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KO percentages for Marth and Lucina

FamilyTeam

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So, to finally put an end to the question: Precisely how earlier can Marth kill when compared to Lucina, and vice versa, I decided to finally test the KO% on most of their moves, against 3 characters of extreme weights: Jigglypuff, Mario and Bowser.
If anyone wants to add something to this, feel free to tell me, and I'll edit the post.

Technical information:
This was all tested on version 1.1.4 (All but their aerials were tested on the 3DS version, but this still easily applies to any of the two versions.)
This was all done in training mode, so rage and staleness are non-applicable.
The stage used for testing was Final Destination, at the centre of the stage (achieved by KOing the dummy so they respawn exactly at the centre) unless stated otherwise.

Many thanks for Bowserboy3 Bowserboy3 and @Smudges for helping me make this.

Weight of the dummies:
:4jigglypuff:: 68 units (Justification: Lightest)
:4mario:: 98 units (Justification: Most popular Midweight)
:4bowser:: 128 units (Justification: Heaviest)

MOVES NOT COVERED HERE:

Wake-up Attacks/Floor Get-up Attack (Too hard to test)
Down Special (It's a counter)
Side Special (Too many different combinations that kill at different percentages)
Down Air (Spike is too unreliably to try to get with any consistency, sourspot doesn't kill at useful percentages anyway)

Let's get to it.

JAB RELATED


Jab (first hit):
:4marth:
vs. :4jigglypuff:: 719% (tippered) Never (non-tippered)
vs. :4mario:: 890% (tippered) Never (non-tippered)
vs. :4bowser:: 986% (tippered) Never (non-tippered)

:4lucina:
vs. :4jigglypuff:: 966%
vs. :4mario:: Never
vs. :4bowser:: Never

TILTS

Forward/Side Tilt:
:4marth:
vs. :4jigglypuff:: 127% (tippered) 248% (non-tippered)
vs. :4mario:: 147% (tippered) 288% (non-tippered)
vs. :4bowser:: 169% (tippered) 329% (non-tippered)

:4lucina:
vs. :4jigglypuff:: 170%
vs. :4mario:: 200%
vs. :4bowser:: 229%


Up Tilt:
:4marth:
vs. :4jigglypuff:: 107% (tippered) 153% (non-tippered)
vs. :4mario:: 135% (tippered) 192% (non-tippered)
vs. :4bowser:: 147% (tippered) 210% (non-tippered)

:4lucina:
vs. :4jigglypuff:: 125%
vs. :4mario:: 158%
vs. :4bowser:: 174%


Down Tilt:
:4marth:
vs. :4jigglypuff:: 334% (tippered) 483% (non-tippered)
vs. :4mario:: 390% (tippered) 566% (non-tippered)
vs. :4bowser:: 449% (tippered) 649% (non-tippered)

:4lucina:
vs. :4jigglypuff:: 398%
vs. :4mario:: 466%
vs. :4bowser:: 535%

SMASHES

Forward/Side Smash:
:4marth:
vs. :4jigglypuff:
  • Uncharged: 63% (tippered) 119% (non-tippered)
  • Fully Charged: 37% (tippered) 85% (non-tippered)
vs.:4mario:
  • Uncharged: 77% (tippered) 141% (non-tippered)
  • Fully Charged: 46% (tippered) 100% (non-tippered)
vs. :4bowser:
  • Uncharged: 90% (tippered) 164% (non-tippered)
  • Fully Charged: 56% (tippered) 116% (non-tippered)

:4lucina:
vs. :4jigglypuff:
  • Uncharged: 96%
  • Fully Charged: 63%
vs.:4mario:
  • Uncharged: 112%
  • Fully Charged: 75%
vs. :4bowser:
  • Uncharged: 130%
  • Fully Charged: 88%

Up Smash: (Note: Tipper is N/A against enemies on the floor)
:4marth:
vs. :4jigglypuff:
  • Uncharged: 58% (tippered), 93% (non-tippered)
  • Fully Charged: 30% (tippered, 59% (non-tippered)
vs.:4mario:
  • Uncharged: 76% (tippered), 123% (non-tippered)
  • Fully Charged: 45% (tippered), 78% (non-tippered)
vs. :4bowser:
  • Uncharged: 86% (tippered), 134% (non-tippered)
  • Fully Charged: 52% (tippered), 91% (non-tippered)

:4lucina:
vs. :4jigglypuff:
  • Uncharged: 85%
  • Fully Charged: 52%
vs.:4mario:
  • Uncharged: 109%
  • Fully Charged: 72%
vs. :4bowser:
  • Uncharged: 125%
  • Fully Charged: 80%

Down Smash:
:4marth:
vs. :4jigglypuff:
  • Uncharged: 134% (front, no tip), 105% (back, no tip), 122% (front, tippered), 95% (back, tippered)
  • Fully Charged: 98% (front, no tip), 71% (back, no tip), 86% (front, tippered) 51% (back, tippered)
vs.:4mario:
  • Uncharged: 169% (front, no tip), 131% (back, no tip), 144% (front, tippered), 98% (back, tippered)
  • Fully Charged: 125% (front, no tip), 92% (back, no tip), 102% (front, tippered) 63% (back, tippered)
vs. :4bowser:
  • Uncharged: 187% (front, no tip), 145% (back, no tip), 165% (front, tippered), 112% (back, tippered)
  • Fully Charged: 139% (front, no tip), 118% (back, no tip), 86% (front, tippered) 74% (back, tippered)

:4lucina:
vs. :4jigglypuff:
  • Uncharged: 126% (front), 95% (back), 144% (horizontal version, front), 96% (horizontal version, back)
  • Fully Charged: 90% (front), 63% (back), 104% (horizontal version, front), 64% (horizontal version, back)
vs.:4mario:
  • Uncharged: 160% (front), 121% (back), 166% (horizontal version, front), 113% (horizontal version, back)
  • Fully Charged: 115% (front), 82% (back), 122% (horizontal version, front), 76% (horizontal version, back)
vs. :4bowser:
  • Uncharged: 177% (front), 135% (back), 191% (horizontal version, front), 129% (horizontal version, back)
  • Fully Charged: 128% (front), 93% (back), 140% (horizontal version, front), 89% (horizontal version, back)


SPECIALS

Neutral Special:
:4marth:
vs. :4jigglypuff:
  • Uncharged: 132% (tippered) 205% (non-tippered)
  • Fully Charged: 36% (tippered) 68% (non-tippered)
vs.:4mario:
  • Uncharged: 153% (tippered) 241% (non-tippered)
  • Fully Charged: 45% (tippered) 82% (non-tippered)
vs. :4bowser:
  • Uncharged: 176% (tippered) 275% (non-tippered)
  • Fully Charged: 54% (tippered) 96% (non-tippered)

:4lucina:
vs. :4jigglypuff:
  • Uncharged: 167%
  • Fully Charged: 51%
vs.:4mario:
  • Uncharged: 193%
  • Fully Charged: 62%
vs. :4bowser:
  • Uncharged: 220%
  • Fully Charged: 74%

Up Special: (Note: They're equal)

:4marth:/:4lucina:
vs. :4jigglypuff:: 144%
vs. :4mario:: 167%
vs. :4bowser:: 191%


AERIALS

Neutral Air (Second hit):
:4marth:
vs. :4jigglypuff:: 116% (tippered) 189% (non-tippered)
vs. :4mario:: 136% (tippered) 220% (non-tippered)
vs. :4bowser:: 155% (tippered) 251% (non-tippered)

:4lucina:
vs. :4jigglypuff:: 154%
vs. :4mario:: 178%
vs. :4bowser:: 204%

Forward Air:
:4marth:
vs. :4jigglypuff:: 130% (tippered) 209% (non-tippered)
vs. :4mario:: 152% (tippered) 243% (non-tippered)
vs. :4bowser:: 174% (tippered) 277% (non-tippered)

:4lucina:
vs. :4jigglypuff:: 162%
vs. :4mario:: 188%
vs. :4bowser:: 215%

Back Air:
:4marth:
vs. :4jigglypuff:: 112% (tippered) 176% (non-tippered)
vs. :4mario:: 132% (tippered) 204% (non-tippered)
vs. :4bowser:: 152% (tippered) 234% (non-tippered)

:4lucina:
vs. :4jigglypuff:: 134%
vs. :4mario:: 156%
vs. :4bowser:: 179%


Up Air:
:4marth:
vs. :4jigglypuff:: 108% (tippered) 159% (non-tippered)
vs. :4mario:: 136% (tippered) 198% (non-tippered)
vs. :4bowser:: 152% (tippered) 221% (non-tippered)

:4lucina:
vs. :4jigglypuff:: 132%
vs. :4mario:: 166%
vs. :4bowser:: 184%


THROWS
(Note: All of their throws are the same)

Forward Throw (Note: Tested at the edge of the stage)
vs. :4jigglypuff:: 303%
vs. :4mario:: 342%
vs. :4bowser:: 387%

Back Throw (Note: Tested at the edge of the stage)
vs. :4jigglypuff:: 260%
vs. :4mario:: 299%
vs. :4bowser:: 343%

Up Throw
vs. :4jigglypuff:: 145%
vs. :4mario:: 180%
vs. :4bowser:: 197%

Down Throw
vs. :4jigglypuff:: 285%
vs. :4mario:: 363%
vs. :4bowser:: 395%


MISCELLANEOUS

Dash Attack:
:4marth:
vs. :4jigglypuff:: 184% (tippered) 237% (non-tippered)
vs. :4mario:: 214% (tippered) 330% (non-tippered)
vs. :4bowser:: 243% (tippered) 293% (non-tippered)

:4lucina:
vs. :4jigglypuff:: 262%
vs. :4mario:: 304%
vs. :4bowser:: 347%

Ledge Get-Up Attack:
vs. :4jigglypuff:: 933%
vs. :4mario:: Never
vs. :4bowser:: Never
 
Last edited:

Wrigglenightbugs

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I think it should be noted that you used the 3ds version, the sides are a little smaller there as far as I know.
Great work nonetheless, it will surely be very helpful, thanks m80 :^)
 

FamilyTeam

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I think it should be noted that you used the 3ds version, the sides are a little smaller there as far as I know.
Great work nonetheless, it will surely be very helpful, thanks m80 :^)
Yeah, I did. But this is still for the sake of comparison more than anything, and some of these came from the Wii U version (All of their aerials came from there)
 

Lavani

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Messages
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I think it should be noted that you used the 3ds version, the sides are a little smaller there as far as I know.
All blast zones are larger for most 3DS stages, actually.

DLC stages+their omega forms have Wii U sized blast zones however, and Yoshi's Island is close to the size of Wii U FD (actually slightly smaller, and has uneven terrain)
 

DarkK

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Jul 30, 2015
Messages
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Thanks for the data, it saddens me that most of these percent kills are terrible, going over 100% most of the time.

All blast zones are larger for most 3DS stages, actually.

DLC stages+their omega forms have Wii U sized blast zones however, and Yoshi's Island is close to the size of Wii U FD (actually slightly smaller, and has uneven terrain)
May I ask what your signature is about?
 
Last edited:

Jaypen7

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it could just be me, but Lucina's side smash can kill at like 80 can't it. But thanks for the info and for the hard work OP
 

Bowserboy3

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it could just be me, but Lucina's side smash can kill at like 80 can't it. But thanks for the info and for the hard work OP
Remember, this was in training mode, with no rage etc. And the tests were all done from the center of FD, a rather large stage. It may kill at 80 near the edge for example, but not at the middle of the stage.
 

Jaypen7

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Remember, this was in training mode, with no rage etc. And the tests were all done from the center of FD, a rather large stage. It may kill at 80 near the edge for example, but not at the middle of the stage.
Ahh, I shoulda kept that in mind. My bad
 
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