Can you SDI in the teching animation while in hitlag?
No. While you are still in hitlag, you are not in a “getting hit” animation any longer. Just like an attacker who is in hitlag when his hit connects, you cannot SDI when you are in a non-hitstun animation.
I knew you could wall-tech during hitlag, but I didn't know you could SDI after teching, before hitlag ends.
What I meant though was that you can't input the tech during hitlag. Are you saying I can press L during hitlag and still have the input result in a tech?
I didn’t mean to say that you didn’t know that, reading your post to me just seemed to say that wall-teching during hitlag was impossible and I wanted to make this clear so that nobody gets misinformed (in this case, not by misinformation, but by misunderstanding).
Anyway, wall-teching with SDI is pretty weird. There are all sorts of input combinations that work, and some that don’t work.
To answer your question, yes, that is possible. It only works when your tech input (L/R) is entered on a frame where you also collide with a wall. If you recover in a wall-hug fashion, this is always true for the first two frames of your hitlag. Thus, you can press L or R after frame 1 (and before frame 2) of your hitlag and you will transition to walltech (
PassiveWall ) or walljumptech (
PassiveWallJump ) (to me, the internal terminology makes much more sense than those we use informally, so I often include these terms, hoping that their usage might become a thing sometime). You don’t even need to SDI in in this case. SDI up/down/away can remove the tech option, though.
While we are at it, I also found out just now that ensuring to get
PassiveWallJump and not
PassiveWall is much easier than I thought until now. You have an input window of 20 frames before the tech to input your
Jump trigger, but this can only be done with X or Y, not with control stick up. It’s pretty much a copy of the tech timer. So if you already know that you want
PassiveWallJump, just press X/Y and L/R at the same time before you get hit. This way, you can focus on SDI into the wall and immediately doing the bair (or side-B with the spacies) without needing to react to your animation to confirm you don’t fall down in
PassiveWall and bair to your death.