Nair!
appreciate it. now let's move on before this subject takes too many posts.
I think for the next week or so i want to discuss Sonic's Nair again. It is still a move that doesn't get used. I feel like I understand the purpose of it more than before, and feel free to debate. In addition, if you have vids where you have used nair effectively, please show and post here, and if you can ecplain whether it was spontaneous, or if you did have a good reason, what it was.
IMO, nair becomes a decent tool in two situations:
1: against the airdodge
2: additional pressure option up close
1: Sonics at this point, i assume understand the concept of baiting and punishing, especailly when we are hunting fotr Airdodges to pounce on. Nair has a very long hitbox and quick startup. this means you can attack with Nair after, lets say, an early percentage upthrow, and even if the person AD's, the attack is long enought to hit them with the weak end of the nair as you fast fall it, and youll be close to the ground. add the hitstun of that sweet spot with the low lag of the nair, and you can follow up with jabs, or even another throw.
2: Once sonic gets in, nair can be used to pressure the opponents shield while moving behind them. for example, lets say you rush in to punish a laggy attack. you screech stop in thier face, then start a jab/dtilt or something. but what if they block it in time? But instead of continuing the combo and get shield grabbed, sonic mindgames the opponent with an empty jump behind, then delays his nair. by the time he gets on the other side and nair hits the shield, Sonic could start to jab again, sidestep a potential counter, or grab.
There are a few matches on youtube recently where I tested this against opponents i play with. hopefully gimr has made them public. and i have a few against a Ganon I play freindlies with, when I started using it more.
I feel that when I used it correctly like this, If gives Sonic more of a "flow" to his offence, and has suprised the opponent by the sheer speed of its activation. my thoughts are, that even if a move is longer in range, if i am already inside pressuring them , then this move can be used, and now i have a possible setup for something if they spotdodge hoping to get away from sonic's usual option (grab). The sourhit I belive can link into a grab, jab or tilt (dont quote me on this but so far it has happened often; I even did this against gimr. Lastly I find that this is best against characters with poor aerial acceration, like Snake, so IMO his airdodges from moves like upthrow are almost useless.
Espy, please work on what we talked about over the phone and see how effective it is, so you can tell us about it. Now the floor is open to discussion. And please, be nice.