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K. Rool Support thread.

LUVTOY77-ROGUE WIREFRAME

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A few people including myself have listed move lists for him. His many different personalities or costumes makes it easy for him to have a nice and diverse moveset. Go back a page and look at the special moves I had concoxed for him.

When you say Wolf, are you talking about Star Wolf? All he ever tries to do is show up every once in a while and try's to stop Star Fox. K. Krool is more deserving than him by a longshot.
 

CM august

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I for some reason sense AT with him, even though he is a villian, he does not really have that many moves that could validate him. Then again I have not gotten to him in DK64
He's demonstrated a number of moves over the years that would be suitable. Throwing his crown is a no-brainer, for one thing. A forward-charging attack is a move he's used in various outings, which wouldn't be hard to adapt for a Brawl setting. He can jump quite high and cause shockwaves along the ground, as DK64 demonstrates; the move would have to be subdued a little for Brawl gameplay, but it could be functionally similar to Bowser's stomp.

This isn't yet taking his blunderbuss into account. That thing can do plenty of tricks: shooting cannonbals and poison clouds, launching K. Rool aither forwards or upwards, or acting as a club for close-range attacks.

Not to mention that his physical traits practically beg for their own moves. His muscular arms are far-reaching and would be ideal for boxing combat, his long tail can either be swung forward or spun around to bat away opponents, and his mouth is a weapon all of its own.

Yeah, after everything I've seen of K Rool, I also don't think he can be justified as a playable character. And even if you play the villian card, we've got many better candidates that him. Bowser, Ganondorf, Mewtwo, Wario, and Metaknight (He's good now, but I remember Kirby Super Star) Five villans is pretty high there, and with people like Ridley, Dedede, Bowser Jr. and Wolf, you don't need someone like King K. Diddy can expand the DK series just fine, IMO.
It's mostly to do with series representation, as you say, and I don't think Diddy is enough. Other top-tier fighters get their partner and villain counterparts, but not Donkey Kong? I don't think that's right.
 

Pieman0920

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K. Rool just shows up to try and kill the Kongs. Tis the fate of villains. (Though Wolf has done more than that in recent games)

No, I know full well of K. Rool's tendency to play dress up., but it's very inconsistent, and doesn't lend itself well to making a character. And no offence, but the moveset wasn't all to great. Wouldn't a boxing attack be like the equivalent of an A attack? I don't fully grasp the down B move you made, and he's not going really anything in the up B move. (Horizontal is like Horizon. Side to side. Vertical is up and down)

The forward B with different ammo is a nice touch, but the ice thing came out of nowhere.

Edit: King K really doesn't have a tail. And his lack of feet is a physical trait that begs for him not to be in.
 

LUVTOY77-ROGUE WIREFRAME

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K. Rool just shows up to try and kill the Kongs. Tis the fate of villains. (Though Wolf has done more than that in recent games)

No, I know full well of K. Rool's tendency to play dress up., but it's very inconsistent, and doesn't lend itself well to making a character. And no offence, but the moveset wasn't all to great. Wouldn't a boxing attack be like the equivalent of an A attack? I don't fully grasp the down B move you made, and he's not going really anything in the up B move. (Horizontal is like Horizon. Side to side. Vertical is up and down)

The forward B with different ammo is a nice touch, but the ice thing came out of nowhere.

Edit: King K really doesn't have a tail. And his lack of feet is a physical trait that begs for him not to be in.
Woops, I mean vertical then...lol... Anyway, those are tooken straight from the boss fights with him in DKC1, 2, and DK64. The 'ice thing' was one of the last things K. Rool shoots at you in DKC 2 as a last attempt to kill you. The second and first shot for b -> are also straight from the game. The boxing glove could be charged kinda like dk's punch, but wouldn't wind up, it would just be thrown back behind him, and then it would plow the way. The B^ and B down were basically K. Rool's jumping motions he performed in DKC 1. He'd jump, or hop, across the arena, and wherever he landed, cannon balls would fall from the sky. It was rather hard to dodge at first. That is B down at least. I kinda did just throw B^ out there though, so any better ideas for that, be my guest.
 

Pieman0920

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Wow, I guess I forgot about the ice thing. You don't need to say the punch is like DK's because that's like Captain Falcon's. Do you mean the cannonballs drop like those old Onix rocks?

I think I will try my hand at making a King K specials moveset in a bit. I like a challange, and if I can make one for Wobbuffet, I should be able to make one for this guy, shouldn't I?!
 

CM august

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K. Rool just shows up to try and kill the Kongs. Tis the fate of villains. (Though Wolf has done more than that in recent games)
What would his motivation have to do with his status as a villain? Bowser's purpose is pretty weak too, but it's certainly not important to the game.

No, I know full well of K. Rool's tendency to play dress up., but it's very inconsistent, and doesn't lend itself well to making a character. And no offence, but the moveset wasn't all to great. Wouldn't a boxing attack be like the equivalent of an A attack? I don't fully grasp the down B move you made, and he's not going really anything in the up B move. (Horizontal is like Horizon. Side to side. Vertical is up and down)

The forward B with different ammo is a nice touch, but the ice thing came out of nowhere.
Temporary paralysis has worked fine in SSB before, so there's no reason it wouldn't work again. Not to mention that the poison gas could also slow you down or reverse the left/right controls.

I admit my suggestions of a moveset are not that great, but that's what professional game designers are for.

Edit: King K really doesn't have a tail. And his lack of feet is a physical trait that begs for him not to be in.
The Melee trophy of K. Rool is horribly off-model, with a missing tail only part of the gross inaccuracies present. If one looks at DK64, his long curving tail is very obvious. As for his feet, I have no idea what you mean. They're quite large even in the Melee trophy.

(Edit: Rogue Wireframe and you posted new messages as I was typing this, so forgive me if this sounds redundant)
 

LUVTOY77-ROGUE WIREFRAME

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What would his motivation have to do with his status as a villain? Bowser's purpose is pretty weak too, but it's certainly not important to the game.



Temporary paralysis has worked fine in SSB before, so there's no reason it wouldn't work again. Not to mention that the poison gas could also slow you down or reverse the left/right controls.

I admit my suggestions of a moveset are not that great, but that's what professional game designers are for.



The Melee model of K. Rool is horribly off-model, with a missing tail only part of the gross inaccuracies present. If one looks at DK64, his long curving tail is very obvious. As for his feet, I have no idea what you mean. They're quite large even in the Melee model.

(Edit: Rogue Wireframe and you posted new messages as I was typing this, so forgive me if this sounds redundant)

lol, no prob
 

LUVTOY77-ROGUE WIREFRAME

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I stand by my B-> move. That would be a good and challenging move. Oh wiat!! I gots a move for his recover b^! His jetpack from DKC3, which he uses to hover around on when fighting him would work wonders! Wel maybe not wonders, but it'd work!
 

CM august

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DK64 had a tail, but looking at all his other character art, you'll notice that you don't notice his tail.
K. Rool's tail is clearly visible in both his original DKC and DKC2 appearances. His cape/coat does obscure it most of the time, but they're easy to see in his running (DKC) or falling down (DKC2) animations. His tail is shorter in those games than the DK64 depiction, but that's no surprise.

As for character art/renders... sadly there were no decent side or back views of him released. They're almost all shots from the front, with a cape or coat (not to mention his gut) obscuring the tail completely.
 

LUVTOY77-ROGUE WIREFRAME

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Oh, ok...I don't know, yah he has a tail, but I don't think it'd work that good...but he's got plenty of other options.

Edit: And WTF are you guys talking about? K. Rool does have plenty of attack options, but he doesn't have enough character??!! Look who made it into melee-MR. GAME AND ****ING WATCH. You can't say that he has more character than K. Rool! And he has plenty of fans!!!
 

Pieman0920

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La di da~

Neutral B: King K. Rool takes out a riffle, and fires a cannonball. The canon ball’s power and trajectory can both be controlled by the player, depending on the holding of the B button, and the angle it is sent. For instance, the player can tip the control stick up, and the canon ball will fire in a upward arc, and then fall down to the ground, much lower than Yoshi’s but still higher than a normal character’s head. A standard shot to the forward will also eventually fall down as well. If the B button is held down, instead of quickly released, KKR’s shotgun sucks air into it, drawing characters towards it, but not in. This vacuum is not strong though, and can easily be evaded. When fired, the cannon ball will go a lot faster, and will not fall to the ground as soon. If fired into the air, the arc will become longer. The canon balls have little knock back, unless charged, where it becomes somewhat stronger.

Forward B: KKR jumps forward, and bounces off the ground three times. If a opponent is hit by the bottom half of his body, will take damaged, and be juggled up somewhat. The direction of these bounces can be controlled, but the height of the bounces will all be the same. Be careful, as the bounces are quick, and if you don’t control them right, you could bounce right off the stage by accident.

Up B: K Rool points his riffle downwards, and rockets himself in a straight diagonal line with no angle. The move is quite decent for what it is, having around equal vertical and horizontal gain. King K can ram into a opponent with it, and they will receive a good amount of damage, but very little damage.

Down B: K Rool raises his foot up into the air, and then slams down violently. One cannonball falls down from the top of the screen, centered over wherever the opponent currently is. The ball does not change trajectory after the stomp has been made, so a opponent can get away by moving, but with it, King can control their movements somewhat. If there are two or more three opponents, one cannonball each will fall down on their position as well.

Final Smash: King K disappears from the screen, and is replaced by his floating island from DK 64. A countdown timer will appear at the top of the screen, and at the end, the scaled down fortress will fire a powerful laser. Before the laser is charged, the head can be tilted to any angle, but the fortress can not turn around from where K Rool was original facing, meaning it’s firing range is only 180 degrees, top to bottom.
 

CM august

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That sounds really nice, Pieman. It certainly proves that K. Rool doesn't have a 'limited' moveset; there are plenty of interesting and functional ideas.
 

LUVTOY77-ROGUE WIREFRAME

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Neutral B and B-> are kinda like the ones I came up with, with little variations, and different button combos... and you explained B-> a hell of a lot better than I did. We are both thinking at least a little alike...I think...lol

V.2

Nuetral B: Kremling Krash

K. Rool charges up, and then sprints forward. If you need an example, think back to when Chunky faced him in DK64.

B->: K. Rool's Kannon

As before, K. Rool takes out his musket, and can fire cannon balls. The specifics are below marked with an *

B^: Jetpack

K. Rool uses his old jetpack from DKC 3 to boost him into the air, allowing him a nifty amount of horizontal recovery, but not so much vertically. The jet's flame is small, but will deal a medium amount of damage if touched. K. Rool himself will damage anyone daring enough to rub up against him while he's charging through the air.

B Down: K. Rool Quake

K. Rool takes a big leap left or right. Cannonballs then fall at his heels after he lands. When he lands, he shakes the earth around him, causing other players to lose their balance (they have to be close).

-OR-

K. Rool jumps straight up and then back down. When he lands, two cannon balls fall on either side of him, and the ground shakes. I like that one better. It's simpler.

* No charge will fire a cannonball a medium distance before it drops to the ground. When it drops, it acts like peach's turnips, in that it can be picked up and tossed (although, it's not catchable).

If charged for 3 seconds, A spiked cannon ball will be fired the same distance as the noncharged shot, although it will do more damage. If another shot is fired directly after the semi charged shot, two spiked cannonballs will be shot out, each landing about Jigglypuff's body length's space apart. If that makes any sense lol.

If charged for 5 seconds, an Ice Shard will be shot out. This will temporarily freeze the target for 4 to 7 seconds, randomly. Button mashing will NOT break you free from the ice.

And finally, if given 7 seconds to charge, the musket will fire Pink Gas clouds. The gas clouds will reverse the target's controls from left=left and right=right to left=right and right=left. This will last about 10 seconds. If you fire again immediately after you fire the gas cloud, you will fire a spiked ball that moves in a slow, rotating trajectory. Both teh gas cloud ball have a medium distance.

EVERY shot K. Rool takes could shoot a barrel instead of a cannon/ice shard/gas cloud. The barrel DOES do damage, but can be broken, and DOES conceal items.

This is my B moveset, v.2.
 

Pieman0920

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Well of course. Looking through all the fights with K Rool in them, you notice how he has these things, and what you need to do is integrate them to be moves in this game. The neutral B couldn't have been any other way, when you look back at how important it was in DKC2. >_>
 

LUVTOY77-ROGUE WIREFRAME

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I think that his neutral B could be either his crown or his punching or something. I htink his musket would work ok as b ->, but he NEEDS his musket if he's in. And he is pretty good at leaping through the air.
 

LaniusShrike

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Eh. I really think that DK deserves to have more representation, and they deserve villain representation... I just think it's kind of a pity that DK doesn't have a cooler bad guy. K. Rool is just so entirely one dimensional, and they never bothered to develop him. He's just a generic, old Saturday morning cartoon villain... bleh. I'd almost rather see Krusha.

But, yeah, movesets shouldn't be too limited. The blunderbuss should definitely keep its spot... seems comical enough that the "no real guns" rule wouldn't matter.

Did he ever put on any other costumes than the buccaneer with the gun and the boxer/wrestler from DK64?
 

Pieman0920

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Bascially all the Rare games he fought in, he changed costume. The original is his standard cape and crown., DKC2 is the pirate uniform, DKC3 he was a mad scientist, and DK64 he was a boxer.
 

Creo

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Then there you go. Since he was in fact 4 different things, he can have different movesets but some people are idiots and are to ignorant to just except he can be in(not aiming at anyone specifically, just saying). Plus, I thought he was a great villain. Bowser isn't the best villain on the earth either. They are basically rivals that try to do the same thing but no one will except to realize it. I am just saying he deserves a spot cause he is a great villain.
PS- They should make a game where Kaptain K. Rool and Bowser team up as villains. That would be awesome!
Also, the crown wouldn't be so bad of an attack.
 

LUVTOY77-ROGUE WIREFRAME

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Did he ever put on any other costumes than the buccaneer with the gun and the boxer/wrestler from DK64?
Yes, he wore A mad scientist costume in DKC 3.

Then there you go. Since he was in fact 4 different things, he can have different movesets but some people are idiots and are to ignorant to just except he can be in(not aiming at anyone specifically, just saying). Plus, I thought he was a great villain. Bowser isn't the best villain on the earth either. They are basically rivals that try to do the same thing but no one will except to realize it. I am just saying he deserves a spot cause he is a great villain.
PS- They should make a game where Kaptain K. Rool and Bowser team up as villains. That would be awesome!
Also, the crown wouldn't be so bad of an attack.

THANKYOU.
 

Pieman0920

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The problem though, is that despite all those forms, he rarely done anything. His DKC3 variation barley did anything, really. At least not on his own. His DKC2 variant had about 2 moves, shooting and dashing. He could turn invisible, but that's not really worth putting in. In DK64, he got boxing gloves, and the ability to throw those, which is a wasted projectile for this game, since we have the gun. Last, his first appearance was basically all generic attacks, outside of his cannonball thing.

Even though I made a moveset, I still say he couldn't work from Brawl. He just can't.
 

LUVTOY77-ROGUE WIREFRAME

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The problem though, is that despite all those forms, he rarely done anything. His DKC3 variation barley did anything, really. At least not on his own. His DKC2 variant had about 2 moves, shooting and dashing. He could turn invisible, but that's not really worth putting in. In DK64, he got boxing gloves, and the ability to throw those, which is a wasted projectile for this game, since we have the gun. Last, his first appearance was basically all generic attacks, outside of his cannonball thing.

Even though I made a moveset, I still say he couldn't work from Brawl. He just can't.
You just named all those attacks. Put all of those together, and you've got a moveset. And I"m sure Nintendo is clever enough to create one.
 

the grim lizard

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I'd support K. Rool. I just don't know what his chances are. I guess he'd 3rd on the list of DK characters to be in Brawl...

Anyway, I guess we'll just have to see.

*shakes a fist at Rare for their betrayal*
 

LUVTOY77-ROGUE WIREFRAME

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Is it really rare's fault? Didn't Microsoft buy them out, or did Nintendo sell them or something like that? I have no idea what happened for sure, that's why I'm asking.
 

the grim lizard

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They were 3rd party, and then Microsoft bought them. Yes, it's Rare's fault.

Actually...they were 2nd party in a lot of ways; so I'm not sure exactly how that worked. Basically, they created a lot of things that Nintendo owns, even though they weren't a Nintendo 1st party.
 

Creo

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The problem though, is that despite all those forms, he rarely done anything. His DKC3 variation barley did anything, really. At least not on his own. His DKC2 variant had about 2 moves, shooting and dashing. He could turn invisible, but that's not really worth putting in. In DK64, he got boxing gloves, and the ability to throw those, which is a wasted projectile for this game, since we have the gun. Last, his first appearance was basically all generic attacks, outside of his cannonball thing.

Even though I made a moveset, I still say he couldn't work from Brawl. He just can't.
What are you talking about?
DKC3- He could use the hover thing to fly(recovery)and he had that remote thing for using Lightning.
DKC2- He could do that dash, turn invisible, shoot those Purple, Blue, and Pink Clouds(effects vary on which kind), and his musket can suck you in for a grab.
DKC1- Obviously he has good jumping ability despite his size. He can use his Crown like Links Boomerang, and that jumping thing with the Cannonbals could be a FS or maybe that Lightinging.
DK64- Boxing opens a wide variety of A attacks, and grabs. He could fit just you have to think of the moves he is open too.


I'd support K. Rool. I just don't know what his chances are. I guess he'd 3rd on the list of DK characters to be in Brawl...

Anyway, I guess we'll just have to see.

*shakes a fist at Rare for their betrayal*
About Rare!
Actually, Nintendo soled away Rare to Microsoft(Microsoft only uses them for first party cause they thought they made M rated games...Perfect Dark is the only example unless you count Conker)but high speculation is still that Rare wanted to leave. We don't know for sure though.
 

the grim lizard

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About Rare!
Actually, Nintendo soled away Rare to Microsoft(Microsoft only uses them for first party cause they thought they made M rated games...Perfect Dark is the only example unless you count Conker)but high speculation is still that Rare wanted to leave. We don't know for sure though.
"United Kingdom-based video game development company. It was founded in 1982 by brothers Tim and Chris Stamper as Ashby Computers and Graphics Ltd (ACG). Publishing as Ultimate Play The Game, they developed games for 8-bit platforms such as the ZX Spectrum[1], the Commodore 64 and the BBC Micro, before the name was sold to U.S. Gold in 1985. Rare then became a second-party developer for the Nintendo gaming platforms, but in 2002 was acquired by Microsoft[2]. In autumn 2003, the company's "Rareware" logo (which had been used since 1994) was discontinued and was replaced by a newer, similar logo with the name "Rare".

The company is notable for having created an unusually large number of original hit games, and for the company's price tag: Microsoft paid US$377 million for the company, a record for a video game developer.

On January 2, 2007, it was announced that Tim and Chris Stamper have left Rare to pursue 'other opportunities'. Neither Microsoft, Rare, nor the Stamper brothers have stated specifically what they intend to move onto post-Rare."

There you have it.

On a side note, a "2nd party developer" is just a category of 3rd parties. They are tied to a specific console in some way, but are not owned. If they were owned they would be 1st party (unless it was only partial ownership). Thus, Nintendo didn't sell them. It was all Rare.
 

Del Money

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I think that his neutral B could be either his crown or his punching or something. I htink his musket would work ok as b ->, but he NEEDS his musket if he's in. And he is pretty good at leaping through the air.
true but you cant say he doesnt look like a ****tard when he does it
The crown is a really dumb attack though. I'd rather not have it be throwable at all. >_>
agreed. its so lame
I'd support K. Rool. I just don't know what his chances are. I guess he'd 3rd on the list of DK characters to be in Brawl...
i believe he is 3rd... and the DK series needs a villain representative and Rool is the ticket
*shakes a fist at Rare for their betrayal*
**** Rareware *subtly hides Starfox Adventures under the bed*
 

CM august

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Borrowing information straight from Wikipedia, Grim Lizard? I see that you are well-researched.

On a side note, a "2nd party developer" is just a category of 3rd parties. They are tied to a specific console in some way, but are not owned. If they were owned they would be 1st party (unless it was only partial ownership). Thus, Nintendo didn't sell them. It was all Rare.
Nintendo owned half the company. Nintendo had the opportunity to buy 100% of Rare for good, but passed. It was also Nintendo's decision to sell what they owned of Rare, allowing Microsoft to buy the rest.

I'm not saying Nintendo was the bad guy, but to say Rare 'betrayed' Nintendo is a gross distortion of the truth. Not to mention that Rare continues to provide Nintendo with quality titles for their handheld line, and they still have a strong working relationship today.
 

LaniusShrike

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Huh. Well, let's keep throwing movesets out there. Even though I don't particularly like K. Rool, the more I read the thread and think about him the more I like the idea of him being in Brawl, and the more I can actually imagine it.
K. Rool, while he seems fairly generic, does have a fair amount of personality... i.e., he's pretty much the biggest nut job that Nintendo's ever had. And I think his attacks would have to reflect that complete insanity-- Instead of just swinging his limbs, he should do everything fairly exaggerated, such as reaching far back and thrashing forward wildly instead of an efficient looking slash like Bowser. His running attack would be him shaking around with his arms in front him while yowling in mad fury. Yes yes... I can see him adding a bit of insanity to Brawl.

Another thing that could make him unique is being able to switch costumes with one of his B moves, which would then center the rest of his B moves around that outfit's properties (but then keep all the A moves the same as normal because that's just easier). It wouldn't really be like Zelda/Shiek, since basically it just adds a bunch of moves and it's still basically him. Just him with multiple personalities.

B down, Quick Change: After pushing down B, you can indicate which personality he would take on using the control stick and letting go of B. Left, Boxer/Wrestler. Right, Scientist. Up, Buccaneer. Down/Neutral, Default King. Then, he disappears in a brief puff of smoke and when it clears he'll be wearing whatever outfit was indicated. If interrupted, he stays as whatever he was before.

So, each costume would have 3 special moves.

Boxer Krusha K. Rool, the melee oriented personality:
B^, Kroc Krash: He launches himself upward at an angle in belly flopping position, and lands with tremendous force. If it hits people while he's jumping up, it lightly knocks them out of the way. On the way down, it slams them downward with some damage, and if he actually squishes an enemy between the ground and himself, then larger damage occurs (but they just get knocked to the ground, no KO capability just stun and damage).

B>, Champ Charge: A chargeable dashing attack. The longer, the faster, stronger, and further he jumps forward and uppercuts an enemy.

B, Counter Blow: Puts up his gloves for defense against things in front of him. If he gets hit, he can then indicate up, down, or forward and knock the attacker in that direction with an uppercut, headbutt, or just slug them forward.

Scientist Baron K. Roolenstein, the mad scientist with odd moves:
B^, Jetpack: Shoots him fairly far upward with some randomization. He dons the jetpack which, instead of flowing normally, gives off a large explosion propelling him upward. It's not very controlled, but it deals significant damage to those below and sends them in a direction outward from the explosion's center.

EDIT: Or, alternately, an up B move involving his propeller which would work... well, similarly to however it did in the game.

B, Potion: Throws a beaker full of odd colored liquid. It arcs up at an angle and then falls down. Exactly what happens corresponds to the liquid's color, this'd be where all the control reversals and such could be, as well as just plain damaging attacks.

B>, Spray: takes out something that looks like a fire extinguisher, more or less and sprays. This too is randomized and can effect multiple people nearby and in front of KR. However, all of the effects are strictly offensive- one can poison the enemy to make them take damage over time, another can freeze them, another can spray out rocks that do damage etc.

Pirate Kaptain K. Rool, the projectile persona:
B^, Rocketteer: He uses his gun as a rocket and shoots up at an angle. Those in the way get smaller damage and knocked away (ala Mario's attack). Also, the gun can shoot out a cannonball that goes the opposite direction, making it a sneakier attack as well.

B, Vacuum: The musket sucks in air. Everything, even items and projectiles, get pulled into the gun. However, it can only hold one thing so the first thing to get sucked in stops the vacuum attack. Players that get sucked in (they can roll away out of range if they're fast) also get sucked into the gun, but they can escape by moving a lot, resulting in the gun exploding so he has to laggily pull out another musket.
B when it has something in it: KR shoots out the object, basically as if they were throwing it like a normal item. This includes enemies projectiles however- so KR could absorb Samus' charge shot and then throw it back at her.

B>, Boomstick: Launches a cannonball. It's very slow, possibly the slowest projectile out there, but it does a lot of damage on a directed hit. Less than Samus' charge shot, but a lot considering there's no huge charge time necessary. If the cannonball is attacked, though, it drops and then can be used as a normal item (until it disappears after a few seconds). Very slow move, but worth it for stopping recovery.
In the air, it will knock KR backwards, so skilled players could use it for a little extra boost for recovery.

King Rool, the default persona:

B^, Super King:Simply shoots up at an angle, with one hand forward and cape flapping in the wind, trying to look like a superhero. More or less like Marth's, except at a sharper angle.
Boring, I know. I'm losing my movelisting steam here.

B, Kremlin: Tosses those generic Kremlin badguys that walk on all four. These will continually walk along the ground until they fall off a cliff or are killed by an enemy's attacks. Slower than the Ice Climber's ice blocks, but they would go through enemies and last longer. Good move to spam, though easily countered if the enemies just kill them.

B>, Crown Toss: Tosses the spinning crown forward, and after going out a bit, it homes back onto KR to come back. Unlike Link's boomerang, if KR avoids catching it again it will loop back and try to get him. If you continually avoid catching it, the spinning crown will stick around while still damaging enemies until caught.

And remember, every persona's down B would be the changing.
Comments? Long read, I know, at least just comment on the idea of him assuming the different personalities.
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
I like the idea of him switching costumes like that, nice idea. If he is so unbalanced and likes 'playing dressup', then this would work perfectly. I think that would be a perfect way to give as much K. Rool as there is to offer. It would be a great way to show off his diverse move oppurtunitys as well. Instead of only giving him all of his classic moves, give them all. Like it.
 

CM august

Smash Cadet
Joined
Jul 24, 2007
Messages
47
Location
Brisbane, Australia
I've always liked the idea of King K. Rool having his different personas as alternate costumes, but realized it would probably be too excessive. However, that idea of yours sounds brilliant, qdmbp! It takes the concept of Zelda/Sheik and develops it further. And in case you're wondering, the names of K. Rool's other personas are:
Kaptain K. Rool (pirate)
Baron K. Roolenstein (scientist)
Krusha K. Rool (boxer)

As for K. Rool's personality... well, he isn't as totally insane as you suggest. His actions in the games are very clear; in DKC he stole Donkey Kong's Banana Hoard, as it's the most treasured food source to the Kremlings. In DKC2 he kidnapped Donkey as revenge for thwarting his plans. In DKC3 he brainwashes Donkey and Diddy to serve him as KAOS.

And in DK64 he just wants all the Kongs dead.

So while K. Rool is clearly a psychopath, his intelligence and motivation are apparent. Heck, according to DKC3 he's a genius and adept at magic.

His DKC3 variation barley did anything, really. At least not on his own.
K. Rool arguably did more in DKC3 than in the previous titles. Like I said, he brainwashed Donkey and Diddy to be his servants as the cyborg KAOS. He sealed away the guardian of the Northern Kremisphere, the Queen Banana Bird, with his Kremling magic. He then directed his Kremling forces, through his pawn KAOS, to invade the Kremisphere. They reopened the factories and began building war machines to conquer the world. And then of course Dixie and Kiddy show up to ruin everything.
 

Pieman0920

Smash Master
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Jul 17, 2007
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Right behind you with a knife.
The context was in his own abilities, not his actions in the game.

And no, the multiple transformations shouldn't be given to Rool. The thing is that it's not just the specials that are supposed to change, but also the regular ones, and K. Rool can't support four. He's such a bland character also, even with his personas. It's just all so....generic.
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
I'm all for him having a single moveset, or what qdMbp has just mentioned.

Wait, he didn't have a jetpack in DKC 3, it was more of a propeller...haha...but ok, a propeller then as his recovery...and I forgot he wuz all magical in DKC 3. That adds a whole new variety to his attacks. K. Rool has got plenty of diversity going for him. What qdMbp just did is provide us with 4 different move sets. If he can do that, then surely the developers can come up with ONE moveset.
 
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