
-------------------------------------
Dash attack
Total: 53
Hit: 7-12
IASA: 40
-------------------------------------
D Smash
Total: 49
Hit: 9-11, 21-23
Charge frame: 4
IASA: 42
Shield Stun (front hit): 13
Shield stun (rear hit): 11
Shield hit lag: 6
Advantage (front swing): -25
Advantage (back swing): -14
-------------------------------------
F Smash
Total: 49
Hit: 15-18
Charge frame: 10
Shield stun: 14
Shield hit lag: 6
Advantage: -26
Second smash advantage: +5
Window of the second smash: 19-49
-------------------------------------
F Smash 2
Total: 59
Hit: 10-13
IASA: 50
Shield stun: 18
shield hit lag: 8
Advantage: -28
-------------------------------------
U Smash
Total: 60
Hit: 11-15, 26-28, 41-43
Charge frame: 4
IASA: 52
Shield stun (hit 1): 6
shield stun (hit 2): 4
Shield stun (hit 3): 11
shield hit lag (hit 1): 3
Shield hit lag (hit 2): 2
Shield hit lag (hit 3): 5
Advantage (3rd hit): -4_-2
-------------------------------------
N-Air
Total: 39
Hit: 4-39
IASA: 36
Auto cancel: <3 32>
Landlag: 15
Lcanceled: 7
--Initial hit--
shield stun: 11
shield hit stun: 5
Advantage: -1
--Sex kick--
Shield stun: 9
Shield hit lag: 4
-------------------------------------
U-Air
Total: 69
Hit: 5-49
IASA: 60
Auto cancel: <4 56>
Landlag: 30
Lcanceled: 15
--Initial hit--
Shield stun: 16
Shield hit lag: 7
Advantage: -6
--Blade drawn--
Shield stun: 13
Shield hit lag: 6
-------------------------------------
B-Air
Total: 39
Hit: 6-9, 18-23
IASA: 30
Auto cancel: 29>
Landlag: 15
Lcanceled: 7
--1st hit--
Shield stun: 9
Shield hit lag: 4
Advantage: -2
--2nd hit--
Shield stun: 9
Shield hit lag: 4
Advantage: -2
-------------------------------------
D-Air
Total: 89
Hit: 13-64
IASA: 80
Auto cancel: <12 65>
Landlag: 50
Lcanceled: 25
-------------------------------------
F-Air
Total: 55
Hit: 14-16, 30-33
Auto cancel: 51>
Landlag: 15
Lcanceled: 7
--First hit--
Shield stun: 13
Shield hit lag: 6
Advantage: 0
-------------------------------------
Ledge stand <100%
Total: 32
Invincible: 1-30
-------------------------------------
Ledge stand 100%>
Total: 59
Invincible: 1-55
-------------------------------------
Ledge roll <100%
Total: 48
Invincible: 1-38
-------------------------------------
Ledge roll 100%>
Total: 79
Invincible: 1-56
-------------------------------------
Ledge attack <100%
Total: 55
Hit: 27-29
Invincible: 1-23
-------------------------------------
Ledge attack 100%>
Total: 69
Hit: 50-55
Invulnerable: 1-46
-------------------------------------
Ledge jump <100%
Total: 42
Invincible: 1-15
Soonest FF: 41
-------------------------------------
Ledge jump 100%>
Total: 57
Invincible: 1-21
Soonest FF: 47
-------------------------------------
Hookshot
Total: 59
Hit: 11-18
Hook to a wall: 11-19
Jumping from hookwall: 1-8 (depending
on how far from the point of hooking
you are, or if you're dangling)
Jump duration: 36
Fastfall anytime (unless you air
dodged upward)
Landlag: 30
Landfallspeciallag: 4
-------------------------------------
Hylian Shield
Link's shield is "active" when he's
standing or crouching. Here are the
durations of various things that
stop his shield from "happening".
Squatting: 7
Standing from squatting: 8
Turning from standing: 11
Stopping from walking: 0
Stopping from running: 25
Stun from a projectile hitting the
shield varies by the power of the
projectile, and are less when
crouching.
Samus full shot does this much stun:
Standing shield: 10
Squatting shield: 6
L or R shield: 23
-------------------------------------
Grab
Total: 85
Grab: 11-13 (close), 11-17 (hook)
-------------------------------------
Running grab
Total: 95
Grab (close): 12
Grab (hookshot): 12-17
-------------------------------------
Bomb
Pull: 39
Bomb duration (from end of pull): 277
(explodes on 278)
Explosion damage: 1-5
-------------------------------------
Boomerang
Throw duration: 45
Comes out: 27
Catch duration: 19
Time to aim verticality: 27
Boomerang duration: 141-171 frames
-------------------------------------
Spin Slash
--GROUND--
Total: 79
Hit: 8-41
Link spins 5 times, his sword has the
hitboxes
--AIR--
Total: 79
Hit: 8-13, 16-20, 22-27, 31-37, 46-50
Can grab edge as early as 42
Landlag: 24
Landfallspeciallag: 24
-------------------------------------
Arrow
Total (no charge): 42
Total (min full charge): 84
Starts charging/Earliest release: 18
Arrow lasts: 60 frames
Charge time to full: 42
Full charge arrow can be shot on 60
--Upon Release--
Total: 25
Shoots: right away
Arrow stays stuck in ground: 50
-------------------------------------
Jump: airborne on frame 7
Air time: 49
Earliest FF: 25
FF air time: 36
SH air time: 32
Earliest FF: 16
SH FF air time: 20
2nd jump earliest FF: 21
-------------------------------------
air dodge
Invulnerable 4-29 out of 49
ground dodge
invulnerable 2-15 out of 22
Roll
invulnerable 4-19 out of 37
Landing lag: 4 frames
Dash becomes run at frame 13
Turn-jump Threshold: 12
Run turnaround: 32
NOTE: When Link grabs the edge, his
animation for doing so lasts only
3 frames, compared to everyone else's
7. He is still invincible for 30
frames once it ends, though, like
everyone else.
Images compiled and created by standardtoaster.
Slash 1
Total: 24
Hit: 6-8
IASA: 20 (not by shield)
Shield Stun: 7
Shield hit lag: 3
Advantage: -9
2nd slash Advantage: +1
Window of the second slash: 3-25
Second slash starts: 10
Window of the illusion stab: 3-24
-------------------------------------
Slash 2
Total: 22
Hit: 7-8
IASA: 18 (not by shield)
Shield Stun: 6
Shield hit lag: 3
Advantage: -7
(Illusion) Stab Advantage: 0
Window of the stab: 3-25
Stab starts: 11 (or later)
Window of the Illusion stab: 1-10
Illusion stab starts: 11
-------------------------------------
Stab
Total: 50
Hit: 7-11
IASA: 33
Shield stun: 8
Shield hit lag: 4
Advantage: -21
-------------------------------------
Illusion stab (minimum repetitions)
Total: 57
Hit: 10-11, 17-18, 24-25, 31-32,
38-39, 45-46
Shield stun: 4
Shield hit lag: 2
Advantage (last hit): -10
-------------------------------------
F Tilt
Total: 39
Hit: 16-19
Shield stun: 13-14
shield hit lag: 6
Advantage: -16 to -13
-------------------------------------
D Tilt
Total: 39
Hit: 14-16
IASA: 32 (not with shield)
Shield stun: 11
shield hit lag: 5
Advantage: -11
For those that need help spacing the meteor hit:
The hitboxes that are pointed to meteor.
-------------------------------------
U Tilt
Total: 29
Hit: 9-15
Shield stun: 11
shield hit lag: 5
Advantage: -14_-9
-------------------------------------
Dash attack
Total: 53
Hit: 7-12
IASA: 40
-------------------------------------
D Smash
Total: 49
Hit: 9-11, 21-23
Charge frame: 4
IASA: 42
Shield Stun (front hit): 13
Shield stun (rear hit): 11
Shield hit lag: 6
Advantage (front swing): -25
Advantage (back swing): -14
-------------------------------------
F Smash
Total: 49
Hit: 15-18
Charge frame: 10
Shield stun: 14
Shield hit lag: 6
Advantage: -26
Second smash advantage: +5
Window of the second smash: 19-49
-------------------------------------
F Smash 2
Total: 59
Hit: 10-13
IASA: 50
Shield stun: 18
shield hit lag: 8
Advantage: -28
-------------------------------------
U Smash
Total: 60
Hit: 11-15, 26-28, 41-43
Charge frame: 4
IASA: 52
Shield stun (hit 1): 6
shield stun (hit 2): 4
Shield stun (hit 3): 11
shield hit lag (hit 1): 3
Shield hit lag (hit 2): 2
Shield hit lag (hit 3): 5
Advantage (3rd hit): -4_-2
-------------------------------------
N-Air
Total: 39
Hit: 4-39
IASA: 36
Auto cancel: <3 32>
Landlag: 15
Lcanceled: 7
--Initial hit--
shield stun: 11
shield hit stun: 5
Advantage: -1
--Sex kick--
Shield stun: 9
Shield hit lag: 4
-------------------------------------
U-Air
Total: 69
Hit: 5-49
IASA: 60
Auto cancel: <4 56>
Landlag: 30
Lcanceled: 15
--Initial hit--
Shield stun: 16
Shield hit lag: 7
Advantage: -6
--Blade drawn--
Shield stun: 13
Shield hit lag: 6
-------------------------------------
B-Air
Total: 39
Hit: 6-9, 18-23
IASA: 30
Auto cancel: 29>
Landlag: 15
Lcanceled: 7
--1st hit--
Shield stun: 9
Shield hit lag: 4
Advantage: -2
--2nd hit--
Shield stun: 9
Shield hit lag: 4
Advantage: -2
-------------------------------------
D-Air
Total: 89
Hit: 13-64
IASA: 80
Auto cancel: <12 65>
Landlag: 50
Lcanceled: 25
-------------------------------------
F-Air
Total: 55
Hit: 14-16, 30-33
Auto cancel: 51>
Landlag: 15
Lcanceled: 7
--First hit--
Shield stun: 13
Shield hit lag: 6
Advantage: 0
-------------------------------------
Ledge stand <100%
Total: 32
Invincible: 1-30
-------------------------------------
Ledge stand 100%>
Total: 59
Invincible: 1-55
-------------------------------------
Ledge roll <100%
Total: 48
Invincible: 1-38
-------------------------------------
Ledge roll 100%>
Total: 79
Invincible: 1-56
-------------------------------------
Ledge attack <100%
Total: 55
Hit: 27-29
Invincible: 1-23
-------------------------------------
Ledge attack 100%>
Total: 69
Hit: 50-55
Invulnerable: 1-46
-------------------------------------
Ledge jump <100%
Total: 42
Invincible: 1-15
Soonest FF: 41
-------------------------------------
Ledge jump 100%>
Total: 57
Invincible: 1-21
Soonest FF: 47
-------------------------------------
Hookshot
Total: 59
Hit: 11-18
Hook to a wall: 11-19
Jumping from hookwall: 1-8 (depending
on how far from the point of hooking
you are, or if you're dangling)
Jump duration: 36
Fastfall anytime (unless you air
dodged upward)
Landlag: 30
Landfallspeciallag: 4
-------------------------------------
Hylian Shield
Link's shield is "active" when he's
standing or crouching. Here are the
durations of various things that
stop his shield from "happening".
Squatting: 7
Standing from squatting: 8
Turning from standing: 11
Stopping from walking: 0
Stopping from running: 25
Stun from a projectile hitting the
shield varies by the power of the
projectile, and are less when
crouching.
Samus full shot does this much stun:
Standing shield: 10
Squatting shield: 6
L or R shield: 23
-------------------------------------
Grab
Total: 85
Grab: 11-13 (close), 11-17 (hook)
-------------------------------------
Running grab
Total: 95
Grab (close): 12
Grab (hookshot): 12-17
-------------------------------------
Bomb
Pull: 39
Bomb duration (from end of pull): 277
(explodes on 278)
Explosion damage: 1-5
-------------------------------------
Boomerang
Throw duration: 45
Comes out: 27
Catch duration: 19
Time to aim verticality: 27
Boomerang duration: 141-171 frames
-------------------------------------
Spin Slash
--GROUND--
Total: 79
Hit: 8-41
Link spins 5 times, his sword has the
hitboxes
--AIR--
Total: 79
Hit: 8-13, 16-20, 22-27, 31-37, 46-50
Can grab edge as early as 42
Landlag: 24
Landfallspeciallag: 24
-------------------------------------
Arrow
Total (no charge): 42
Total (min full charge): 84
Starts charging/Earliest release: 18
Arrow lasts: 60 frames
Charge time to full: 42
Full charge arrow can be shot on 60
--Upon Release--
Total: 25
Shoots: right away
Arrow stays stuck in ground: 50
-------------------------------------
Jump: airborne on frame 7
Air time: 49
Earliest FF: 25
FF air time: 36
SH air time: 32
Earliest FF: 16
SH FF air time: 20
2nd jump earliest FF: 21
-------------------------------------
air dodge
Invulnerable 4-29 out of 49
ground dodge
invulnerable 2-15 out of 22
Roll
invulnerable 4-19 out of 37
Landing lag: 4 frames
Dash becomes run at frame 13
Turn-jump Threshold: 12
Run turnaround: 32
NOTE: When Link grabs the edge, his
animation for doing so lasts only
3 frames, compared to everyone else's
7. He is still invincible for 30
frames once it ends, though, like
everyone else.