fortwaffles
Smash Ace
- Joined
- Jan 20, 2009
- Messages
- 514
As many of you may know, that swapping models can cause a teleport glitch. There is a method to fix this, by PSA'ing in momentum for moving animations, but why not look into it for a proper fix?
Here's what I theorize:
1. The teleport glitch is probably a mismatch in values in the model, and the .pac file. this is because i once got lucario to load lucas's fitlucas00.pac and fitlucas.pac, and there was no teleport glitch. This has nothing to do with the animations(i think), for you can swap animations, and get a working character
2. I found that pikachu can load a few characters without the teleport glitch, like toonlink and popo
3. It is caused by a mismatch in the BoneIndex of TransN
Here's what I theorize:
1. The teleport glitch is probably a mismatch in values in the model, and the .pac file. this is because i once got lucario to load lucas's fitlucas00.pac and fitlucas.pac, and there was no teleport glitch. This has nothing to do with the animations(i think), for you can swap animations, and get a working character
2. I found that pikachu can load a few characters without the teleport glitch, like toonlink and popo
3. It is caused by a mismatch in the BoneIndex of TransN