Chis
Finally a legend
I've heard of No.1 but I'll try the other three later. Good to see this up and running again.
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Especially since we also have 3 different ways to setup a jablock...lolOnly cause it's all I can do at this point lol. ROBs are gonna hate us too. =P
Ohhhh cool.2. tilting th econtrol stick during side B not only affects your hop, but also effects the way you drop off an edge/platform. in particular note is if hold back during the hop until right before you touch ground. when you SDR off a platform, you will drop completely vertical, with no horizontal momentum, at least until to tilt the control stick again. i havent fully thought of possibiliites yet, so discuss.
lol weird. it also reverses your SDR if you're in SDR during the switch, or something like that, if I remember correctly.3. a wierd glitch in Frigate involving the spin dash. For some reason, if the stage transitions during the turnaround animation of spin dash, if sonic is caught in mid air after the flip, the SDR becomes an stationary ASC that hovers in place until the spin eventually wears off.
i pulled it off once today, so test it and discuss. i don't know any additional properties that occur during this glitch.
Also sometimes works on Brinstar blocks, but it's less consistent, unless you're at the bottom row already x.x;4. Upsmash/Downsmash cancel: on Green Greens, you can cancel these moves when sonic is on non explosive desructable item. that's right, you guessed it. stand on a yellow block, and dsmash. the block is destroyed, and with no ground, sonic goes into falling stance, and the smash is cancelled completely. what nice about this is that due to the movement of Dsmash on the first hit, you get tossed forward, and you can use that movement to your advantage to do an attack, grab, aerial, or whatever, as you quickly reach the ground.
http://www.youtube.com/watch?v=Pk5Cion1bA8what you talkin about cam?
I doubt styles are being evaluated at the moment. I asked for mine to be looked at, maybe another time?Welcome back Kojin. I hoped to meet you at Chu datz dojo, though. oh, and thanks for the Sonic Rush Adventure song in the chat.
Good stuff on finding out some useful things. #2 and 3 confuses me thoughCan someone give me a more through explanation?
oh and one last thing, are we still evaluating styles?
Well, i experimented. (woot! my first time explaining! hope this is right...)hello? anyone got anything about the points i have discussed? anyone got anything to add? we need input guys.
@SM5: for number2, all oyu have to do is, during the hop of side B, hold the control stick back until you reach the floor, but not so that you will turnaround. in other words, until a moment before you tocuh gorund into SDR. let the spin go off a platform, and the spin dash will simply roll off the platform/edge and drop as a vertical ASC.
what i thought of was this, if someone likes to plank the edge, you can use this to roll off the edge, then attack them out of ASC, but i havent tested this enough yet.
for 3: all oyu need to is be in the turn around animation when the stage flips in frigate. that's all. something wierd should happen...
Alright. SonicMaster. Let me cut you off there.Well, i experimented. (woot! my first time explaining! hope this is right...)
^ ThisAlright. SonicMaster. Let me cut you off there.
I don't want to say anything. It just makes me lol.
Well Terios, I just wanted to make sure that my info was accurate...I didnt want to put up things that are wrong. How does this sound to you guys anyway? Unless i am doing it wrong, #2 sounds pretty hard. And #3 is just plain lulzy.Alright. SonicMaster. Let me cut you off there.
I don't want to say anything. It just makes me lol.
It wasn't at your nervousness. Take this out of context.Well Terios, I just wanted to make sure that my info was accurate...I didnt want to put up things that are wrong. How does this sound to you guys anyway? Unless i am doing it wrong, #2 sounds pretty hard. And #3 is just plain lulzy.
Why is it that you guys lol at my nervousness?![]()
Just discovered a new AT: John-dashing. Works like wave-dashing except it is a continuous stream of Johns that propel you across the stage.
John-dashing into losing to a Sonic is a true combo.
![]()
Sonic is Mid-Tier!![]()
Sonic just gave the middle finger.
sexy steak up 9 spots.
sonic mains really got their **** toghether
I am now going back to sonic
woooo
Malcolm plays wario...wario up 5.
Malcolm plays sonic...sonic up 8.
Im golden.
It's basically free money to anybody who could win those low-tier tourneys, since Sonic seems/seemed to be the best choice.Why are people making such a fuss about low tier tourneys?
1. None of you play in low tier tourneys
2. None of you win low tier tourneys
3. Nobodys demanding that you enter a low tier tourney at every (or any) tournament you go to.
4. Nobody cares about low tier tourneys to begin with.
5. Winning a low tier tourney means nothing. Its not supposed to be srs biznis. Its supposed to be a meaningless tourney where everyone is allowed to have fun and doesnt have to worry about being gayed by a broken character