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It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer

Discussion in 'Brawl Workshop' started by Dan Salvato, Jul 22, 2013.

  1. Dan Salvato

    Dan Salvato
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    IE

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    Replacement SoundBank Engine (RSBE)
    (v1.20)

    RSBE is an addition to the File Patch Code which allows SFX files to be loaded from the SD card. Using a mod of Super Sawndz, you can You can take .sawnd files and put them straight onto your SD card for easy SFX loading. This works for any soundbank including characters, menus, announcer, you name it!


    What You Need

    The code:
    [COLLAPSE="Replacement SoundBank Engine v1.20"]
    Code:
    Replacement SoundBank Engine v1.20[InternetExplorer, Dantarion]
    80000000 80406920
    80000001 805A7D18
    045A7D00 805A7D18
    8A001001 00000000
    065A7D28 00000015
    2F525342 452F7066
    2F736678 2F25642E
    7361776E 64000000
    045A7D10 919B6600
    C21C8370 0000003C
    9421FF80 BC610008
    3C60805A 60637000
    94230008 7C611B78
    3B5A0007 3C60805A
    60637D00 9343FFE0
    38800000 9081000C
    90810010 93610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 3C80805A
    60847D18 7F45D378
    3D80803F 618C89FC
    7D8903A6 4E800421
    38810020 7F63DB78
    38A00000 38C00000
    3D80805A 618C7900
    7D8903A6 4E800421
    2C030000 40820114
    3C60805A 60637D00
    8081FE90 9083FFD0
    7F64DB78 3884FFFD
    3CC05257 60C65344
    38840004 81240000
    7C093000 4082FFF4
    7C9B2050 9083FFC0
    3D2090E6 61290F10
    81290000 7D244B78
    7C862378 38C60008
    80A4002C 7C842A14
    38840008 3CE0805A
    60E77D00 8167FFE0
    38840008 80A40000
    7CA53214 80E50000
    7C075800 4082FFEC
    7D244B78 80C50024
    7CA43214 38A50008
    80E50000 38A50008
    7F63DB78 38630009
    80C50000 7CC43214
    38E7FFFF 81430000
    91460008 81430004
    91460014 81430008
    91460018 3863000C
    38A50008 2C070000
    4181FFD0 3C60805A
    60637D00 8083FFD0
    80A3FFC0 7C852050
    7F66DB78 7CE62A14
    89070000 99060000
    38C60001 38E70001
    3884FFFF 2C040000
    4181FFE8 38600000
    2C030000 3CA0805A
    60A57D00 9065FFF0
    3C20805A 60217000
    80210008 B8610008
    38210080 7D8903A6
    4182000C 4E800421
    48000008 7CE33B78
    60000000 00000000
    C21C8658 00000007
    3E00805A 62107D00
    8230FFF0 2C110000
    40820010 7CE33B78
    3B200000 41820014
    4E800421 3A400001
    9250FFF0 60000000
    60000000 00000000
    [/COLLAPSE]

    → File Patch Code

    → Super Sawndz



    How To Use
    1. Open your .brsar in Super Sawndz MOD
    2. Replace your desired SFX
    3. Highlight the sound group you'd like to export
    4. Click "Create sawnd"
    5. Put your .sawnd file in: private/wii/app/RSBE/pf/sfx
    6. Note: Your .sawnd file must be named after the Group ID, eg. Mario's soundbank must be named 8.sawnd
    Background

    Hey, everyone! I'm InternetExplorer, a developer of Project M and SSBM Online. After many months of hard work, my greatest contribution to the Brawl modding community is complete. A warm thanks goes to Dantarion for helping me past a few hurdles.
    Although SFX replacement has previously been possible with Riivolution, RSBE provides a streamlined way of creating and sharing soundbanks in a way that is as simple and effective as it is to share costumes, music, etc. I am excited to see some of the soundbanks our talented Brawl modders can design.

    NOTE: Remember that there is a file size limit. Making too large of a soundbank will freeze the game, so try to use sound effects that are equal or shorter in length to the default sounds. Sounds should also be in mono with a bit rate of 22050.

    Thanks, and enjoy!

    Twitter: @dansalvato1
    YouTube: dansalvato1
    Twitch.tv: dansalvato
     
  2. -Ran

    -Ran
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    Good Great job.
     
  3. MaxThunder

    MaxThunder
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    PM Support

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    InternetExplorer you are very very awezome and i'd give you all my moneys but i need them for food so...
     
    Xinc and SpiderMad like this.
  4. Dantarion

    Dantarion
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    Woo! Nice to see this out in the air
     
    Dan Salvato likes this.
  5. Shun_one

    Shun_one
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    Smash Ace

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    This rocks. Good job. Now I can release KIU Pit for everyone!
     
  6. Nevergreen

    Nevergreen
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    This Subreddit Sucks

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    This is incredible! I've wanted Japanese Meta Knight since day one of Brawl and it's finally gonna happen! You guys are seriously the greatest.

    EDIT: Will this be included in future releases of Project M, or will we have to insert the code manually?
     
  7. hotdogturtle

    hotdogturtle
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    Smash Master

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    I've never used Sawnds or any of the sound effect programs before because I didn't care for Riivolution. What does it mean if makebnk.exe stops working when I'm trying to export the .bnk? I just replaced one menu sound that I was going to use as a test for the code.

    Edit: Never mind, I was just missing a Python file. It looks like it worked now.
     
  8. Segtendo

    Segtendo
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    Said this over on KC:MM, but I love you.
     
  9. Mr.Jackpot

    Mr.Jackpot
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    Smash Lord

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    Are you Jesus?
     
    Huarbolo and JediKnightTemplar like this.
  10. Segtendo

    Segtendo
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    To those who get an error while running MakeBNK, just get python27.dll. Fixes things right up.
     
  11. Keitaro

    Keitaro
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    OMG I will have this for my next hack pack for sure!!!
     
  12. Dan Salvato

    Dan Salvato
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    IE

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    Thanks for pointing that out. I will package this dll will the program and zip it back up. I forgot to test the program on a machine without Python installed. Can python27.dll just be put in the application folder, or does Python need to be installed completely?

    Basically, my "integration" of .bnk support into Super Sawndz was just lazily compiling my old Python script into an exe and running it through the program, haha. I didn't feel like putting in the effort to re-code the thing in C#. =P
     
  13. Dan Salvato

    Dan Salvato
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    IE

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    Super Sawndz fixed, please re-download if you had problems.
     
  14. [TSON]

    [TSON]
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    Hella.

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    thank u for existing.
     
  15. Boasting Toast

    Boasting Toast
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    Wow, great job on this. Incredibly useful! Bravo!
     
  16. Eternal Yoshi

    Eternal Yoshi
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    I've covered ban wars, you know

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    And thus Riivolution is now a thing of the past for the Smash modding community.
     
    Rood, Juushichi, felipe_9595 and 2 others like this.
  17. Dan Salvato

    Dan Salvato
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    IE

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    A while back I spoke with one of the Riivolution devs about the inner workings of the program (which ended up being not very relevant), but they basically said to me "good luck trying to emulate our superior method of file replacement"

    Which I find particularly funny.
     
    Rood, Juushichi, Segtendo and 7 others like this.
  18. Zero Requiem

    Zero Requiem
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    Cannot wait to try this! thank you so much.
     
  19. [TSON]

    [TSON]
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    Hella.

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    I dunno about you but I'm feeling 22 probably still going to use it because of RiiFS being so convenient.
     
  20. Keitaro

    Keitaro
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    Screw their method. If you take out the sd card during Riivolution it freezes. Also it's very confusing. I picked Gecko + ISO hacking over Riivolution. This new method you guys came up with can help me avoid ISO hacking with sounds, which is very annoying.
     
  21. Segtendo

    Segtendo
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    Like said above, it saves so much time with editing sounds in the BRSAR, replacing it in the ISO, save out a copy, and put it on the USB. Such a hassle, but it's a thing of the past now.
     
  22. Yung Mei

    Yung Mei
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    Where all da hot anime moms at

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    wait wait, so this effectively makes gecko able to have custom sounds now?
     
  23. hinkage

    hinkage
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    Finally I can replace the Mach Tornado sfx with the crowd cheering
     
  24. NaijaboyIrin

    NaijaboyIrin
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    does this work with the homebrew version of Project: M? And if so, where do i put the soundbank engine codes?
     
  25. Justyouraveragenoob

    Justyouraveragenoob
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    What exactly is the file size limit? I keep getting freezes (on the strap screen) when trying to replace menu sounds. Second thought, I even took out the .bnk file from the SD card and it was freezing after I selected a stage. Took out the code and everything was fine. I'm a bit confused here. (Please help....)
     
  26. Dan Salvato

    Dan Salvato
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    Most file sizes can't get much larger than the default size in Brawl. Try to make the custom sounds no larger than the ones you replace. Put your sound in Audacity and cut away ALL silence from the beginning and end of the sound effect. Lowering the bit rate will also probably help.
     
    Justyouraveragenoob likes this.
  27. Justyouraveragenoob

    Justyouraveragenoob
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    Well, for some reason, the one I was trying to use was 2.62MB. I tried again, and then I was promptly able to get one that was 1.31MB, so I think that should put a stop to the first freeze. I'm still however, trying to tackle the second freeze (the one that occurs after I select a stage.). I'll try rearranging the GCT so RSBE comes before Alternate Stage Loader, as the code (ASL) has always tended to mess up some of the other codes in the gct. I dunno if that'll work, but it's worth a shot.

    EDIT: I got it up and working. Thank you.
     
  28. Obskore

    Obskore
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    Is there a problem using this code with Project M?
    i got 3 freezes in a row trying to use Japanese Falco, Melee Mario and Melee hit SFX
     
  29. MrJazzbo

    MrJazzbo
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    Is it possible to use this in combination with Riivolution? It'd be nice to have separate soundbanks for each mod like I do in Riivolution, but using this method instead of having everything condensed into 1 file.
     
  30. Supreme Dirt

    Supreme Dirt
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    Would it be possible to get a version of the PM codeset with this code?

    nvm was not lazy and did it myself
     
  31. Dan Salvato

    Dan Salvato
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    IE

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    I just updated RSBE to v1.20. This version supports native .sawnd files and does not support .bnk files. I highly recommend you update, and .bnk files are now obsolete.
     
  32. SAHunterMech

    SAHunterMech
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    I have a few comments for you regarding the RSBE...


    1. I noticed that on this page, the code for the RSBE is still 1.11, but at the BrawlVault post it is 1.20.

    2. I've been having a little trouble with your modded Super Sawndz; in the old version (1.11), I could export .bnk files, but they would always freeze my game, even when I made them obscenely small. Just to clarify, I triple checked that my imported .wavs were mono, 22500kHz, and had ADPCM compression, in addition to being shorter/smaller than the sounds they replaced.

    In your new version of Super Sawndz (1.20), when I go to insert a sound, soundconv.exe starts up, and then it stops suddenly without actually inserting a new .wav.

    3. If .bnk files are now obsolete, do we still have to use your modded version of SuperSawndz, or can we use the original version to make .sawnd files? That version works for me fine.


    In any case, I very much appreciate your work to bring custom sounds to us Gecko users.
     
  33. Dan Salvato

    Dan Salvato
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    The code posted here is actually v1.20, I just forgot to update the version number.
    The original Super Sawndz works fine now, so go ahead and use that.
     
  34. SAHunterMech

    SAHunterMech
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    Thank you very much, sir! I can't wait to finish my CD-i Ganon sawnd Hack...

    ...or else you will DIE!
     
  35. NoDes

    NoDes
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    I am so sorry for this but can some one upload the Project M GCT with the RSBE code? i have tried but gotten no luck. i really cant do this myself orz
     
    Yung Mei likes this.
  36. SonicMario

    SonicMario
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    If Mario's Soundback is 8.sawnd. Can you post a list on what the other character's numbers are?
     
  37. SmashBroski

    SmashBroski
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    Thank you based InternetExplorer for this blessing, I can finally have my JPN sfx for my space animals and Ike.

    One question though, though this may not be the best place to ask, but will the RSBE code be implemented into future installments of Project M?
     
  38. Dan Salvato

    Dan Salvato
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    IE

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    Yes. I created this code for use with Project M, and it is necessary for the sound effects of clone characters as well as other sound effect changes.
     
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  39. SmashBroski

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    The Group ID is the number that appears in the Group ID field when you select a character's soundbank in Super Sawndz.

    So for example, when I click Fox, the Group ID field is designated as 17, so I'd name my .sawnd file for Fox as "17.sawnd."

    Hope this helps!
     
  40. SAHunterMech

    SAHunterMech
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    InternetExplorer,

    I'm back, and I've got a question about volume this time. You know the volume setting in BrawlBox? The value you can adjust when editing sounds? Can .sawnd files use a value other than the default? Some of my sounds just aren't loud enough..
     

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