Im back, and i got some very nice things to discuss.
Some more tidbits to share wit you guys. I've been working on sonic when i could and thought of some interesting things. then, some things happend randomly, and i wanted to see if you can replicate them.
1. Remember that DDD ledge "spike" on the right side of BF? You can also do this during the third part of Castle Siege, on the right side of the tilting boulder. its a bit different though, flies down in an wierd angle.
2. tilting th econtrol stick during side B not only affects your hop, but also effects the way you drop off an edge/platform. in particular note is if hold back during the hop until right before you touch ground. when you SDR off a platform, you will drop completely vertical, with no horizontal momentum, at least until to tilt the control stick again. i havent fully thought of possibiliites yet, so discuss.
3. a wierd glitch in Frigate involving the spin dash. For some reason, if the stage transitions during the turnaround animation of spin dash, if sonic is caught in mid air after the flip, the SDR becomes an stationary ASC that hovers in place until the spin eventually wears off.
i pulled it off once today, so test it and discuss. i don't know any additional properties that occur during this glitch.
4. Upsmash/Downsmash cancel: on Green Greens, you can cancel these moves when sonic is on non explosive desructable item. that's right, you guessed it. stand on a yellow block, and dsmash. the block is destroyed, and with no ground, sonic goes into falling stance, and the smash is cancelled completely. what nice about this is that due to the movement of Dsmash on the first hit, you get tossed forward, and you can use that movement to your advantage to do an attack, grab, aerial, or whatever, as you quickly reach the ground.
Discuss. this is a lot of info, and i'd appreciate it if you test these out as well.