Shenanigan
Smash Apprentice
Edit:
After more testing, I've found a bunch of additional data regarding how what percent your opponent is at affects the frame window to jump out. This can be viewed here:
https://docs.google.com/spreadsheet...MWWi3ncYgwJf4q0OfqHj1wG3E/edit#gid=1997227629
Currently working on testing frame advantage and possible followups on characters who have the option to jump out.
~~~~~
So for those of you who don't know, it is possible to jump out of Kirby's down throw before hitting the ground. Even those who do know that will probably be surprised by just how many characters can do this. The best way to do this is to DI up and in towards Kirby as he throws you (for some characters this isn't necessary, for some it is). I've done some testing for each character to determine the number of frames they have to jump out. All throws were tested at 0% with unstaled down throw. I'm not perfect so if you see any incorrect information please let me know and I'll fix it.
1 Frame
2 Frames
3 Frames
4 Frames
5 Frames
6 Frames
7 Frames
8 Frames
* Mewtwo and Peach can simply hold jump to automatically float/hover out
** If Ness and Zelda jump on the last possible frame before landing, they will instantly land. I think it's a no impact landing because they can instantly act but I'm not sure, someone please correct me on this
After more testing, I've found a bunch of additional data regarding how what percent your opponent is at affects the frame window to jump out. This can be viewed here:
https://docs.google.com/spreadsheet...MWWi3ncYgwJf4q0OfqHj1wG3E/edit#gid=1997227629
Currently working on testing frame advantage and possible followups on characters who have the option to jump out.
~~~~~
So for those of you who don't know, it is possible to jump out of Kirby's down throw before hitting the ground. Even those who do know that will probably be surprised by just how many characters can do this. The best way to do this is to DI up and in towards Kirby as he throws you (for some characters this isn't necessary, for some it is). I've done some testing for each character to determine the number of frames they have to jump out. All throws were tested at 0% with unstaled down throw. I'm not perfect so if you see any incorrect information please let me know and I'll fix it.
1 Frame
- Dedede
- Donkey Kong
- Diddy
- Link
- Sheik
- Ice Climbers
- Pikachu
- Roy
- Snake
- Sonic
2 Frames
- Mario
- Yoshi
- Kirby
- R.O.B.
3 Frames
- Mewtwo*
- Pit
- Ness**
- Ike
4 Frames
- Ivysaur
- Marth
- Olimar
5 Frames
- Peach*
6 Frames
- Luigi
7 Frames
- Zelda**
- Jigglypuff
8 Frames
- Samus
- Wario
- Bowser
- Falcon
- Ganondorf
- Toon Link
- Falco
- Fox
- Wolf
- Lucario
- Squirtle
- Charizard
- Zero Suit Samus
- Lucas
- Game & Watch
- Metaknight
* Mewtwo and Peach can simply hold jump to automatically float/hover out
** If Ness and Zelda jump on the last possible frame before landing, they will instantly land. I think it's a no impact landing because they can instantly act but I'm not sure, someone please correct me on this
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