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Jigglypuff Hitbox Thread (GRABS HAVE BEEN ADDED)

MrEh

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Aug 24, 2008
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MrEh... why aren't you a Smash Researcher, yet? :\
No one likes me. XD

Oh, and btw. I tested Wario's grabs. Turns out his dashing grab has more range then his standing grab. His pivot grab is about the same range as his dashing grab, making it pretty good. ^^
 

illinialex24

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May 23, 2008
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Discovered: Sending Napalm
No one likes me. XD

Oh, and btw. I tested Wario's grabs. Turns out his dashing grab has more range then his standing grab. His pivot grab is about the same range as his dashing grab, making it pretty good. ^^
You have to do more than this to become 1. I might become 1 at the end of my frame data. Thats how much I'd have to do.
 

MrEh

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I could care less about being a researcher. Unless of course, I got my name in a funny green color. ^^
 

MrEh

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Got my computer running again. I don't know how long it'll work before it craps out again, so I updated as quick as possible.

All three grabs are up. Note that I sort of guessed about the height of the hitboxes, but I know that's not really important, since I'm 100% sure about the horizontal distance of the hitboxes. And that's the important part anyway. ^^

Pivot grab is freakishly good. It's even longer then her dash grab. O_O
 

illinialex24

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Discovered: Sending Napalm
Got my computer running again. I don't know how long it'll work before it craps out again, so I updated as quick as possible.

All three grabs are up. Note that I sort of guessed about the height of the hitboxes, but I know that's not really important, since I'm 100% sure about the horizontal distance of the hitboxes. And that's the important part anyway. ^^

Pivot grab is freakishly good. It's even longer then her dash grab. O_O
Nice, great stuff. I'll be adding it to the guide.
 

Browny

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Mar 22, 2008
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lol I was going WTF steal my idea moar, but saw the credit at the end :)
You never asked for any detailed help on how i actually did it, did you have any troubles? I didnt explain the finer details in my thread since it will just confuse everyone but it seems you figured it out pretty well yourself

Also i should mention, and you should add to the OP, Just because a hitbox does not actually consist of a body part (see uair), does not make it disjointed. There are numerous attacks in the game which show no noticeable disjoint (kirby/DDD bair are by far the most obvious) but thier feet are actually either invulnerable, or there is simply no hurtbox attached to specific body parts during some attacks. Determining disjoints is extremely difficult and you shouldnt rely on this method of hitbox testing to try and figure out which attacks are more disjointed, its only good for range testing, or determining whether approaching is actually viable with certain attacks, such a G&W nair being able to hit well infront and behind him
 

MrEh

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lol I was going WTF steal my idea moar, but saw the credit at the end :)
Haha, no worries. I would never steal anything. Credit will always be given where credit is due. ^^


You never asked for any detailed help on how i actually did it, did you have any troubles? I didnt explain the finer details in my thread since it will just confuse everyone but it seems you figured it out pretty well yourself
Let's just say that many Sandbags, Peaches, and Shadow Moses walls died for the cause. ^^


Also i should mention, and you should add to the OP, Just because a hitbox does not actually consist of a body part (see uair), does not make it disjointed. There are numerous attacks in the game which show no noticeable disjoint (kirby/DDD bair are by far the most obvious) but thier feet are actually either invulnerable, or there is simply no hurtbox attached to specific body parts during some attacks. Determining disjoints is extremely difficult and you shouldnt rely on this method of hitbox testing to try and figure out which attacks are more disjointed, its only good for range testing, or determining whether approaching is actually viable with certain attacks, such a G&W nair being able to hit well infront and behind him
Thanks for the info, I'll keep that in mind.

A lot of the more stupid hitboxes, like the Uair, need to be tested again. I'll probably end up testing them again in the future.
 

M-WUZ-H3R3

Smash Lord
Joined
Aug 1, 2008
Messages
1,793
Good job! The grab boxes look amazing.

I really want to see the giant, long lasting hitbox of pound.

And d-tilt please :)
 

M-WUZ-H3R3

Smash Lord
Joined
Aug 1, 2008
Messages
1,793
I like her pivot grab. It's so awesome.

Haha Dtilt. XD
D-tilt is the best idea ever. Mabey even better an idea than tripping.

Why did alex take the grab pictures on yoshi's island? Nothing against that, just wondering why.
 

Noobicidal

Smash Master
Joined
Dec 27, 2008
Messages
3,551
Jigglypuff has a...

Eh, the joke is overused. Good job on the recent work MrEh.
 

MrEh

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Why did alex take the grab pictures on yoshi's island? Nothing against that, just wondering why.
I took those pictures. I needed a stage where I could control the existence of the ledge. That was the best way to test it.
 

M-WUZ-H3R3

Smash Lord
Joined
Aug 1, 2008
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I took those pictures. I needed a stage where I could control the existence of the ledge. That was the best way to test it.
Okay.

Here's an idea: Ledge grab boxes for sing. The range is a little larger than a normal ledge grab, and It would be interesting to see where the sing cancel occurs.

Veril tought jigglypuff to fly xD.

EDIT: 1k post o_O
 

PND

Smash Champion
Joined
Aug 12, 2007
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2,754
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Back in the 613
He inverts the color scheme. Try saving a pic, opening it in paint and pressing ctrl + i. You'll notice the bubbles will become normal colored and everything else will become shadow world-y.
 

Harmzoo

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Does the hitbox for rest remain the same when jiggs is ducking down, meaning that the hitbox is actually above the head?
 

M-WUZ-H3R3

Smash Lord
Joined
Aug 1, 2008
Messages
1,793
Don't worry, I got this one Mr. Eh:

Down Tilt:

I noticed a small dissjoint while testing this.
 

M-WUZ-H3R3

Smash Lord
Joined
Aug 1, 2008
Messages
1,793
fix'd lols.

then again, if dtilt could do that, jiggs could be top tier just below MK.
It's not half. Half of that is still too large. The actual hitbox dissjoints from the top of the foot to the ground. The rest of it overlaps a little more than halfway through jigglypuff.
 
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