volbound1700
Smash Master
We still have 80% of the Fighter Pass that is not known and they expect people to buy it? They should have revealed at least a character or two by now.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Acknowledging a scummy practice does not make it any less scummy. They're still making money off people without telling them what they're buying or when they'll get it.They did reveal a character? Joker was a fighter pass reveal character. They straight up said in the announcement video they understood buying the pass at face value without info was an act of faith. Hence why buying the pass is cheaper than buying the fighters individually.
it's sakurai, 99% percent chance that the DLC is gonna be high-quality and on time regardless of the characters picked. unless you are one of those weirdos who get pissy about a specific character getting in, in which case, tough luck and don't bother buying the pass.Acknowledging a scummy practice does not make it any less scummy. They're still making money off people without telling them what they're buying or when they'll get it.
Despite the fact that I am indeed one of those weirdos (thanks for the concern!), the fact remains that it's not OK as a business tactic. There's no reason why people should have blind faith in a product they don't know the specifics about. Sorry if you are, but other people prefer not to waste their money on things they don't like.it's sakurai, 99% percent chance that the DLC is gonna be high-quality and on time regardless of the characters picked. unless you are one of those weirdos who get pissy about a specific character getting in, in which case, tough luck and don't bother buying the pass.
Then don't buy it. I don't see why it's a problem. If you're pre-purchasing the pass, you're an adult that know what you're getting into.Despite the fact that I am indeed one of those weirdos (thanks for the concern!), the fact remains that it's not OK as a business tactic. There's no reason why people should have blind faith in a product they don't know the specifics about. Sorry if you are, but other people prefer not to waste their money on things they don't like.
Well yeah, I didn't buy it, but it still kinda sucks to see Nintendo dip into some shady practices, given they've one of the most spotless records in the industry. If you'll take whatever you get, then by all means, buy the pass, I'm not bemoaning that.Then don't buy it. I don't see why it's a problem. If you're pre-purchasing the pass, you're an adult that know what you're getting into.
Smash has a great track record on quality and most people aren't too picky about character choices.
Locking content behind limited print toys that get bought up by scalpers is one of the most scummy things in the industry and Nintendo has been doing that for years now.Well yeah, I didn't buy it, but it still kinda sucks to see Nintendo dip into some shady practices, given they've one of the most spotless records in the industry.
The only example I know of is Metroid Samus Returns locking hard mode behind an amiibo. Which, yeah, I agree, it's bull****, but without any other examples I can't really say it's prevalent.I agree. But just seeing Joker as our first fighter already gives me a pretty good idea of what the rest of the pass will be like and I'm glad I didn't blindly throw 20 bucks at it lol.
Locking content behind limited print toys that get bought up by scalpers is one of the most scummy things in the industry and Nintendo has been doing that for years now.
Well there's also the Trial of the Wolf in Twilight Princess HD along with dozens of weapons and outfits in Breath of the Wild.The only example I know of is Metroid Samus Returns locking hard mode behind an amiibo. Which, yeah, I agree, it's bull****, but without any other examples I can't really say it's prevalent.
Oh yeah that's right. Kinda ****ty too.Well there's also the Trial of the Wolf in Twilight Princess HD along with dozens of weapons and outfits in Breath of the Wild.
I also have zero interest in playing as Joker. I had never even heard of Persona until I had to look up who this reveal character was. But I have faith the other characters will be interesting. There are plenty of characters I don’t normally play as in smash (and some who I firmly believe don’t belong in the lineup - Ken and Ricter, looking at you) but I got the pass because I play the game with my friends a lot. And I want the full roster available for us when we do play. I want to be able to experience the full game. Could I end up disappointed? Possibly. But I’d rather not miss out on top notch content that I know Smash Bros guarantees.The problem about the fighters is that gamers of multiple generations play Smash and we have different characters that we know or that are special to us.
My top preference would be a second Sonic the Hedgehog character or more cartoony type characters like Rayman, Bomberman, Crash Bandicoot, and Banjo Kazooie. I don't want RPG or sword fighting characters from games I don't have any desire to play. So I wasn't really thrilled at all about Joker since I literally had never heard of the character until he was announced. When I first heard it, I instantly thought Batman's villain.
Now if Smash was to go big, they would do Tails, Masterchief, Sora, Doom Guy, and Rayman. You are getting high profile characters similar to Pacman, Sonic, Megaman, etc. I wouldn't mind that either because most generations of games would know and respect those four other characters above. In fact, I think it would bring new people to Smash like the Halo fanbase for example.
Actually, the standard Hard Mode is still usable in Samus Returns without an Amiibo. The amiibo actually unlocks Fusion Mode, a much harder mode.The only example I know of is Metroid Samus Returns locking hard mode behind an amiibo. Which, yeah, I agree, it's bull****, but without any other examples I can't really say it's prevalent.
*Looks side-eyed at old arcades locking extra lives and continues and asking for extra quarters.*Oh yeah that's right. Kinda ****ty too.
Personally though, in a world of microtransactions, loot boxes and gachas, I don't really feel that it's one of the scummier practices. But, it doesn't justify it or lessen its importance.
Actually, I still went ahead and got it. I didn't like Bayonetta but I learned to live with her. I am sure there will be at least 1-2 characters that I like.I also have zero interest in playing as Joker. I had never even heard of Persona until I had to look up who this reveal character was. But I have faith the other characters will be interesting. There are plenty of characters I don’t normally play as in smash (and some who I firmly believe don’t belong in the lineup - Ken and Ricter, looking at you) but I got the pass because I play the game with my friends a lot. And I want the full roster available for us when we do play. I want to be able to experience the full game. Could I end up disappointed? Possibly. But I’d rather not miss out on top notch content that I know Smash Bros guarantees.
I don’t blame you at all for not purchasing it. I understand completely.
That being said. I hope the next fighters are not Master Chief or Tails or Sora. That would certainly wind up disappointing me greatly.
Well yeah, obviously it's a consequence of the internet's existence and the possibilities that it brings. I don't think anyone would claim that the business practices of today are solely due to some innate aspect of 2010s people.*Looks side-eyed at old arcades locking extra lives and continues and asking for extra quarters.*
I don't think it's particularily a feature of today's environment as much as it's purely and simply human psycology and getting as much mileage out of something as possible. If (lets go with the hypothetical scenario*) the NES had our times' Internet you'd betcha that a siginficant number of NES and other 80s games would've had microtransacttions, loot boxes and gachas. Probably stuff like the olden "Pay more for extra lives!" or "Pay more for extra stuff!" we know from mobile games, but I could see lets say lootboxes if NES sports titles like Tecmo Bowl had today's Internet connectivety and matchmaking. Praying to get Bo Jackson before patches nerf him.
And you betcha there'd be a lot of people complaining about microtransactions as we understand them especially. Currently trying to find evidence of people from that time (1980s or so) who complained about quarter-munching arcade games** but I would not rule that out.
*(Yea, I'm aware that the Net pre-1991 was just Usenet and other very local embyros., limited to univeristies. There are some really interesting discussions from that period, though.)
**Given the time period, my initial guess / hypothesis would be parents complaining about their kids going to the arcades.
It's on a case by case basis, just like today's microstransactions (and how much people are willing to tolerate - varies). Really, I'd personally draw the line at games using copious amounts of fake difficulty - and then demanding cash for either extra attempts at that segment / lives or extra stuff that makes the speed manageable or allows you to skip the segment with fake difficulty.Well yeah, obviously it's a consequence of the internet's existence and the possibilities that it brings. I don't think anyone would claim that the business practices of today are solely due to some innate aspect of 2010s people.
Though, I'm not sure why you think there's anything bad about coin-op arcade machines charging to play? That's literally just a game charging to be played.