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Legends of History - Roy Videos & Critique Thread

Jiom

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Sep 18, 2008
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474
Here is an Anther's set from yesterday. Could you guys please critique my gameplay and give me any possible suggestions on what to work on? I prefer asking for critique on sets where I lose, but this is my only recent set-like gameplay that was recorded and there's likely a few mistakes and areas I can still improve on right off the bat:

First off, I believe you played pretty well so not much I can say in terms of playstyle. Also I understand it's wifi and you can't always do certain things as precisely as you want.


The first two jabs you do in the beginning I really like but you got punished for it anyways.
It's a matter of two things; being able to react on how far away your opponent is,
and being able to make a decision on what you want to do, BASED upon what their current action is. (ex:
If they make the decision to dash in mindlessly at this distance they will eat a jab.
If they don't run in and my jab just completely whiffs, I will do one of the following based on my opponent's actions:
A. stand my ground [generally if i have a larger distance where I can react with defensive option,shield roll etc.]
B. retreat and reset neutral [generally if they have a well timed dash in I will short hop retreat or dash away,]
C. attack again [if i feel cramped for space or they do an untimely dash in])

Now there is a little bit of prediction so it's not purely reaction so sometimes you have to have a little bit of anticipation on what they will do and if they will do it before or after your jab. Also you don't need to perform said options immediately upon endlag of jab, if you wait a little after jab already ends, it gives slightly more time to react on whatever they do. If they are a faster character usually you can't afford to wait though so buffering another jab/dtilt is also good. I've just been having more success doing only one jab and waiting instead of immediately buffering an action.

Next I want to talk a little about when you have someone on the edge and how you go about options.
If you are at a lower percent range, go ahead and go for the "risker" coverage options, once you get a feel for how they like to get up. I don't mean riskier as in if you do this you are now at risk of losing your stock, By riskier I mean, if you commit and aren't right, opponent will usually be on stage. I kinda mean it like
"If i do this f tilt at this moment it will beat his ledge getup attack, if he rolls he gets onstage." Pretty much just committing to one punish.

When you are at a higher percent, that's much more of a commitment to do so things like flare blade, jab, d tilt come in handy since they are low cooldown and generally if you miss you can still threaten the opponent in some way. Thanks to Roy's air speed and low landing lag on aerials it also makes moves such as landing nair, fair, uair good coverage moves and allows you to keep a favorable position. You can also mix this up with just empty short hops to bait out a get up option.
Say if you go for covering the roll option, you can commit to something like falling uair and they might just regular get up. Even though you missed, they are at an unfavorable position and you don't get punished from it.


That's as far as my critique goes but there were still some minor things you did, that I want to mention.
Just be more careful when you throw up smash out or whatever kill move.

At 1:22 peach flubs a fair after her float dair, could have UpB OoS although not sure if it would kill. https://youtu.be/QUt4GBALkow?t=82

Also seen B reverse flare blade after you land up tilt. https://youtu.be/QUt4GBALkow?t=45
Not sure if it was intentional but was just wondering if it was supposed to be a wavebounce side b as I seen you mention before. If it was, I could see that hitting. Just interesting place to use it imo.
 
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moofpi

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I think this is a wrong link, it has two entirely different players and characters in GF's
Sorry, all you sword characters look the same to me. I fixed it, but still, that's a fun set to watch.

I also noticed a glaring lack of Void's Roy on here. It's not AS technically impressive as his Sheik, Fox, or Mewtwo, but it is still good and interesting to watch. Check out his stream's past broadcasts for some top level friendlies with his Roy. I've seen a few pretty crazy things he's done. Here's one match he plays against Tyrant's Falcon that's pretty great.
https://www.twitch.tv/gsmvoid/v/62567939?t=04m52s

MSM 39 (v1.1.4)
Void :4feroy:
WSF: vs NCJacobT:4bayonetta:
https://www.youtube.com/watch?v=9jhX-WuuXBg
GF1: vs K9sBruce :4sheik:
https://www.youtube.com/watch?v=FT_qkJqQ22g

I'd post Sethlon's stuff too, but he has so many videos just posted up on Tourney Locater's youtube page.
 

JCav

Smash Lord
Joined
Feb 2, 2008
Messages
1,217
Location
Michigan
Here is an Anther's set from yesterday. Could you guys please critique my gameplay and give me any possible suggestions on what to work on? I prefer asking for critique on sets where I lose, but this is my only recent set-like gameplay that was recorded and there's likely a few mistakes and areas I can still improve on right off the bat:

I've been meaning to post on this, I've been lazy lol. The first thing I noticed is that your playstyle is different than mine, but I like a few of the things that you did. I like how you started off the first game with extended dash dancing, it looks like you have pretty good control of it and I'd like to see you do more of it (I can only do it once or twice). The dair spike against Peach was pretty nice too. The best advice I've been given in the Peach matchup is that you have to punish her lag before her moves come out, and not after, you did a pretty good job of this.

Against Yoshi, I liked your d-tilt into DED, again reminding me to d-tilt more lol. One thing I've noticed from playing Yoshi is that they usually throw eggs while they recover and throw one before they reach the ledge. Charging Flare Blade is a pretty solid option, but eggs can beat this. I want to try it the next time I play a Yoshi but to combat them throwing eggs before they reach the ledge, I think counter, jab, or blazer could work. Another thing about Yoshi is that their grab is extremely punishable. In this match, they didn't try to grab once so shield is a pretty strong option against Yoshi. Just be careful about something like jab > down-b because it will break your shield (it's happened to me in tournament).

Overall, your character knowledge is impressive and I hope you post more of these. :)
 

JCav

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Double posting because I want to post my impressions from watching these.

Ryo makes great use of first hit nair. He always follows up with jab, but a grab would be a good choice especially if you hit behind their shield. He also makes great use of empty hop/tomohawks. Combining mix ups of first hit nair and empty hops is a great way to get followups and grabs. Blazer to escape Ryu's d-tilt> shoryuken was really smart and blazer after a regular ledge get up can be a good mix up too.

Sorry, all you sword characters look the same to me. I fixed it, but still, that's a fun set to watch.

I also noticed a glaring lack of Void's Roy on here. It's not AS technically impressive as his Sheik, Fox, or Mewtwo, but it is still good and interesting to watch. Check out his stream's past broadcasts for some top level friendlies with his Roy. I've seen a few pretty crazy things he's done. Here's one match he plays against Tyrant's Falcon that's pretty great.
https://www.twitch.tv/gsmvoid/v/62567939?t=04m52s

MSM 39 (v1.1.4)
Void :4feroy:
WSF: vs NCJacobT:4bayonetta:
https://www.youtube.com/watch?v=9jhX-WuuXBg
GF1: vs K9sBruce :4sheik:
https://www.youtube.com/watch?v=FT_qkJqQ22g

I'd post Sethlon's stuff too, but he has so many videos just posted up on Tourney Locater's youtube page.
Check out

https://www.twitch.tv/gsmvoid/v/62567939?t=06m11s

On a moving Smashville platform, he lands four jabs for 25%, and it looks like he could have got at least more in. I'll look into seeing if jab on a moving SV platform is a thing or not. He says its guaranteed and you can finish with up-smash at higher percents.

https://youtu.be/9jhX-WuuXBg?t=1m58s

Really nice d-tilt > nair > nair > fair combo for 44%

Both very interesting players to watch, thanks for posting!
 
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Every few days or so, I like to go on YouTube, search for "smash 4 roy," and filter by upload date so that I can find the most recent uploads and continue to have resources to study from.

Recently, a player named Eden has shown powerful use of Roy, and they demonstrated a lot of great fundamental use of Roy's tools. I'll link their sets below:

https://www.youtube.com/watch?v=Hr5BWZQKQhM (Roy vs. DJ Jack's Ryu)

https://www.youtube.com/watch?v=uGT33Lyp_bY (Roy vs. Leo's Little Mac)

https://www.youtube.com/watch?v=fLWMjx1fqvM (Roy vs. Shawdy's Link)

https://www.youtube.com/watch?v=zdDgm6bZeYo (Roy vs. Shadels's DK)

https://www.youtube.com/watch?v=K-A4PwYZsto (Roy vs. Purple Guy's Zelda)

https://www.youtube.com/watch?v=e6EsV3gwjuQ (Roy vs. Coffee's Greninja)

They got pretty far into bracket, and I'm pretty impressed by their play. From movement and technical options, to poking and prodding to condition an opponent, to good recovery mixups, to overall powerful character and matchup knowledge, I definitely feel that a lot can be learned and implemented from this gameplay for us Roy players.
 

Katakiri

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I'd like some gameplay critiqued. I picked up Roy a little over a month ago out of curiosity and I've enjoyed him enough that I've not only worked him up to one of my most reliable secondaries but I really want to push the character further.

Winner's Finals https://www.youtube.com/watch?v=9yI9ZGxLe5g (2-3. Roy in Games 3 & 5)

Loser's Finals https://www.youtube.com/watch?v=yB6gBVRf1HM (3-0, All Roy)

Grand Finals https://www.youtube.com/watch?v=_WsyvdsqCeE (3-0, Roy in Games 2 & 3)
We split for 1st after set 1 since the payouts were so top-heavy it wasn't worth the risk when we've already traded sets. The Judgement bit was for the extra dollar from odd-numbered payouts.
 

EnGarde

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I'd like some gameplay critiqued. I picked up Roy a little over a month ago out of curiosity and I've enjoyed him enough that I've not only worked him up to one of my most reliable secondaries but I really want to push the character further.

Winner's Finals https://www.youtube.com/watch?v=9yI9ZGxLe5g (2-3. Roy in Games 3 & 5)

Loser's Finals https://www.youtube.com/watch?v=yB6gBVRf1HM (3-0, All Roy)

Grand Finals https://www.youtube.com/watch?v=_WsyvdsqCeE (3-0, Roy in Games 2 & 3)
We split for 1st after set 1 since the payouts were so top-heavy it wasn't worth the risk when we've already traded sets. The Judgement bit was for the extra dollar from odd-numbered payouts.
First things first: you use too much dash to shield in the neutral. Roy is tied for the most committal dash length in the cast, at 17 frames, and we don't slide so much as to make it super beneficial. I don't have the frame data for Roy's skid stop on hand atm, but iirc his skid stop after running is actually shorter than the commitment of dropping shield (not on a pivot, though, his pivot skid isn't short). There are other movement options to consider, specifically dance trotting and perfect pivoting, as well as mixing the two if you are technically inclined. While practicing, remember you can always jump out of dash, so that's the best way to mitigate mistakes. Otherwise, for micro-spacing, gotta walk.

Next, jumping. If you want to do retreating aerials, you'll have to consider the jump from the jump squat since Roy has low air acceleration. Here is a chart that shows maximum the distance you can travel forwards and backwards based on how you execute your jumps. Roy can't really change his mind mid-air and retreat unless you're willing to burn your double jump, and I noticed a lot of times you were punished on landing because you couldn't pull back and retreat. The other option is to cross up their shield and land behind them, which you tried a few times, but the Rosa's spacing looked to be better than yours was in a few instances.

Next, match-up. Here is some notes on the Rosa MU from Serew, and some things to consider while playing Rosas. When you were put in disadvantage, you did try to jump away, but try jumping behind them instead of in front of them, especially when they are in the air. Roy has more mobility than Rosa, so Rosa will find it harder to catch Roy, as double jump starts will full acceleration in the direction you hold when you double jump. Most of this stuff is covered in the doc though lol.

Next, options. I would recommend you experiment more with falling uair. It's a non-intuitive option to use, since the better hitbox is on the back hit of the blade, not the front. Sweet back hit uair combos into utilt/ftilt at lower percents, bair into bair options at mid percent, as well as uair (depending on DI). Sour uair can kill confirm at higher percents into fsmash (if you go with the flow, you're used to it, and don't spam the option, it's easier to do than it sounds) and into up+b, this depends on your opponent's reactions while being somewhat more difficult to react to. Uair also works as a mix-up combo-breaker in certain situations (if their option select in advantage starts getting predictable), as you can fastfall uair especially if they hesitate because they're watching for your air dodge. Uair and nair can also combo break out of some horizontally based combos when you have good DI, but these are stop-gap measures, and there are some combos that are very tough for Roy to break out of. If DI up doesn't work, don't forget to try DI down or down/away, as Roy is a fast faller and sometimes can escape that way too, especially at lower percents.

Another option you seemed to not quite have down was using full hop air dodge as opposed to short hop air dodge. Short hop air dodge doesn't work with Roy, his short hop is too low and you'll land with landing lag. It works out of full hop though.

Lastly, jab > up+b isn't a true kill confirm. I think people in your area already noticed that based on the matches I saw, but yeah, here's the demonstration video:


Hope this helps. :)
 
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I got absolutely bodied by DK.

If it's alright, I'd like to post my losing sets in here.









EDIT:
I figured I'd mention All-Might and Ryo's most recent sets, they've been putting in a crazy amount of work with the character.

All-Might has a lot of new sets up as Roy:




Also, have you guys seen Ryo's Roy recently?




It's absolutely nuts to me how the two best Roys in the world only have him as a secondary. If we tried optimizing to at least their level, then we could probably pull off crazy things.
 
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JCav

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I got absolutely bodied by DK.

If it's alright, I'd like to post my losing sets in here.

Okay here's my advice. I played the same DK that bodied me a few weeks ago. I played the matchup with a completely different mindset and I bodied. Basically, you know DK wants to grab the entire time. You learned this the hard way because you got ding-donged for both of your stocks. I found this matchup it's better to play patient and try to punish what they do.

OH, I got a jab train on DK on the SV platform, so remember that works. I went for the f-throw > f-smash finisher, but DK can up-b before you get the grab.
 

Katakiri

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You guys might enjoy this.
Last Saturday I ended up playing DarkShad:4ryu: at the Midwest regional event "Deluge" in Top 24 Winners Side. He's the Ryu that sent Abadango:4mewtwo: to losers and knocked iStudying:4greninja: out of bracket at Midwest Mayhem a couple weeks ago and nearly took a set off Mr. R:4sheik: at Outfoxx'd in Top 12. We played on my system so we were able to save the match.


This is only Game 1 & 3. We forget to save Game 2 but I won Game 2 last hit, last stock as Mewtwo on BF; definitely wasn't clean enough that I wanted to risk Mewtwo getting Shoryu'd on T&C so I went back to Roy.

I ended up placing 9th overall out of 117 entrants. Deluge marked a full month since I picked up Roy and was definitely a make or break point for me keeping him as a secondary. What I really didn't expect is for me to come out of that event wanting to main Roy but here I am.

Also if anyone would want to critique that set, I'd really appreciate it.
 
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You guys might enjoy this.
Last Saturday I ended up playing DarkShad:4ryu: at the Midwest regional event "Deluge" in Top 24 Winners Side. He's the Ryu that sent Abadango:4mewtwo: to losers and knocked iStudying:4greninja: out of bracket at Midwest Mayhem a couple weeks ago and nearly took a set off Mr. R:4sheik: at Outfoxx'd in Top 12. We played on my system so we were able to save the match.


This is only Game 1 & 3. We forget to save Game 2 but I won Game 2 last hit, last stock as Mewtwo on BF; definitely wasn't clean enough that I wanted to risk Mewtwo getting Shoryu'd on T&C so I went back to Roy.

I ended up placing 9th overall out of 117 entrants. Deluge marked a full month since I picked up Roy and was definitely a make or break point for me keeping him as a secondary. What I really didn't expect is for me to come out of that event wanting to main Roy but here I am.

Also if anyone would want to critique that set, I'd really appreciate it.
Very nice! I was pretty happy reading this. I think his tools are underestimated, and after looking at my tournament placings as Roy vs. previous characters lately to scramble together a matchup chart, and recent placings the last two days, I think I might have been too negative on the character, even with a neutral standpoint. I definitely think you should stick with him as a secondary.

I also feel like Ryu's a hellish matchup for Roy, especially after DJ Jack's dominating sets vs. a few great Roys, so I might change my mind after seeing this.

It feels good that a player who beat Abadango lost a set to Roy, because I'm secretly salty about how he thinks Roy is bottom 5. Maybe if Abadango had a Roy counterpick, he'd take it. ¯\_(ツ)_/¯

I'll be able to properly watch this later. Sometime this weekend, at least.
 
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EnGarde

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You guys might enjoy this.
Last Saturday I ended up playing DarkShad:4ryu: at the Midwest regional event "Deluge" in Top 24 Winners Side. He's the Ryu that sent Abadango:4mewtwo: to losers and knocked iStudying:4greninja: out of bracket at Midwest Mayhem a couple weeks ago and nearly took a set off Mr. R:4sheik: at Outfoxx'd in Top 12. We played on my system so we were able to save the match.


This is only Game 1 & 3. We forget to save Game 2 but I won Game 2 last hit, last stock as Mewtwo on BF; definitely wasn't clean enough that I wanted to risk Mewtwo getting Shoryu'd on T&C so I went back to Roy.

I ended up placing 9th overall out of 117 entrants. Deluge marked a full month since I picked up Roy and was definitely a make or break point for me keeping him as a secondary. What I really didn't expect is for me to come out of that event wanting to main Roy but here I am.

Also if anyone would want to critique that set, I'd really appreciate it.
Tagging Sethlon Sethlon : Would you be willing to do an analysis stream on this set? This set looks like a good candidate for that, at least to me lol. :)
 
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Sethlon

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Sure! Fairly clean play, but there are some critiques I could give. I'll add it to the games I plan on analyzing this Sunday with Serew's set
 

EnGarde

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Sure! Fairly clean play, but there are some critiques I could give. I'll add it to the games I plan on analyzing this Sunday with Serew's set
What time do you plan to start streaming?
 

Sethlon

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ETA on stream is 4pm (central) today, for anyone who hasn't caught the word. I'll drop the links in here whenever the vod is up on youtube
 

EnGarde

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Sethlon's analysis is up on youtube now, for those interested. Katakiri Katakiri he starts analyzing your set at roughly 1 hour 20 minutes in.

 

Gawain

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First things first: you use too much dash to shield in the neutral. Roy is tied for the most committal dash length in the cast, at 17 frames, and we don't slide so much as to make it super beneficial. I don't have the frame data for Roy's skid stop on hand atm, but iirc his skid stop after running is actually shorter than the commitment of dropping shield (not on a pivot, though, his pivot skid isn't short). There are other movement options to consider, specifically dance trotting and perfect pivoting, as well as mixing the two if you are technically inclined. While practicing, remember you can always jump out of dash, so that's the best way to mitigate mistakes. Otherwise, for micro-spacing, gotta walk.

Next, jumping. If you want to do retreating aerials, you'll have to consider the jump from the jump squat since Roy has low air acceleration. Here is a chart that shows maximum the distance you can travel forwards and backwards based on how you execute your jumps. Roy can't really change his mind mid-air and retreat unless you're willing to burn your double jump, and I noticed a lot of times you were punished on landing because you couldn't pull back and retreat. The other option is to cross up their shield and land behind them, which you tried a few times, but the Rosa's spacing looked to be better than yours was in a few instances.

Next, match-up. Here is some notes on the Rosa MU from Serew, and some things to consider while playing Rosas. When you were put in disadvantage, you did try to jump away, but try jumping behind them instead of in front of them, especially when they are in the air. Roy has more mobility than Rosa, so Rosa will find it harder to catch Roy, as double jump starts will full acceleration in the direction you hold when you double jump. Most of this stuff is covered in the doc though lol.

Next, options. I would recommend you experiment more with falling uair. It's a non-intuitive option to use, since the better hitbox is on the back hit of the blade, not the front. Sweet back hit uair combos into utilt/ftilt at lower percents, bair into bair options at mid percent, as well as uair (depending on DI). Sour uair can kill confirm at higher percents into fsmash (if you go with the flow, you're used to it, and don't spam the option, it's easier to do than it sounds) and into up+b, this depends on your opponent's reactions while being somewhat more difficult to react to. Uair also works as a mix-up combo-breaker in certain situations (if their option select in advantage starts getting predictable), as you can fastfall uair especially if they hesitate because they're watching for your air dodge. Uair and nair can also combo break out of some horizontally based combos when you have good DI, but these are stop-gap measures, and there are some combos that are very tough for Roy to break out of. If DI up doesn't work, don't forget to try DI down or down/away, as Roy is a fast faller and sometimes can escape that way too, especially at lower percents.

Another option you seemed to not quite have down was using full hop air dodge as opposed to short hop air dodge. Short hop air dodge doesn't work with Roy, his short hop is too low and you'll land with landing lag. It works out of full hop though.

Lastly, jab > up+b isn't a true kill confirm. I think people in your area already noticed that based on the matches I saw, but yeah, here's the demonstration video:


Hope this helps. :)
A note on that video: nobody DI's perfectly 100 percent of the time, especially if you snag them near the ledge where they are more inclined to DI in to live. It's still very much a reliable kill confirm since you can just react to the DI and go for the Blazer if they messed up or do something else otherwise. The idea that you shouldn't ever go for something because DI can mess it up is not a good practice. For example, even at high level play, people will still occasionally fall into Falcon's dthrow knee.

You just shouldn't be too trigger happy about it, that's all.
 

EnGarde

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A note on that video: nobody DI's perfectly 100 percent of the time, especially if you snag them near the ledge where they are more inclined to DI in to live. It's still very much a reliable kill confirm since you can just react to the DI and go for the Blazer if they messed up or do something else otherwise. The idea that you shouldn't ever go for something because DI can mess it up is not a good practice. For example, even at high level play, people will still occasionally fall into Falcon's dthrow knee.

You just shouldn't be too trigger happy about it, that's all.
The point I was making earlier is that even if your opponent misses the DI on the jab (which tbh is a fairly easy mistake to do, since jab is pretty fast), they can react with correct DI on the Blazer when it hits and survive, which makes it less effective as a "kill confirm". So while you can get them with the Blazer, it isn't guaranteed to kill at percents when this is relevant.

As can be seen in the video, though, this still works on some lightweights like Mewtwo when done near the ledge if they miss DI on the jab, as they don't have enough horizontal space to DI out to avoid the vertical KO: they end up losing the stock to a horizontal KO.

It has some relevance, but tbh it does rely on your opponent not knowing how to respond in order to work properly in many situations, so I just wanted to make sure people understood it's weaknesses as an option, which is why I linked the explanation video. It has some use, but it is one that shouldn't be used too often, or you could end up punished for it.
 

Gawain

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The point I was making earlier is that even if your opponent misses the DI on the jab (which tbh is a fairly easy mistake to do, since jab is pretty fast), they can react with correct DI on the Blazer when it hits and survive, which makes it less effective as a "kill confirm". So while you can get them with the Blazer, it isn't guaranteed to kill at percents when this is relevant.

As can be seen in the video, though, this still works on some lightweights like Mewtwo when done near the ledge if they miss DI on the jab, as they don't have enough horizontal space to DI out to avoid the vertical KO: they end up losing the stock to a horizontal KO.

It has some relevance, but tbh it does rely on your opponent not knowing how to respond in order to work properly in many situations, so I just wanted to make sure people understood it's weaknesses as an option, which is why I linked the explanation video. It has some use, but it is one that shouldn't be used too often, or you could end up punished for it.
Oh I see what you mean now. Yeah I'd definitely be wary of the issue. You can try to alleviate it by keeping blazer fresh when going for a KO to get the freshness bonus, or by taking advantage of rage and platforms.
 

Jiom

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How to beat Little Mac:

https://youtu.be/F8RsCI59dI0?t=3m3s

My other set from today that I could use some advice on

https://www.youtube.com/watch?v=KUbvp55Q4Ow
I think you played a bit too afraid of maybe needles? I noticed a lot of full hops and even some double jumps that you did to maybe try avoiding needles if he decided to use them. Maybe respect them less when they aren't fully charged or when you are at low percent where they don't do much knockback. A lot of times they charge needles they want fully charged, and when they charge they know they can force a reaction out of you, be it a defensive option like shield or a dash in.

Also gotta get those throw combos/tech chases on point. It's crucial to get follow ups out of them, especially on a character like sheik where there aren't many exchanges where you come out on top in the neutral. Be it committing less to a tech chase or just using safer options that let you keep control, until you get a feel for their tech patterns.

Seems he always DI away from your throws, be it D throw or F throw but I'm not sure of true follow ups against sheik with that DI but it's something to keep note of.
 

JCav

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Location
Michigan
I think you played a bit too afraid of maybe needles? I noticed a lot of full hops and even some double jumps that you did to maybe try avoiding needles if he decided to use them. Maybe respect them less when they aren't fully charged or when you are at low percent where they don't do much knockback. A lot of times they charge needles they want fully charged, and when they charge they know they can force a reaction out of you, be it a defensive option like shield or a dash in.

Also gotta get those throw combos/tech chases on point. It's crucial to get follow ups out of them, especially on a character like sheik where there aren't many exchanges where you come out on top in the neutral. Be it committing less to a tech chase or just using safer options that let you keep control, until you get a feel for their tech patterns.

Seems he always DI away from your throws, be it D throw or F throw but I'm not sure of true follow ups against sheik with that DI but it's something to keep note of.
Solid advice, I've had other top players tell me that I jump too much in general. Mainly using double jump without doing anything. If one of those f smashes would have connected game 1 maybe things would have been different.
 

Jiom

Smash Journeyman
Joined
Sep 18, 2008
Messages
474
Solid advice, I've had other top players tell me that I jump too much in general. Mainly using double jump without doing anything. If one of those f smashes would have connected game 1 maybe things would have been different.
If you want to look it over again, Places where you landed a grab in first game were at 3:30 3:42 3:55
A lot of times you had the right punishes ready but just weren't in the right placement to land the hit, was just off by a small margin.

Going for another grab out of the tech chase doesn't seem bad and it might set up the same situation again with another F throw. Or you could just wait out his tech option, to keep stage control if he's not in kill percents or not in right position for followup. (ex if he techs away and is at the ledge, keep center stage and just force him to work with what little space he controls)

4:10 you could have gotten maybe an up smash punish for kill instead of dash attack but he might have been able to shield in time.

About your jumps, it seems if when you and your opponent are in clear neutral,(both not in lag of anything)
you go for a jump approach and if things are a little to close for comfort, you burn your double jump. I kind of have the jumping habit myself too and it's hard to not jump, especially against projectile characters like sheik.
My best advice for this is maybe just incorporate some empty fast fall landings and mix it up with some nairs if you can space them outside of shieldgrab range.

Although needles are a big threat, they really aren't that punishing in terms of damage. If sheik wants to release needles with only 1-3 charge at a time I'd say let them, that's only like 4% damage you take in comparison of say Sheik grabbing you out of an attempt to shield her needles and getting quick 20% off of throw --> bouncing fish.
Games might take longer if you refuse to go into shield when you see her charging up needles but you get some valuable information from it. You get to know if Sheik wants to charge them to bait/force you into approaching or if the sheik wants to just throw them for the damage.
 

LiamOnScreen

Smash Cadet
Joined
Jun 30, 2016
Messages
36
Hey guys, I made a little Roy guide on my channel, let me know what you all think... I dont normally play Roy so dont kill me haha
 

Saltyman

I'm Already Dead Inside
Joined
Sep 18, 2015
Messages
109
Location
Vancouver, Canada
NNID
JustAnotherNoob

You pretty much have to play ultra aggressive with Smash 4 Roy to actually get results.
Otherwise you may as well play Lucina or Marth.. :p
 

EnGarde

Smash Ace
Joined
Oct 11, 2014
Messages
654
3DS FC
4914-3671-9440
Not sure if this is the official video (if not I'll edit this comment with the official link), but Ryo did a great job with Roy at Super Smash Con this weekend. Missed out on winning the set, but still very good play and a very good set.

 

Fledge

Smash Cadet
Joined
Apr 6, 2016
Messages
36
Location
The Kingdom City of Seyruun
Ryo is just so GOOD, that platform-cutting dair and those nair conversions, and it was great seeing Manny (another incredible Roy main) popping in excitedly giving him props for mad reppin, mercy that's what I'm talking about. And this was high-level tournament play against one of Japan's best and Ryo didn't just give him a run for his money with our boy, he literally stepped toe to toe and high-stakes PRESSURED him, Abadango looked at times equal parts exasperated, surprised and impressed, and if it weren't for that unfortunate SD I bet Ryo would have taken the set. Ryo should add wavebounce DED1 to his repertoire, it's a great stage return mixup when you're launched way upwards at high percents and have difficulty returning to stage because of a patient opponent with good aerials targeting your landing, and unlike B-reversing Flare Blade a wavebounce DED1 doesn't leave you as exposed, it's more low key so it's harder to read, it's also faster and consequently gives more followup options, especially if you don't want to expose your back when you're trying to momentum shift mid-air and want to keep Roy facing the opponent. That said, absolutely incredible and inspiring play from two amazing players!
 

WheatleyLaboratories

Smash Rookie
Joined
Nov 17, 2015
Messages
7
Location
Memphis, TN
Hi guys, so in izaw's video he mentioned using an advanced technique that helps you fast fall and single hit nair simultaneously. He only demonstrated with the gc controller, but I use a wii u pro controller and havent gotten it to work?
 

EnGarde

Smash Ace
Joined
Oct 11, 2014
Messages
654
3DS FC
4914-3671-9440
Hi guys, so in izaw's video he mentioned using an advanced technique that helps you fast fall and single hit nair simultaneously. He only demonstrated with the gc controller, but I use a wii u pro controller and havent gotten it to work?
You need to use c-stick set to attack in order to get it to work. Then, you have to tilt the c-stick diagonally to get nair (jab on the ground). It's easier with the gamecube controller, since it has an octogonal gate, or corners that the c-stick will move into more easily.
 

DaBush

Smash Rookie
Joined
Jun 26, 2017
Messages
3
Here is a little montage I made for Roy. If you have any suggestions, please let me know! Also, if you like the montage and want to see others, you should check out my channel (and maybe subscribe?).
https://youtu.be/jiYt29EYhNA
 
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