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It feels like I'm cheating by playing Ike

elliotnz

Smash Apprentice
Joined
Jan 2, 2014
Messages
125
3DS FC
0662-5906-3244
I've previously played other characters that I while I can do damage I can't kill very well with. Whereas with Ike I'm accidentally killing foes. Should I stick with Ike?
 

Sari

Editing Staff
Writing Team
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4,436
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Villager49
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Play whoever you like best. There is nothing wrong with playing Ike since he has his own set of flaws that opponents can exploit.
 

elliotnz

Smash Apprentice
Joined
Jan 2, 2014
Messages
125
3DS FC
0662-5906-3244
Its not about "being cheap" its that maybe I should work on my weaknesses
 
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ZephyrZ

But.....DRAGONS
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There's nothing wrong with playing a character who suits your prefences or covers your weaknesses. That's part of why the roster is so big, so everyone can find a character who suits them for whatever reason. You aren't "cheating" for picking a character who works for you.

Heck, I can kind of struggle to kill with some characters myself. That's part of why I became a Charizard main.
 

GeflGabe

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Feb 14, 2016
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GeflGabe
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Firstly, I don't think you'll have to worry about being "cheap" or anything, it is the opponent's fault that they run into your kill moves. Secondly, I highly recommend sticking with Ike because he really helps with learning spacing and neutral, or otherwise improving it, if you already established a decent neutral.
 

Arrei

Smash Lord
Joined
Nov 25, 2014
Messages
1,303
Being able to kill off of stray hits or capitalizing on tiny mistakes is kind of the whole modus operandi of heavyweights, much like how being able to put up a lot of pressure but struggling to actually secure the kill before very high percents is a common trait of lightweight rushdown characters. I would actually argue that as far as heavies go, Ike isn't very representative of this trait, since his mobility is lacking, his attacks don't individually deal all that much damage for a heavy despite the knockback on stuff like Uair and Ftilt, and his smash attacks are extremely slow and punishable, making him rely heavily on his aerials to keep enemies out. His Fsmash and Usmash somehow managed to be slower, smaller, laggier, and weaker than Ganondorf's new counterparts, if you really wanted a character that feels like he lands kills by "accident", but if you actually play Ganondorf you also really feel how that sort of character is balanced in the roster when he eats projectiles all day long and can't escape combos very easily.
 
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