schmooblidon
Smash Journeyman
- Joined
- Feb 18, 2014
- Messages
- 496
Found a pretty darn good Aerial Interrupt for Diddy.
http://gfycat.com/SoreCalmAfricanjacana
0 - CliffWait 0
1 - Drop
2 - DoubleJumps towards stage
11 - Nair
12 - Land (autocancel)
16 - Can now move/attack
30 - Tangible
Maximum 14 intangible actionable frames
In comparison a perfect ledgedash grants 8 intangible actionable frames
There are many setups that work, here are the useful ones
DoubleJump on Frame # | Nair on Frame # | Act on Frame # | Maximum Intangible Actionable Frames
2 | 11 | 16 | 14 (gif)
FastFall
3 | 14 | 19 | 11
4 | 19 | 24 | 6
No FastFall
3 | 12 | 17 | 13
4 | 13 | 18 | 12
4 | 14 | 19 | 11
5 | 14 | 19 | 11
5 | 15 | 20 | 10
6 | 16 | 21 | 9
6 | 17 | 22 | 8
7 | 17 | 22 | 8
7 | 18 | 23 | 7
8 | 19 | 24 | 6
8 | 20 | 25 | 5
You can also use this tech to get onto platforms.
Smashville platform
1 - Jump
hold
5 - Jump (fullhop)
16 - Nair
17 - Land (autocancel)
21 - Can now move/attack
27 - (Waveland - Can now move/attack)
Timings vary on different platform heights, and some must use a DoubleJump (like battlefield) due to a Fullhop's vertical speed.
0 - CliffWait 0
1 - Drop
2 - DoubleJumps towards stage
11 - Nair
12 - Land (autocancel)
16 - Can now move/attack
30 - Tangible
Maximum 14 intangible actionable frames
In comparison a perfect ledgedash grants 8 intangible actionable frames
There are many setups that work, here are the useful ones
DoubleJump on Frame # | Nair on Frame # | Act on Frame # | Maximum Intangible Actionable Frames
2 | 11 | 16 | 14 (gif)
FastFall
3 | 14 | 19 | 11
4 | 19 | 24 | 6
No FastFall
3 | 12 | 17 | 13
4 | 13 | 18 | 12
4 | 14 | 19 | 11
5 | 14 | 19 | 11
5 | 15 | 20 | 10
6 | 16 | 21 | 9
6 | 17 | 22 | 8
7 | 17 | 22 | 8
7 | 18 | 23 | 7
8 | 19 | 24 | 6
8 | 20 | 25 | 5
You can also use this tech to get onto platforms.
Smashville platform
1 - Jump
hold
5 - Jump (fullhop)
16 - Nair
17 - Land (autocancel)
21 - Can now move/attack
27 - (Waveland - Can now move/attack)
Timings vary on different platform heights, and some must use a DoubleJump (like battlefield) due to a Fullhop's vertical speed.