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Ledge Teching- How does it work?

MrWeavile

Smash Apprentice
Joined
Apr 13, 2013
Messages
82
Location
London, United Kingdom
I'm currently exploring the possibilities of DI, like how it works, how I can implement it, how it can help etc. One thing that's interested me is ledge teching. An example being if Marth up-b's to a ledge to recover, gets hit and holds L, he techs off the ledge, stopping all momentum and allows for further recovery. How exactly does this work, and does DI have something to do with it? Also, what type of moves allows for ledge teching, and is there any sort of specific spacing needed for it to occur?
All help appreciated.
 

Kadano

Magical Express
Joined
Feb 26, 2009
Messages
2,160
Location
Vienna, Austria
Whenever your Environment Collision Box (ECB) collides with a wall while you are in hitlag or hitstun with a sufficient amount of knockback¹ and your teching (Passive ) flag is active, you will walltech². If you hold up during the first 10 frames or so of your PassiveWall animation, you will transition into PassiveWallJump, coll. “walljumptech“.³

It is possible to SDI into a wall and enter the teching animation, unlike with floors where this kind of SDI is not possible (“forbidden smash DI”).

The closer to the wall you are, the less SDI inputs you will need to collide with the wall. If the post-DI knockback angle of the hitbox that hit you moves you towards the wall (again, ¹ applies), teching is possible as well. Samus’ and Peach’s dsmashes are good examples.

¹80 knockback, about as much as Fox’s shine has on PAL Marth, which causes him to fall down – unless NTSC Marth, whose knockback is just below 80.
²There is no difference between a ledge tech and a wall tech. People call it ledge tech when it occurs on the part of the wall below the ledge, but it really is no different from a wall tech whatsoever.
³Possible with every character, regardless of whether he is able to walljump. See the second paragraph of this thread for an example of a useful application with Marth: http://smashboards.com/threads/kadano’s-perfect-marth-class—advanced-frame-data-application.337035/
 
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