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I've made a list of Marth's TRUE combos

Vipermoon

King Marth's most trusted advisor.
Joined
Jan 4, 2015
Messages
2,661
Location
PNW
Switch FC
SW-3371-7457-0227
I can see that comboing but they can air dodge hitstun cancel of course since a good 45-47 frames will pass between Uairs.
 

DariusM27

Smash Ace
Joined
May 5, 2015
Messages
518
I can see that comboing but they can air dodge hitstun cancel of course since a good 45-47 frames will pass between Uairs.
Yeah, they'd need to decide if they want to airdodge. If they do, it's a free follow up - might even string into a Dair if they airdodge at a lower %, or Bair at higher%.
If they don't airdodge though, the fast Uair will probably catch them in perfect tipper range.

In some sets with a friend yesterday, I found that the number of times someone stands in place is almost zero, compared to the amount of time they are running, crouching, rolling, or jumping. I could see this string landing on a spot dodge or roll punish, but that's about it.
 

Oxi-Clean

Smash Rookie
Joined
May 15, 2017
Messages
1
EDIT: Yes, it does show them as true combos in Training Mode's combo counter

All combos were tested on Cptn Falcon on a flat stage in training mode. Please keep in mind that hit% will vary from character, character weight, height, execution, timing and how the opponent is hit (close, far, in the air ecc). This is a guide to give players a general idea of what true combos are possible and/or useful, if i missed something or you think something is off/wrong, please feel free to correct me. Hopefully you'll find this list useful.

Key for reading:
Bold green: probably useful
Bold red: you need to know this
All else: probably not so useful


Marth true combos:


(Faling) Uair to…



  • Uair + Fsmash from 20% to 50% (after 50% Fsmash easy tippers)
  • Uair (tipper) + Fsmash from 13% to 33%, from 29 to 33% Uair (tipper) + Fmash (tipper) guaranteed
  • Uair + Fsmash (tipper) from 42% to 50% CAN KILL EARLY AS 45% (still possible till 59% but more trickier)
  • Uair + Utilt from 5% (3% with tipper) to 75% (after 58% easy tipper)
  • Uair + UpB from 3% (4% with tipper) to 130% (NOT SAFE)
  • Uair + Dtilt from 3% to 30%
  • Uair + Grab (may be possible, needs testing with human player)
  • Uair + Grab + Bair (may be possible, % needs testing with human player)
  • Uair + Jab (first hit) from 4% to 55%
  • Uair + Ftilt from 17% (11% to 37% with tipper) to 63% (easy tipper after 50%)
  • Uair + (jump)Dair at 60% (tipper but no meteor)
  • Uair + Fair from 26% (tricky) to 110% (after 80% DJ + easy tipper)
  • Uair (tipper) + Fair from 20% to 60% (from 50% easy double tipper), good set up to follow with other stuff (UpB ecc)
  • Uair + Nair from 40% to 91% (after 75% DJ otherwise 2 hit combo)
  • Uair (tipper) + Nair from 25% to 50% (for 3 hits)
  • Uair (end) + Bair from 30% to 113% (from 96% easy tipper CAN KILL, DJ from 105%)
  • Uair + SideB from 45% to 100% (DJ from 90%), please note that it’ll hardly (if ever) end with a full sideB, might be good for set ups/mind games
  • Uair + Dsmash from 4% to 30%


Nair to…(first hit)

  • Nair + Utilt from 115% (last possible frame) to +200% (not a kill move)
  • Nair + Grab (may be possible, needs testing with human player, if yes, it’s a kill move with upthrow)
  • Nair + Dsmash from 120% to 190%


Grab to…

  • Dthrow + Bair/Uair (needs testing with human player)


Honorable mentions (no true combos):



Fair (NO tipper) + Dair (spike) from 60% to 67%

Fair + Fair

Utilt + grab 20%

I've already answered some concerns/questions on reddit. Check it out as it may already answer to some of your doubts.[/
Really? That's awesome. Never noticed that in all my games yet! Thanks.
i was playing a fox cpu and i think i found a new true combo Bair (tipper) to tipper forward smash
 

P-J

Smash Rookie
Joined
Aug 12, 2015
Messages
17
Location
Washington
So, Sh Db1 true combos into double jump Dolphin Slash, at higher percents. https://www.youtube.com/watch?v=IeaUkBSFyHo

Jab to DS true combos Sheik starting at 60ish%.

Perhaps these options could cover certain situations more optimally.
This is really cool.

How do you have your controls set up? I used to have L to jump so sh-db1 would be easy, but switched it back to shield so I could do sh-dodge-uair. I've tried doing the second combo using R (still shield), but it's extremely uncomfortable and my success rate with it is >50%. Using L for air-dodging is way easier for me, but I shield with R. Just looking for suggestions.
 

Arrepex

Smash Rookie
Joined
Mar 10, 2018
Messages
1
I know it isn't exactly USEFUL, but you can true combo
falling Uair into UpB. It can be performed from 0% to 84% reliably. at around 112% it stops working altogether, though at this percent you're more likely to kill with only an UpB
If the falling Uair is tippered, it works from 0% to 72% reliably. at around 81% it stops working.
 
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