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(ISO ONLY!!!) How to import custom SFX (Exploit with PSA)

Oni K4ge

Smash Lord
Joined
Jul 16, 2009
Messages
1,119
DISCOVERED BY CATGOWOOF

And put on Nintendo Bros.com by JoseGallardo89. Here's his original post:

Hello Phantom,

I’d like to start off by thanking you for all you have done so far within the Wii Hacking community. I believe I speak for everyone when I say you truly are the leader of the Brawl Hacking Jedi.

All fancy talk aside, I believe I may have found a way to add custom sound effects in Brawl through the use of the PSA and the File Patcher. By Custom Sound Effects, I mean your very own sound files, like you can even add your voice and stuff. However, it involves the use of an ISO, which many can’t or don’t want to get a hold of. That is were YOU come in.

After getting accommodated with the PSA, which I found fairly easy to use, I found out that you can replace SFX with actual stage music. For example:

00002800 = Rainbow Cruise

So I replaced Sonic’s taunt SFX with 00002800, and I discovered the Rainbow Cruise Song playing. And then wham! I realized a way to add custom sound effects! In order to replace moveset SFX with custom ones, make a Sound Effect Brstm through the original method of making custom music for Brawl stages, except this time it will contain a custom SFX instead of music, get it? The Brstm must be preferably no less than 5 seconds so it won’t cause problems (can add empty space to the Brstm to make it longer). Replace the Brstm on any stage music on an ISO through WiiScrubber. Lets pretend we replaced Rainbow Cruise music with a Brstm file that said “Phantom Rules! Yeah!”. Now load the modified ISO via burned CD or USB Loader and check the music for Final Destination. It will say “Phantom Rules, Yeah!”. Ok, now in the PSA, lets change Mario’s AppealHiR (taunt up) SFX value with 00002800 [the rainbow cruise's music value]. Send the FitMario.Pac to the SD Card, load up the modified Mario, Taunt-Up, and you Will hear “Phantom Rules! Yeah!”

Pretty clever, eh? However, there is one major drawback. Custom Sound Effects can only be done via ISO method because if the ISO has, let’s say, the original Rainbow Cruise music, and the SD Card is set-up to replace Rainbow Cruise music with the “Phantom Rules!” Brstm, the SD will load either load both the Music and taunt, or will load a screwy-fast forwarded music. This I’m sure is cause by the File Patcher’s way of conducting replacements in a manner that was never intended to. So I was wondering if you would like to look into this, and possibly update the File Patcher Code so it won’t interfere the way it does if one tried to load custom SFX via SD Method.

I tried it and it works. I made a “Chaos Control!” Brstm from the Shadow the Hedgehog game, and set my CC Shadow (my custom moveset + Marvin Texture), and made him say “Chaos Control!” via Up-Taunt as a test. So yeah, its a cool exploit thingy, but a couple of things to consider:

- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – -

* Only able to do custom SFX via ISO method
* Stage Music is Permanently changed via ISO method until you switch back your music
* In order to properly set up an SFX replacement through PSA, one must use the Sound Effect Command of 0A020100. Otherwise, using one of the other 2 Sound Effect Commands will loop the custom SFX until you end the match.
* The custom SFX Brstm sounds a bit low, so its best if you make it have a higher pitch/volume when you are creating the Brstm.


- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – -

So what do ya think? Kinda of a tedious way of making a few custom SFX, but better some than none. If I didn’t make myself clear, please let me know, as I am writing this late at night, and am a bit excited about it.

Phantom Wings did respond, but since it was a Private response, I’d rather not post it here without his consent. Although he did mention it was a good improvisation until he updates the File Patcher code, for use with the exploit, and that if he finds a way to properly decompress the Sound File, then maybe he could add a newly discovered “Routine” to the Patcher, allowing for legit custom SFX without the need to replace the music.

~End post

So, sounds cool right? Temporary, like the Partial Size Modifier Code is for model hacking. Think of it that way.
 

camelot

Smash Ace
Joined
Feb 28, 2009
Messages
597
Location
Northfield, MN
Kinda of a tedious way of making a few custom SFX
No kidding.

I think it's better to just wait until the File Replacement code can handle custom SFX. Besides, with this method, you can't change sound effects like the hit/slash/electric/etc. sounds, or death sound effects, or yada yada yada.
 

Oni K4ge

Smash Lord
Joined
Jul 16, 2009
Messages
1,119
No kidding.

I think it's better to just wait until the File Replacement code can handle custom SFX. Besides, with this method, you can't change sound effects like the hit/slash/electric/etc. sounds, or death sound effects, or yada yada yada.
Right. I just thought I'd post it. Half useful :)
 

Pichu4SSB4

You're not going Turbo?
Joined
Apr 18, 2009
Messages
651
Location
Somewhere on the globe.
ISO only? Dang, we need a File Replacement code that can handle this. I'm not going to bother with ISO hacking.

This is something I was looking forward to.

Can't wait to see the day when we can replace the announcer's voice, if possible at all. =/
Haha, yes. Imagine Brawl with Mortal Kombat's "Fight!" "Finish him!". Replacing the character voices is what i'm looking most forward to.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
You should give the proper source, I know for a fact that this was posted by Nintendo Bros (a texture hacking website) as it has been on there since July... it's old news.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
If it's scrubbed with WiiScrubber it's 4.37 GB. Can't remember what it is normally, though...
8 GB, or actually, close to 7 (it's 6.93 GB without custom music replacements). You'll need a dual layered disc to use it OR an 8 GB Flash Drive. But, if he's planning on downloading the ISO to do all of this... it's not really worth it just for SFX... -.-
 

Oni K4ge

Smash Lord
Joined
Jul 16, 2009
Messages
1,119
You should give the proper source, I know for a fact that this was posted by Nintendo Bros (a texture hacking website) as it has been on there since July... it's old news.
I did, Jose Gallardo owns that site.

If it's scrubbed with WiiScrubber it's 4.37 GB. Can't remember what it is normally, though...
Ok thanks.

8 GB, or actually, close to 7 (it's 6.93 GB without custom music replacements). You'll need a dual layered disc to use it OR an 8 GB Flash Drive. But, if he's planning on downloading the ISO to do all of this... it's not really worth it just for SFX... -.-
Thanks. And no, not just for sfx, yea tht wouldnt be worth it i agree. I wanted this because it crashes less, and more is possible with iso hacks. or, at least, will be. maybe. lol.
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
8 GB, or actually, close to 7 (it's 6.93 GB without custom music replacements). You'll need a dual layered disc to use it OR an 8 GB Flash Drive. But, if he's planning on downloading the ISO to do all of this... it's not really worth it just for SFX... -.-
Do you always have to be a **** buzzkill?

****ing Falco. <3
 

Ochobobo

Smash Lord
Joined
Feb 4, 2009
Messages
1,033
Location
Internet, Florida
3DS FC
1075-1052-5472
Does this mean now I can fulfill my dream of changing the noise that plays when a shield breaks to "FINISH HIM!"
 

camelot

Smash Ace
Joined
Feb 28, 2009
Messages
597
Location
Northfield, MN
No, I think he's using an ISO of the NSTC-U version of the game, but he switched the smashbros_sound.brsar in the ISO with the Japanese one.

If it was the Japanese version, there would be some Japanese text (obviously). There's none in that video. Not to mention there are the "English" versions of characters, like Bowser.

If it was the PAL version, the names of the stages wouldn't be in all capital letters.
 

markehmus

Smash Apprentice
Joined
Aug 15, 2009
Messages
163
i think its totaly worth the effort and will be easy to do once your setup Oni K4ge

If it's scrubbed with WiiScrubber it's 4.37 GB. Can't remember what it is normally, though...
you need to patch the main.dol in the iso and replace video to get it below a dual layer disk size from dvd9 to dvd5
i have a few tutorials on this but here is 1
http://gbatemp.net/index.php?showtopic=78029&view=findpost&p=1024105

-=-=-reasons i like iso-=-=-
personaly i like iso hacking better then codes. i use a usbloader to back up my original and hack it so i dont even waste disks by burning them and if something fails like a song or csp i can easily replace it.

iso hacking is better since you dont need an sd to play and loading is faster from usb

iso hacking is misrepresented... changinging files and having files on your sd then using a code to put it in game is just as illegal as changing the iso....ask nintendo if they think your altered pac/pcs files on sd copied from their game is illegal or not.

-=-=-proof iso needs hacking to be dvd5-=-=-
wiiscrubber cant scrub the game below7.92GB
(with update partition removed its 6.98GB)
see i scrubbed the game and called it texturehacked so you would see the file size of the iso

see here in the top rite corner it shows scrub size, and 6.98GB is if you remove the update partition

 
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