Putting your opponent on a tech situation may be one of the most advantageous points in a match for delivering optimal punishes in Smash Wii U, but normal human visual reaction time usually isn't enough to react to a get up option. This is where Calvin "GimR" Lofton, head of popular streaming studio VGBootCamp, has you covered.
The MD/VA-based content creator recently released a video through his YouTube channel describing a new tech chasing option: Audible tech chase queues. Considering audible reaction time is 33% faster than visual reaction time, this is a marginally more viable option. Throughout the video, he also proves his hypothesis with a couple of experiments.
But, let's leave the full explanation to GimR:
For more content like the one featured above, one can subscribe to GimR's YouTube channel and follow him on Twitter @VGBC_GimR.
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