Kirk
Smash Champion
First of all, thanks for the comments from everybody :DFew extra Qs for ya Kirk
- Do you think we've seen the limit of Eruptions potential? I don't see it much from you in videos. If one anticipates interruption, why isn't air eruption an effective move? Sure you will take damage, but if timed so they attack the SA frames wont they probably die at 80% or higher? Same with ground usage, why the lack of eruption use?
- IMO down smash is his best smash attack overall. Do you think it lacks KO power? I don't see you use it much. It's definitely one of his faster moves.
Thanks again.
Your questions:
1. In my latest matches, they have been against an Ike mostly. Eruption edgeguard against an Ike using Aether to recover doesn't work out too well. As for using it on the ground...I suppose it can be used for some tech chasing or while your opponent uses a getup attack. I refrain from it simply because of the lag. If you;re opponent is good, they can notice and punish you big time for it.
As for in the air, I use eruption more often. When you get the timing down, its great for saving yourself. But the main point is, if you overuse it, your opponent catches on, then he just sits and waits to punish you when you finally have to relese it.
2. Down smash is fast yes. I don't use it because, well, there are other things I could do
It has less range and power than other attacks, and it has a decent amount of lag after wards. I usually opt for a tilt or a grab if they get behind me or somethin like that.
It's just my preference...maybe one day i'll get around to incorporating it into my game. I myself finally found a good use of the ftilt, thanks to some help from other Ike users. Learn something new everyday, eh?
Hope that helps.