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"Justice Always Triumphs." - Ryu Hayabusa for Smash Switch! (Ninja Gaiden/Dead or Alive)

RetrogamerMax

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I’ve been meaning to ask that, is Fatmanonice an insider or is he a speculator?
Fatman is a speculator with inside sources who creates theories and adds some of what he hears from those theories. I'll end it there before anyone here goes on a long anti-Fatman rant and says he is technically a leaker for talking about these stuff.
 

DarthEnderX

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He was once competing with Mario and Sonic in the 90s.
Yes, it's amazing how successful you can be when you have no competition. PS1 owners didn't have the option of playing the other two.

The Crash games are way, WAY worse than Mario 64 or Sonic Adventure.
 
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Brother AJ

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heck the trilogy is available to play on the NES collection on the switch

by the way for clsssic if not the hands for the boss the best I can think of is marx Or Dracula for the boss (best resemblance for demons or Jaquio
Wait what... I only see Ninja Gaiden 1 on the NES app. They're not on the Japanese version or something are they?!
 

pupNapoleon

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I know very little about Ninja Gaiden. Can y'all get me hyped?
 

Megadoomer

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My guess is that back then the ESRB wasn't so picky.

Honestly the whole M Rated thing is overblown, it's like "We can't have Roy in Smash because we already have Roy" thing, it's not an argument that holds any water.
I feel like a lot of those arguments are coming from people who didn't want characters from M-rated games in Smash in the first place, and are trying to find any excuse that they can to justify why there won't be any in the second Fighters Pass.
 

Mr. Stevenson

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Yeah, sadly only the first one is on the NES Online collection but hey, at least it’s still more than what they added from the NES Castlevania and Contra games.

Btw if anyone‘s interested, the original Arcade Ninja Gaiden game is available on the Switch Eshop as part of the Arcade Archives series.

I really recommend it if you’re a fan of retro beat em’ ups like Double Dragon. It’s about as challenging as you’d expect from a standard NG game, and the graphics and soundtracks are pretty charming too.
I also love how it has a more lighthearted humorous tone than the other games in the series, I mean, just let this image of Ryu Hayabusa gambling at a casino speak for itself:
4514A6A5-3F75-4700-B943-8BA2B43F6AAE.jpeg
 

Kirberus

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I feel like a lot of those arguments are coming from people who didn't want characters from M-rated games in Smash in the first place, and are trying to find any excuse that they can to justify why there won't be any in the second Fighters Pass.
The "M-rated fighter can't get in because their logo doesn't show up" argument is a stretch even by Smash Bros. fanbase standards.
 

iMACobra

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Call Cling is an entire mechanic in Smash. Is that unique?
And what is Izuna Drop?
He can wall climb as in scale up or down walls.
Ng2_wallclimbing.gif


This is Izuna Drop:
ROzAid.gif

tumblr_n4tflsrd7P1twn35go1_500.gif


Anyways, try watching this video to see what Ryu is capable of:
 
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Wonder Smash

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I noticed that a lot of third-party characters that have either crossed over with Nintendo characters or had Nintendo content in their games are in Smash.

With the Metroid crossover in DOAD, maybe Hayabusa will be next soon?
 
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RETROROTER

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I noticed that a lot of third-party characters that have either crossed over with Nintendo characters or had Nintendo content in their games are in Smash.

With the Metroid crossover in DOAD, maybe Hayabusa will be next soon?
Let’s see, Super Mario X FINAL FANTASY, Super Mario X STREET FIGHTER II, Super Mario X MEGA MAN, Super Mario X PAC-MAN, Super Mario X Sonic The Hedgehog, Super Mario X DRAGON QUEST, Super Mario X METAL GEAR SOLID, Super Mario X Bayonetta, Super Mario X MINECRAFT, wow looking back Mario has made an appearance in a lot of the third party titles in Super Smash Bros. The only ones Mario himself hasn’t appeared in is CastleVania and FATAL FURY, however CastleVania is one already in Smash and two we had Simon Belmont appear in that weird pilot form in the Captain N series so I guess that counts, the only series I at least have never seen have Nintendo content in it is FATAL FURY, I could be wrong about that but I personally haven’t seen it. In the terms of Koei Tecmo, I mean yeah they have had A LOT of Nintendo crossovers, Takamaru in Samurai Warriors 3, POKÉMON CONQUEST (POKÉMON X Nobunaga's Ambition), Super Mario X FATAL FRAME costumes, and of course the aforementioned METROID X Dead or Alive: Dimensions. So yeah I’d say Ryu Hayabusa appearing in Super Smash Bros. Ultimate in hindsight to all these crossovers is fairly likely although much can’t be said yet until it’s confirmed as I never like to say a character is 100% in until they happen or unless something insanely significant happens for them (like the SNK copyright leak)
 
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Megadoomer

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I just beat Ninja Gaiden 3: Razor's Edge on the Wii U, which makes it the first Ninja Gaiden game that I've ever beaten. (along with the first physical Wii U game that I've bought in years) I went with it because it seemed like a stand-alone story (and aside from some minor cameos, that seemed to be the case) and because it was supposed to be the easiest of the 3D games.

However, if that's the easiest, I'd hate to see the hardest game out of the 3D ones. Some of the bosses were so tough that I had to look up strategies to cheese the fights. (particularly Ayane's boss fights, which put you three-on-one against souped up versions of upcoming enemies) The random enemies got easier as I got more health, though - I didn't get all of the health upgrades, but with 37 Scarabs, I got most of them.

I enjoyed the game, though it was frustrating at points, and it gave me a better idea of how Ryu would work in Smash, as well as more of a reason to look forward to him.
 
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BZL8

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I just beat Ninja Gaiden 3: Razor's Edge on the Wii U, which makes it the first Ninja Gaiden game that I've ever beaten. (along with the first physical Wii U game that I've bought in years) I went with it because it seemed like a stand-alone story (and aside from some minor cameos, that seemed to be the case) and because it was supposed to be the easiest of the 3D games.

However, if that's the easiest, I'd hate to see the hardest game out of the 3D ones. Some of the bosses were so tough that I had to look up strategies to cheese the fights. (particularly Ayane's boss fights, which put you three-on-one against souped up versions of upcoming enemies) The random enemies got easier as I got more health, though - I didn't get all of the health upgrades, but with 37 Scarabs, I got most of them.

I enjoyed the game, though it was frustrating at points, and it gave me a better idea of how Ryu would work in Smash, as well as more of a reason to look forward to him.
Unfortunately, Ninja Gaiden fans generally consider NG3RE to fall on the middle/lower end of the 3D series in terms of difficulty. Ninja Gaiden Black and Ninja Gaiden 2 are considered the hardest in the series.

After all, the NG series was considered the face of difficult games before FromSoft came along!
 
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RETROROTER

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I just beat Ninja Gaiden 3: Razor's Edge on the Wii U, which makes it the first Ninja Gaiden game that I've ever beaten. (along with the first physical Wii U game that I've bought in years) I went with it because it seemed like a stand-alone story (and aside from some minor cameos, that seemed to be the case) and because it was supposed to be the easiest of the 3D games.

However, if that's the easiest, I'd hate to see the hardest game out of the 3D ones. Some of the bosses were so tough that I had to look up strategies to cheese the fights. (particularly Ayane's boss fights, which put you three-on-one against souped up versions of upcoming enemies) The random enemies got easier as I got more health, though - I didn't get all of the health upgrades, but with 37 Scarabs, I got most of them.

I enjoyed the game, though it was frustrating at points, and it gave me a better idea of how Ryu would work in Smash, as well as more of a reason to look forward to him.
Ninja Gaiden 3: Razor’s Edge was awesome and I really hope Ryu Hayabusa comes to Super Smash Bros. Ultimate!
DE9FDF95-DB36-4740-81F4-9E3BBB2567FB.jpeg
 

iMACobra

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I just beat Ninja Gaiden 3: Razor's Edge on the Wii U, which makes it the first Ninja Gaiden game that I've ever beaten. (along with the first physical Wii U game that I've bought in years) I went with it because it seemed like a stand-alone story (and aside from some minor cameos, that seemed to be the case) and because it was supposed to be the easiest of the 3D games.

However, if that's the easiest, I'd hate to see the hardest game out of the 3D ones. Some of the bosses were so tough that I had to look up strategies to cheese the fights. (particularly Ayane's boss fights, which put you three-on-one against souped up versions of upcoming enemies) The random enemies got easier as I got more health, though - I didn't get all of the health upgrades, but with 37 Scarabs, I got most of them.

I enjoyed the game, though it was frustrating at points, and it gave me a better idea of how Ryu would work in Smash, as well as more of a reason to look forward to him.
Awesome! I've beaten NG3:RE on Hero just to get through the story then I went back through it all on Normal via the Chapter Challenges (using Ryu in Ayane's missions which probably made it much, much easier) just to get the rest of the Golden Scarabs. Didn't complete the Crystal Skull challenges because they were too hard for me.

Good luck on the rest of the 3D Ninja Gaiden games if you do get to play them. They are A M A Z I N G ( L Y H A R D ).
 

Mr. Stevenson

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Am I in the minority who wants a more retro inspired moveset; ala mega man and simon? They obviously will take from the new games but i kinda want the majority of his specials 2 be from the original
I wouldn’t really call that an unpopular opinion since a lot of people tend to call Ryu one of the last NES all-stars to be added in Smash.
Me personally, I think it makes sense if 75% of Ryu’s moveset is based on his abilities from the NES trilogy, and the other 25% from the 3D games, mostly because they’re clearly easier to translate to the gameplay style of Smash, but also cuz it fits the charming retro vibe that Smash tends to give when adding characters who are true seniors in gaming.

I will say this tho, I’m probably one of the very few people who wants the classic blue uniform as his default alt.
 
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GoodGrief741

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Am I in the minority who wants a more retro inspired moveset; ala mega man and simon? They obviously will take from the new games but i kinda want the majority of his specials 2 be from the original
I'm with you, I feel like they could probably go wilder with the moveset if it's retro inspired, but I do also want to see some inspiration taken from the modern games and DoA. Izuna Drop has to be included.
 

DarthEnderX

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Am I in the minority who wants a more retro inspired moveset; ala mega man and simon?
Right there with ya.

Like others have said, they can fill out the moveset with newer moves, but I'd love it if the core of his moveset emulated the NES.

I think it makes sense if 75% of Ryu’s moveset is based on his abilities from the NES trilogy
I...don't think you can get that high with just his NES abilities.

His specials can all be his NES Justsus(Windmill Star, Firewheel, Dragon Fire Balls, Vaccuume Wave), but other than that, all he has is a normal slash, and a spinning jump slash. That leaves over half his moveset unaccounted for.

Like, all of his throws, most of his normals, and all of his smash attacks are going to have to come from later games.
 
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Mr. Stevenson

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Right there with ya.

Like others have said, they can fill out the moveset with newer moves, but I'd love it if the core of his moveset emulated the NES.

I...don't think you can get that high with just his NES abilities.

His specials can all be his NES Justsus(Windmill Star, Firewheel, Dragon Fire Balls, Vaccuume Wave), but other than that, all he has is a normal slash, and a spinning jump slash. That leaves over half his moveset unaccounted for.

Like, all of his throws, most of his normals, and all of his smash attacks are going to have to come from later games.
I mean, Simon’s moves and traits are almost all based on the original NES game and imo his moveset is fantastic (aside from his terrible recovery).
But I guess people tend to expect a bit more complexity from a DLC newcomer’s moveset.
 
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DarthEnderX

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I mean, Simon’s moves are almost all based on the original NES game.
They're...not, no. 3 of his specials and...one of his smash attacks are? All of his other smashes, normals, dash attack and throws are either from later games, or made up. That's not even close to "almost all". That's not even half.
 

Mr. Stevenson

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They're...not, no. 3 of his specials and...one of his smash attacks are? All of his other smashes, normals, dash attack and throws are either from later games, or made up. That's not even close to "almost all". That's not even half.
I wasn’t counting the ones that were made up lmao
Every character inevitably has some made up moves, obviously.
 

MarioRaccoon

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Simon moves very similary to their NES counterpart so I think that was the idea, to have the feeling of Castlevania classic games on smash.

I think that with Ryu, they will try something similar. Maybe they will incorporate all their nippon/ninjutsu abilities, it can be the most similar to a naruto (to name an important famous manga about ninjas) character, just like dragon quest is the most similar we would get of a dragon ball character.

 

Phoenix Douchebag

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I mean, Simon’s moves and traits are almost all based on the original NES game and imo his moveset is fantastic (aside from his terrible recovery).
But I guess people tend to expect a bit more complexity from a DLC newcomer’s moveset.
Technically speaking.

Moves from the NES Castlevania:

-Cross
-Axe
-Holy Water
-Non Angled Foward and Back Aerial
-Foward Tilt.
-Non-Angled Foward Smash.

Moves from Super Castlevania 4:
-Diagonal Angled Foward and Back Aerials
-Up Smash
-Up Aerial
-Diagonally Upwards and Downwards Foward Smash.
-Whip Twirl.
-Crawling.
-Tether Recovery (which is based on Simon's ability of holding onto floating rings that allow him to swing across the stage in SC4)

Castlevania Harmony of Despair:
-Down Aerial which is a foot dive (it's actually standard in MetroidVania games of the CV series, but neither Simon nor Richter could do it until Harmony of Despair)

Moves from Richter in Symphony of the Night:
-Up Special: Uppercut (which ironically was used for reaching high altitudes in Symphony of the Night)
-Down Tilt.
-Dash Attack.
-Grand Cross (although nowadays that ability seems to have been rectcon'd to be used by all Belmonts, like Trevor in Curse of Darkness and Simon in Judgement)

Made up for Smash:
-Infinite Jab
-Neutral Aerial (although it resembles Nathan Graves's Whip Spinning ability from Circle of the Moon)
-Grab, Pummel and Throws.
-Floor Attack and Ledge attack.

So while Simon clearly is mostly based on the NES Castlevania games due to his aesthetic design (NES sound effects when hitting an opponent his hurt and lying stance clearly biegn based on CV1) his moveset actually includes a lot of references outside of CV1.

I can see Ryu Hayabusa clearly using his stance and sound effects from the NES game, and also using moves like his Ninjutsu Sub Weapons for Specials, the Wall Crawling, his standard sword Slash for a foward tilt or neutral attack, and his jump spin sub weapon as a Neutral Aerial, but im pretty sure they will use moves from Ryu's other non-NES games.
 

Mr. Stevenson

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Technically speaking.

Moves from the NES Castlevania:

-Cross
-Axe
-Holy Water
-Non Angled Foward and Back Aerial
-Foward Tilt.
-Non-Angled Foward Smash.

Moves from Super Castlevania 4:
-Diagonal Angled Foward and Back Aerials
-Up Smash
-Up Aerial
-Diagonally Upwards and Downwards Foward Smash.
-Whip Twirl.
-Crawling.
-Tether Recovery (which is based on Simon's ability of holding onto floating rings that allow him to swing across the stage in SC4)

Castlevania Harmony of Despair:
-Down Aerial which is a foot dive (it's actually standard in MetroidVania games of the CV series, but neither Simon nor Richter could do it until Harmony of Despair)

Moves from Richter in Symphony of the Night:
-Up Special: Uppercut (which ironically was used for reaching high altitudes in Symphony of the Night)
-Down Tilt.
-Dash Attack.
-Grand Cross (although nowadays that ability seems to have been rectcon'd to be used by all Belmonts, like Trevor in Curse of Darkness and Simon in Judgement)

Made up for Smash:
-Infinite Jab
-Neutral Aerial (although it resembles Nathan Graves's Whip Spinning ability from Circle of the Moon)
-Grab, Pummel and Throws.
-Floor Attack and Ledge attack.

So while Simon clearly is mostly based on the NES Castlevania games due to his aesthetic design (NES sound effects when hitting an opponent his hurt and lying stance clearly biegn based on CV1) his moveset actually includes a lot of references outside of CV1.

I can see Ryu Hayabusa clearly using his stance and sound effects from the NES game, and also using moves like his Ninjutsu Sub Weapons for Specials, the Wall Crawling, his standard sword Slash for a foward tilt or neutral attack, and his jump spin sub weapon as a Neutral Aerial, but im pretty sure they will use moves from Ryu's other non-NES games.
Oh yeah I forgot you could whip in various directions in Castlevania IV, my bad.

Btw I’m really hoping the shadow Ninja ability from The Dark Sword of Chaos is added as (maybe) his down or neutral special.
 

Wonder Smash

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Am I in the minority who wants a more retro inspired moveset; ala mega man and simon? They obviously will take from the new games but i kinda want the majority of his specials 2 be from the original
I'm not sure about that. Maybe a few moves here and there and perhaps some animations based on those games (similar to Mega Man and Simon) but I'm not sure that it should take up most of his moveset. He still uses the shurikens and wall jump anyway but they gotta add the Izuna Drop somewhere in his moveset.

Overall, I think he should take elements from the NES, modern, and DOA games.
 

iMACobra

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Ryu Hayabusa's stance is a pretty important thing to pay attention to. I think most people keep forgetting that his stance in the classic and modern trilogies are really quite different if only for one thing: the position of his sword.

See here:

and here:

As you can see the classic series has his sword on his hip like traditional samurai and the modern series has it on his back like real ninja.

All attack animations with the sword being used would have to be modified according to which stance is used. I think they'd have more ease of use using the modern incarnation as a base for all of his sword attack animations seeing as they'd feasibly pull from the modern series since he already has a preconceived way of fighting there. Did they change the way Bayonetta fights in Smash from her own series? No, she's more or less the same which is why I think they'd have a much easier time making Ryu's moveset if they pulled animations from the modern series, and repurposed and tweaked them for Smash instead of having to make entirely new animations that come out of nowhere. His Dead or Alive moves could also come into play here as well. Also, I can't imagine modern Ryu in the stance of classic Ryu with his sword at his hip when the reverse has already officially happened:
WO3-Ryu_Hayabusa.png
Classic_Hayabusa.png


I'm not saying I don't want any classic representation of Ryu Hayabusa since they most likely would, at the very least, reference it with a classic alternate costume (like the above) but I really don't see a situation where classic Ryu is the focus for his moveset compared to say Simon or Mega Man because modern Ryu is currently his most iconic appearance. Lots of people love the classic NES games but a lot of people also do love the Xbox reboot series of games. Also, seeing Koei Tecmo still use modern Ryu Hayabusa in their games today like Warriors Orochi 4 Ultimate in 2019/20 makes me really think they will end up wanting him to still be mostly representative of his modern incarnation if he ever is in Smash.
 
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RetrogamerMax

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I mean, Simon’s moves and traits are almost all based on the original NES game and imo his moveset is fantastic (aside from his terrible recovery).
But I guess people tend to expect a bit more complexity from a DLC newcomer’s moveset.
I mostly use Simon's whip to get back on stage as you have more recovery options to get back on stage with his whip than you do with his actual recovery.
 
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Mr. Stevenson

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I mostly use Simon's whip to get back on stage as you have more recovery options to get back on stage with his whip than you do with his actual recovery.
Kinda, but the tricky part is that you have to be really lined to the edge of the stage and at a safe position when you’re off it.
 
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