Corgi
Smash Cadet
I'm looking for an answer here, because I can't reason one. I'm legitimately baffled, and I don't have the resources to test framedata or anything.
Essentially, dependent on the direction Roy fthrows Bowser at 0, ftilt will either phantom hit or hit for a true combo 100% of the time. If you fthrow to the left, ftilt will miss every single time. If you fthrow to the right, ftilt will hit every single time. At first, I wondered if there was an issue with the knockback generated by fthrow depending on the direction. I went to Battlefield and, from the top platform, tested the kill percent of fthrow in each direction. They each unreliably kill at %689~90. I didn't find a correlation between facing direction and knockback of fthrow.
I then set the game to fourth speed and tried counting frames to see if Roy has more endlag on fthrow direction dependent. Needless to say, I smacked myself in the forehead for trying because the game just compensates for slowed playback by tweening the frame in character animations. Pointless.
Maybe it has something to do with the hurtbox on Bowser's foot? I can't figure it out, and it's weird and janky and bothering me. If anyone has insight on this, please let me know. I'm thoroughly peeved.
Essentially, dependent on the direction Roy fthrows Bowser at 0, ftilt will either phantom hit or hit for a true combo 100% of the time. If you fthrow to the left, ftilt will miss every single time. If you fthrow to the right, ftilt will hit every single time. At first, I wondered if there was an issue with the knockback generated by fthrow depending on the direction. I went to Battlefield and, from the top platform, tested the kill percent of fthrow in each direction. They each unreliably kill at %689~90. I didn't find a correlation between facing direction and knockback of fthrow.
I then set the game to fourth speed and tried counting frames to see if Roy has more endlag on fthrow direction dependent. Needless to say, I smacked myself in the forehead for trying because the game just compensates for slowed playback by tweening the frame in character animations. Pointless.
Maybe it has something to do with the hurtbox on Bowser's foot? I can't figure it out, and it's weird and janky and bothering me. If anyone has insight on this, please let me know. I'm thoroughly peeved.