AMKalmar
Smash Ace
What I want to accomplish:
- Kirby enters the match wearing his Peach hat. The hat doesn't disappear when he taunts, takes large amounts of damage, or dies. I don't know how to do this.
- Replace his neutral special with his needles (Sheik) using BrawlBox then modify it so he throws a single needle at a time. Overall it would behave similar to Falco's lasers. I would also like to make the needles significantly more visible - any ideas as to how (without affecting Sheik's needles)?
- Replace his up special with his mach tornado animation (MK) using BrawlBox then modify it to behave more like Donkey Kong or Bowser's up special.
- Replace his grounded side special with his falcon punch animation (CF) using BrawlBox. It behaves the same as his regular grounded side special.
- Replace his air side special with a combination of his air falcon punch animation and his air warlock punch animation (Ganon) in rapid succession. It behaves the same as his normal air side special. This one I need help with: I could replace his air side special with the air falcon punch using BrawlBox, but how do I get the air warlock punch animation in there as well?
- Replace his down special with his giant punch animation (DK) using BrawlBox. I think I'll need help with this one. It want it to behave similar to a Counter and a regular attack. The first few frames he would have super armor like Yoshi's double jump, Ike's eruption, DK's full giant punch, or Ganon's flame choke. He can still receive damage during this stage but is immune to hit stun and knock back. If he is not struck during this stage, the punch deals decent damage but has low killing potential. If he is struck, the damage dealt doubles and the knock back increases. I'll have more specific questions on this when I actually get to it.
- Kirby enters the match wearing his Peach hat. The hat doesn't disappear when he taunts, takes large amounts of damage, or dies. I don't know how to do this.
- Replace his neutral special with his needles (Sheik) using BrawlBox then modify it so he throws a single needle at a time. Overall it would behave similar to Falco's lasers. I would also like to make the needles significantly more visible - any ideas as to how (without affecting Sheik's needles)?
- Replace his up special with his mach tornado animation (MK) using BrawlBox then modify it to behave more like Donkey Kong or Bowser's up special.
- Replace his grounded side special with his falcon punch animation (CF) using BrawlBox. It behaves the same as his regular grounded side special.
- Replace his air side special with a combination of his air falcon punch animation and his air warlock punch animation (Ganon) in rapid succession. It behaves the same as his normal air side special. This one I need help with: I could replace his air side special with the air falcon punch using BrawlBox, but how do I get the air warlock punch animation in there as well?
- Replace his down special with his giant punch animation (DK) using BrawlBox. I think I'll need help with this one. It want it to behave similar to a Counter and a regular attack. The first few frames he would have super armor like Yoshi's double jump, Ike's eruption, DK's full giant punch, or Ganon's flame choke. He can still receive damage during this stage but is immune to hit stun and knock back. If he is not struck during this stage, the punch deals decent damage but has low killing potential. If he is struck, the damage dealt doubles and the knock back increases. I'll have more specific questions on this when I actually get to it.