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Jigglypuff Sonic Matchup

illinialex24

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Hey, I'm looking for input from a Sonic's perspective on this matchup for my guide. If you guys could post strategies for Sonic, things he should watch out for, and basic information (to essentially see the matchup from a Sonic's perspective as well as matchup numbers), that'd be great.

Thanks.
 

aeghrur

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Hm, I think Jiggs is a bad match up, and pretty hard too if not careful. Jigg's aerial games makes things hard for sonic. I doubt we could outprioritize it unless very carefully space a U-air =/ However, when you guys land, we will be there to shield grab. (=< Sonic's speed allows us to shield grab you easily if your not careful about spacing or land without care. I don't know this matchup well, but this is my thought so far. =/
 

Camalange

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Yeah, I haven't played too many Jiggz...Puff might know since he secondaries her.

I can imagine though that Sonic's aerial approaches wouldn't be very good in this matchup.
 

aeghrur

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Tenki's at a tourney getting beat by Captain falcons, lololololol.
Right now, we need puff, not tenki.
 

ShadowLink84

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Yes something similar.
It falls down to who can control the spacing of the matchup.
I do think Sonic may have a possible advantage primarily because his ground movement is greater than Jiggly's aerial movement and he has an easier time controlling the spacing. It i also difficult for jiggly to gimp or kill him.

I've faced some good jiggly' and I have beaten and lost to them and the matchup can be rough.
Sonic always has issues with aerial characters though I don't feel it too bad when facing Jiggly.
 

da K.I.D.

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i played xiivi's jiggly one time. and hes was seriously beating on me. sonic gets beat down on hard by jiggles in the air but than i realised something very important for sonic,

up smash, ***** a lot of airial approaches.
i remembered this right in the middle of a game, and came back from like a stock and a half down to win that game
just remember, pound has stupid priority
i think this match is 60-40 sonic just because sonic can up smash through most of what jiggles has to offer. and because sonic can actually kill under 100 in this matchup
WTF?!?!
yea, i know right?
jiggles dies way easy and with all of these new recovery techs that we have, we dont.
the match takes forever because when ever you hit her, she tends to **** your followups but if you play slow and just work on one hit in a row, than i think sonic will win the majority of this match

p.s. fully charged rolls cancel each other out.
 

Tenki

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Question: Does Jiggs do the same bait-and-punish techniques as Sonic, but in the air instead of on the ground?
Think more like... Wario. But more flying.

i played xiivi's jiggly one time. and hes was seriously beating on me. sonic gets beat down on hard by jiggles in the air but than i realised something very important for sonic,

up smash, ***** a lot of airial approaches.
i remembered this right in the middle of a game, and came back from like a stock and a half down to win that game
just remember, pound has stupid priority
i think this match is 60-40 sonic just because sonic can up smash through most of what jiggles has to offer. and because sonic can actually kill under 100 in this matchup
WTF?!?!
yea, i know right?
jiggles dies way easy and with all of these new recovery techs that we have, we dont.
the match takes forever because when ever you hit her, she tends to **** your followups but if you play slow and just work on one hit in a row, than i think sonic will win the majority of this match

p.s. fully charged rolls cancel each other out.
Unfortunately, U-smash is only one move, and it's quite punishable if you miss or if jiggly airdodges through you and lands close enough to punish.
 

Blackbelt

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THe only thing I can really say about this matchup is that I've never had big issues with this matchup, but I've also never had an incredibly easy time with it.



I have a friend who uses Jigglypuff. I'll see if I can play him a few times tomorrow, and report my findings then.
 

Tenki

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not just up smash.
forward smash as well... lol thinking of things... up tilt should be effective as well
If F-smash can't reach MK's glide attack, I don't think a well-spacing jigglypuff would be hit by that either.

Maybe if you foxtrot > reverse F-smash so he falls into it, but not if you're in a standing position.

U-tilt... I think they'll trade hits ? confirmation needed on this one.
 

memphischains

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its all about the up throw.

i have always though this match was gay, check back since forever brawl ago.
its about hit and run, then upthrow > something that makes sense.


well, its moar than that but, in general yeah.
 

da K.I.D.

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to the thread maker...

sorry if we arent being helpful...

most of us have almost 0 knowledge on the matchup.
those of us who have played it before only know what works on a base level...
 

MdrnDayMercutio

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Glick knows this match up.

Glick knows this match up pretty well actually.

But I'll make sure he isn't spreading bold faced lies I suppose.

EDIT: I didn't read that closely enough, my bad. I thought there was a thread on the Jiggs Boards.

Anyway, I highly suggest you talk to Glick about the match up. I know he knows it fairly well and I think he can explain the Jigglypuff side of it better than I can explain the Sonic side of things. I suck at this sort of thing to be honest.
 

Espy Rose

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I'd honestly think it'd be more or less 60:40 in Sonic's favor, if only for the fact that he can kill her earlier than she can kill him.

Jiggs almost absolutely MOLESTS and ***** Sonic in the air, but Sonic does better (usually) on the ground.

Of course, I'm willing to actually bring it down to 50:50. They don't have glaring advantages on each other, so it's actually pretty well off.

Sonic's upsmash hurts Jiggs, but her pound has redonculous priority.

Oh, and you can grab Jiggz out of Rollout if you shield in the opposite direction. I do it all the time.
 

illinialex24

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I'd honestly think it'd be more or less 60:40 in Sonic's favor, if only for the fact that he can kill her earlier than she can kill him.

Jiggs almost absolutely MOLESTS and ***** Sonic in the air, but Sonic does better (usually) on the ground.

Of course, I'm willing to actually bring it down to 50:50. They don't have glaring advantages on each other, so it's actually pretty well off.

Sonic's upsmash hurts Jiggs, but her pound has redonculous priority.

Oh, and you can grab Jiggz out of Rollout if you shield in the opposite direction. I do it all the time.
Yeah or you can B-side through it. His B-side also gets dominated by pound, but I think 50-50 sounds pretty good. And I can explain the Jigglypuff side fairly well, but not great but I need Sonic opinions to explain the Sonic side.
 

infomon

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There's a Jiggs in my town (PNDMike), but I've never actually played his jiggs, he uses wario against me :( and sometimes other chars. We have fun times with Bowser vs. DK matches :laugh:

Anyway if he comes to next week's smashfest, I'll see about trying this matchup.
 

ROOOOY!

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I play this match-up a lot from the other side actually.
I hate proper Sonic dittos so don't do them. My other two secondarys (Falcon and Ganon) are disadvantaged against Sonic D;.
Jiggz fares fairly well against Sonic, I think it's 50:50 to be honest. Illinialex, y'know those SH footstool dair things your boards were working on? I know Jiggz could get the double dair on Sonic, but did you find out if they were escapable at some percents or not? Because if they're inescapable (ehh..doubt it) I could see this swinging 45:55 or 40:60 Jiggz favour.
 

MarKO X

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lol. I've only played 1 semi-competent Jiggly and won. Here's how.

I refused to jump.

Usmash mindgames for the win do rock. Use it, then don't use it and watch the Jiggly airdodge land into a grab or something.

Uthrow to spring to Uair kills with a starting percent at like 60%. Seriously, it's pretty frikin low. If, and only if, you do it once, you could get it, because, you know, people are smart.

Dair to Rest still works if spaced properly, so don't underestimate it.

I'd say 50-50. As already implied, this one is based solely on stage control.
 

Blackbelt

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I played against my Jigglypuffing friend today.


Long story short, it's about 50-50.



Sonic wins on the ground, Jiggs wins in the air, Both have fairly notable KO power (Though Sonic's options in this regard are safer and more numerous) and neither is in a position to gimp the other's recovery.



And, IMO, Sonic has an easier time CPing as far as stages are concerned.
 

illinialex24

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I played against my Jigglypuffing friend today.


Long story short, it's about 50-50.



Sonic wins on the ground, Jiggs wins in the air, Both have fairly notable KO power (Though Sonic's options in this regard are safer and more numerous) and neither is in a position to gimp the other's recovery.



And, IMO, Sonic has an easier time CPing as far as stages are concerned.
Unfortunately, this statement is fairly true. Her best CP stages, Jungle Japes, Frigate Orpheon and Smashville/FD don't do very well on Sonic.
 

illinialex24

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Why Jungle Japes and FD? FD is like Sonic's 2nd paradise.
FD is a great CP for Jigglypuff against a character like Marth or someone. Since Marth has insanely better platform pressure but no projectiles, FD is the best CP against characters like him. Japes is a great CP because of the insanely high ceiling and the ability to get side-KOs if you're off-stage fairly easily. So all it takes is 1 bair to fair to kill someone there but it takes to 90% before Fox can kill you with U-smash.
 

ROOOOY!

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I would actually agree with Smashville.
I generally do well on Battlefield too.

Illinialex, y'know those SH footstool dair things your boards were working on? I know Jiggz could get the double dair on Sonic, but did you find out if they were escapable at some percents or not? Because if they're inescapable (ehh..doubt it) I could see this swinging 45:55 or 40:60 Jiggz favour.
Re-posted not because I'm being an ***, but because I'm interested.
 

JayBee

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I am not sure. i think Sonic possily has an advantage but the way I ru my Sonic is generally not very good fr the matchup.
TEKNI WHERE ARE YOU!?

Well, if you can't reach Tenki for some reason, then, Kojin is the next logical choice... :)

simple explanation: wall of pain is a pain in the ***. it makes sonic have to slow down and attempt to punish inbetween attacks. I play jiggs on a semi regular basis, and the player has a decent understanding of Wall of pain strategy.

The are some unkonwns though. if the jiggs is really good at spacing, it can get hard for sonic to capitolize, because the air game, is almost out of the quesiton. If sonic can grab her, then set up offense from okizeme, that is a good foundation to beat her. because she then has to get back in the air. you control the ground in this matchup. Rollout is usually a risky move, so u won't see it as much. When I usually get that Dthrow on a jiggs, then I can get most aggressive. Sometimes I like to hypehn smash at them once i got a good idea of thier rythem and catch them as the rise or fall from an attack. then it becomes easier to get in for me after some of those because then they have to either empty jump or anticipate my attack/airdodge, btu because of my speed i can mindgame either, or fake an approach altogether. And if Im unsure, just run away from her range.

Both of characters are really good at recovery, though i think sonic is better. you're also heavier, and Jiggs Smashes can be punished by sonic. If you're patient you'll eventually force jiggs to make a mistake. that's my thoughts.
 

aeghrur

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Jiggs has a better recovery on the recovery tier list.
Pound+jumps=live from anywhere horizontally.
Vertically, she's still really good, a little worse than horizontally but still gooooooood.
 

illinialex24

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Jiggs has a better recovery on the recovery tier list.
Pound+jumps=live from anywhere horizontally.
Vertically, she's still really good, a little worse than horizontally but still gooooooood.
She has almost infinite horizontally because of rising pound but your right, she can recover almost anywhere. I've recovered after a double spike before and she can stall out pretty long. Thanks for all your input, this will all go into the guide this upcoming weekend and credit will be appropriated to those advice I used.

:)
 
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