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Kirby Changes Patch 1.1.4

KingDaiGurren

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upload_2016-2-4_0-47-11.png


Essentially the only thing that mattered in the post.

Didn't see a thread for this yet.

Anyone have any luck?
 

KirbyFan20

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He seems to have faster air speed, but, I don't know. Might just be me.
 

Dessa

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He seems to have faster air speed, but, I don't know. Might just be me.
That blue is not easy to read on this black background.

From the path notes thread:
Possible Parameter Changes (Action End Frames, Intangibility Durations, Mobility Changes, Base Stats, etc)
Cloud, Diddy Kong, Falco, Fox, Kirby, Bowser Jr, Zard, Lucina, Marth, ROB, Rosalina, Toon Link, Wii Fit, Yoshi
So it's possible his movement was buffed. Nothing jumped out at me while I was messing around with him earlier tonight, but it'd been a while since I played before that.
 
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DeployableMuffin

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does his bair have more landing lag? feels a bit slower, but that might just be me

edit: its the same
 
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Donkey_Inferno

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I Secondary Kirby in Sm4sh so I play him A LOT. After messing around with Bayonetta and Corrin tonight I wanted to test out Kirby's Copy Abilities for those 2. So I went to the training mode and I noticed a significant speed upgrade like immediately... Idk if I'm being crazy but not just air stuff. But his running as well. Hopefully the official patch notes will come out soon to say if I'm being crazy or not.
 

Nickname87

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*cough* side b got buffed *cough* it is much faster...... maybe, i dont really know
 
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[n]ICE

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Can someone tell me if his nair actually act quicker ? Might be placebo
 

kyizman

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Has neutral air always canceled like hup cancel or am i just being dumb ?
 

nikoryan

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I feel like his ground speed got faster and the last two hits of fair got faster too making it easier for them to connect but i'm not sure. Dair also feels a lot different to me. I also feel like his pummel got slower.
 

KingDaiGurren

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Has neutral air always canceled like hup cancel or am i just being dumb ?
Always canceled like that.

I feel like his ground speed got faster and the last two hits of fair got faster too making it easier for them to connect but i'm not sure. Dair also feels a lot different to me. I also feel like his pummel got slower.
Ground speed was buffed in the last patch, I think fair was buffed last patch too but not 100% positive on the second one.
 
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Vinylic.

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copypasta

Kirby has been reported as changed, but nothing that is significant. More details were added into this character because of the 2 extra hats he now has (Corrin/Kamui and Bayonetta). The only thing we have right now is that we can shield out of needles faster than sheik can again. It was fixed before, but now it may have returned. Pluck Gliding is still in the game, so the MU for Olimar is left unchanged.


Edit: We're confirmed to be fat.
 
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Shadow Keebey

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Whoa...didn't see that coming. Guess Kirby will now get to live a little longer from now on. Also hilarious how we're now heavier than Rosalina and only 1 point lighter than ZSS.
Does this also mean he also now gets affected by combos for longer? Also, does this mean that he can potentially fall out of some combos now?
 

TimG57867

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Does this also mean he also now gets affected by combos for longer? Also, does this mean that he can potentially fall out of some combos now?
Thing is, he's still small and floaty. I bet very few combos that didn't affect him before will become notably more effective now. This will probably benefit him more in the long run than hurt him. He's still light. Just not as light.
 

Dee-SmashinBoss

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Meaning he can at least take slightly more advantage of rage, but yea.....Never would have suspected this kind of buff o.O
Hopefully it's not the only buff this patch, just for the hecks.........seriously a WEIGHT BUFF?
I'm not complaining, but that's.....possibly the last thing I ever suspected.

Weird, before even the last patch, people were like sakurai would never change a characters speed or weight
newsflash he did both.
Also from reading Marth comments, he even got a range increase.

Lol so seems like no buff is really unreasonable now I guess?
 

KirbyFan20

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Thing is, he's still small and floaty. I bet very few combos that didn't affect him before will become notably more effective now. This will probably benefit him more in the long run than hurt him. He's still light. Just not as light.
Yeah, it definitely benefits him more. Good thing too, because he needs it.
 

TimG57867

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It's still not the right kind of buff that Kirby desperately needs though. He needs mobility improvements, especially while in the air.
You're definitely right when you say that mobility buffs would have been better. Namely, bringing his air speed up to at least its former .85 (.90 would be the sweetspot though since they likely don't want him to compete with :4jigglypuff:). But at least he didn't get zip.
 
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TimG57867

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Weight won't mean much if his range and mobility are still crap.
It ain't the best buff in the world and no one here's trying to argue otherwise. I would have taken a .10 air speed increase over this any day of the week along with a serious Final Cutter reworking. We're just glad Kirby wasn't left completely ragged and it'll probably help even when you don't realize it.

That said, the fact :4cloud: appears to have gotten some kind of change (haven't looked up his forum yet) means there's a chance they'll do at least one more update after this one to fine-tune :4corrin: and :4bayonetta:. So until we're explicitly told that there will be no more updates (they can still update the game without adding DLC) we should remain aggressive. I will anyway.
 
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|RK|

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Huh. With the weight boost, does Sheik's 50/50 still turn into a kill confirm on us?
 

TimG57867

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Huh. With the weight boost, does Sheik's 50/50 still turn into a kill confirm on us?
Don't know. If the weight buff made it harder, that'd be swell. Someone should test this along with getting new Up Throw kill percents for :rosalina::4zss::4sheik::4kirby::4sonic: and :4ganondorf:who all had their weight changed.
 
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Shadow Keebey

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Don't know. If the weight buff made it harder, that'd be swell. Someone should test this along with getting new Up Throw kill percents for :rosalina::4zss::4sheik::4kirby::4sonic: and :4ganondorf:who all had their weight changed.
I can only test on 3DS with no DI on Training, so I'll get on that:
Up Trow kill % (3DS with no DI on Training)
Sheik: 3DS FD no DI: 144
ZSS: 3DS FD no DI: 147
Rosa: 3DS FD no DI: 137
Kirby: 3DS FD no DI: 138
Sonic: 3DS FD no DI: 153
Ganondorf: 3DS FD no DI: 172
I know the numbers will be different in reality. But here are some things to work with.
 
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Mario & Sonic Guy

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You're definitely right when you say that mobility buffs would have been better. Namely, bringing his air speed up to at least its former .85 (.90 would be the sweetspot though since they likely don't want him to compete with :4jigglypuff:). But at least he didn't get zip.
And yet Meta Knight's air speed is set at 0.99, AND he has five mid-air jumps. I don't see why Kirby's air speed can't be at around average levels now.
 

Mario & Sonic Guy

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Yeah but you know, MK is such a bad character he needs the extra air speed with his 5 jumps.
/s.
Still, Kirby needs at least average air speed, because Final Cutter doesn't offer much horizontal movement. Whereas, Pit and Dark Pit are fine with having below average air speed, because Power of Flight travels far enough to counter that weakness.
 

PonderBot

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What is the measurement for air speed? It doesn't appear to be a solid number like knockback or damage (though damage also goes into percentages).
 

TimG57867

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Yeah but you know, MK is such a bad character he needs the extra air speed with his 5 jumps.
/s.
And yet Meta Knight's air speed is set at 0.99, AND he has five mid-air jumps. I don't see why Kirby's air speed can't be at around average levels now.
But remember guys. :4metaknight: is a fast faller so while he technically has more air speed, he doesn't get to put it in practice as much he normally would. Not only that but they actually NERFED Kirby's air speed going into this game so they clearly don't want him soaring through the air. With those two things in mind, I feel like a speed value of .90 would allow Kirby to get by while still not making him seem particularly fast in the air and wouldn't seem too drastic of an increase. Of course I've love for 1.00 value but I am just trying to be realistic here. (I mean the fact they didn't buff his bottom-tier air speed when they buffed is low-tier ground speed is not a good sign.)

As for Final Cutter, they just need to cut it's horrendous startup in half (or less). The reason it's so easy to punish is because it's not only tricky to space it to get the snap but it takes forever to come out leaving you wide open. I think they may have given it that startup so you could move it around first before taking off but the vulnerability you have on startup more than outweighs any possible benefit of getting a little extra distance.

What is the measurement for air speed? It doesn't appear to be a solid number like knockback or damage (though damage also goes into percentages).
Air speed is measured with a simple decimal:

http://www.ssbwiki.com/Air_speed
 

KenMeister

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TimG57867 TimG57867 : I think the Final Cutter debate has been settled already, no way of really making that move anything better than situational outside of making it untechable, but eh.

Anyways, I still have a feeling not everything has been found yet, primarily because some of Sheik's minor nerfs among other things got discovered one-by-one rather than all at once, I still I can't help but hold the feeling that our uair feels changed, with a bigger hitbox and all. God, I just hope it's not placebo, though...
 

TimG57867

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TimG57867 TimG57867 : I think the Final Cutter debate has been settled already, no way of really making that move anything better than situational outside of making it untechable, but eh.

Anyways, I still have a feeling not everything has been found yet, primarily because some of Sheik's minor nerfs among other things got discovered one-by-one rather than all at once, I still I can't help but hold the feeling that our uair feels changed, with a bigger hitbox and all. God, I just hope it's not placebo, though...
They CAN make it better. It's just unlikely they will.
 

Dee-SmashinBoss

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Keep in mind, I'm sure there's still more things that may have chqnged., him along with other characters aren't Eden 100% explored through the patch yet(some note even at all) so its likely something else were not aware of got changed.
I actually wouldn't mind U air having intangibility like Utilt and Usmash.

We still have to wait, he's not fully explored yet, and for all we know he may have gotten a very tiny airspeed buff(kinda doubt it at this point or someone would have at least felt like its faster) I just hope its something that's recently helpful in the long-run.

.....a weight buff....for Kirby...the heck that's still too weird.
 

Mario & Sonic Guy

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But remember guys. :4metaknight: is a fast faller so while he technically has more air speed, he doesn't get to put it in practice as much he normally would. Not only that but they actually NERFED Kirby's air speed going into this game so they clearly don't want him soaring through the air. With those two things in mind, I feel like a speed value of .90 would allow Kirby to get by while still not making him seem particularly fast in the air and wouldn't seem too drastic of an increase. Of course I've love for 1.00 value but I am just trying to be realistic here. (I mean the fact they didn't buff his bottom-tier air speed when they buffed is low-tier ground speed is not a good sign.)

As for Final Cutter, they just need to cut it's horrendous startup in half (or less). The reason it's so easy to punish is because it's not only tricky to space it to get the snap but it takes forever to come out leaving you wide open. I think they may have given it that startup so you could move it around first before taking off but the vulnerability you have on startup more than outweighs any possible benefit of getting a little extra distance.
It's those kinds of thoughts that really hurt Kirby as a whole. Meta Knight's specials all have recovery capabilities, so even if his air speed was as awful as Ganondorf's 0.79, Meta Knight could still fully recover with his versatile recovery choices.

But for Kirby, only Final Cutter can help him, and even it isn't that great of a recovery move with the lack of horizontal movement. That really cries for some air speed improvements for Kirby.
 

TimG57867

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It's those kinds of thoughts that really hurt Kirby as a whole. Meta Knight's specials all have recovery capabilities, so even if his air speed was as awful as Ganondorf's 0.79, Meta Knight could still fully recover with his versatile recovery choices.

But for Kirby, only Final Cutter can help him, and even it isn't that great of a recovery move with the lack of horizontal movement. That really cries for some air speed improvements for Kirby.
I know Meta Knight doesn't rely on his air speed as much for recovery. But air speed isn't just for recovering. It's useful for spacing aerials and DI too. I personally think Kirby would be fine be fine at a 1.00 value, but considering that his air speed has been low, I doubt they'd ever increase it that much if at all (I mean it was only .85 before and they NERFED it) so I just thought .90 would be a fair compromise. At this point I'd take ANY air speed increase as long as it at least gets him back to his Brawl air speed. But the more the merrier.
 

MrMFC

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I still got this crazy feeling with Kirby that something has changed when I am in the air, even though I even played an older version. I just feel like his jumps or speed really got changed, but many people say it's just placebo... So weird
 
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