This thread is to ask what you Samus Experts (Sexperts? Exmus'? Samperts? Sexmusperts?) think of the X, Y, or up on the control stick with Samus.
I pretty much think Samus' Aerial Stance is Balls Terrible. Every time I jump I regret it. Even if I do waveland shenanigans, they are usually full of fail.
Are their really good ways or places to jump? Like I understand the need to Anticipate your opponents Evasion Jumps. (Ie SH Nair over them). But that's only when you know know know know they will jump. not have a guess. Unless you are balls risky.
So is jumping with Samus something useful? And in which situations? Or should jumping be used as a "Mindgame", Mix-up, or in Anticipation?
I pretty much think Samus' Aerial Stance is Balls Terrible. Every time I jump I regret it. Even if I do waveland shenanigans, they are usually full of fail.
Are their really good ways or places to jump? Like I understand the need to Anticipate your opponents Evasion Jumps. (Ie SH Nair over them). But that's only when you know know know know they will jump. not have a guess. Unless you are balls risky.
So is jumping with Samus something useful? And in which situations? Or should jumping be used as a "Mindgame", Mix-up, or in Anticipation?