Oni K4ge
Smash Lord
- Joined
- Jul 16, 2009
- Messages
- 1,119
DISCOVERED BY CATGOWOOF
And put on Nintendo Bros.com by JoseGallardo89. Here's his original post:
Hello Phantom,
I’d like to start off by thanking you for all you have done so far within the Wii Hacking community. I believe I speak for everyone when I say you truly are the leader of the Brawl Hacking Jedi.
All fancy talk aside, I believe I may have found a way to add custom sound effects in Brawl through the use of the PSA and the File Patcher. By Custom Sound Effects, I mean your very own sound files, like you can even add your voice and stuff. However, it involves the use of an ISO, which many can’t or don’t want to get a hold of. That is were YOU come in.
After getting accommodated with the PSA, which I found fairly easy to use, I found out that you can replace SFX with actual stage music. For example:
00002800 = Rainbow Cruise
So I replaced Sonic’s taunt SFX with 00002800, and I discovered the Rainbow Cruise Song playing. And then wham! I realized a way to add custom sound effects! In order to replace moveset SFX with custom ones, make a Sound Effect Brstm through the original method of making custom music for Brawl stages, except this time it will contain a custom SFX instead of music, get it? The Brstm must be preferably no less than 5 seconds so it won’t cause problems (can add empty space to the Brstm to make it longer). Replace the Brstm on any stage music on an ISO through WiiScrubber. Lets pretend we replaced Rainbow Cruise music with a Brstm file that said “Phantom Rules! Yeah!”. Now load the modified ISO via burned CD or USB Loader and check the music for Final Destination. It will say “Phantom Rules, Yeah!”. Ok, now in the PSA, lets change Mario’s AppealHiR (taunt up) SFX value with 00002800 [the rainbow cruise's music value]. Send the FitMario.Pac to the SD Card, load up the modified Mario, Taunt-Up, and you Will hear “Phantom Rules! Yeah!”
Pretty clever, eh? However, there is one major drawback. Custom Sound Effects can only be done via ISO method because if the ISO has, let’s say, the original Rainbow Cruise music, and the SD Card is set-up to replace Rainbow Cruise music with the “Phantom Rules!” Brstm, the SD will load either load both the Music and taunt, or will load a screwy-fast forwarded music. This I’m sure is cause by the File Patcher’s way of conducting replacements in a manner that was never intended to. So I was wondering if you would like to look into this, and possibly update the File Patcher Code so it won’t interfere the way it does if one tried to load custom SFX via SD Method.
I tried it and it works. I made a “Chaos Control!” Brstm from the Shadow the Hedgehog game, and set my CC Shadow (my custom moveset + Marvin Texture), and made him say “Chaos Control!” via Up-Taunt as a test. So yeah, its a cool exploit thingy, but a couple of things to consider:
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – -
* Only able to do custom SFX via ISO method
* Stage Music is Permanently changed via ISO method until you switch back your music
* In order to properly set up an SFX replacement through PSA, one must use the Sound Effect Command of 0A020100. Otherwise, using one of the other 2 Sound Effect Commands will loop the custom SFX until you end the match.
* The custom SFX Brstm sounds a bit low, so its best if you make it have a higher pitch/volume when you are creating the Brstm.
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – -
So what do ya think? Kinda of a tedious way of making a few custom SFX, but better some than none. If I didn’t make myself clear, please let me know, as I am writing this late at night, and am a bit excited about it.
Phantom Wings did respond, but since it was a Private response, I’d rather not post it here without his consent. Although he did mention it was a good improvisation until he updates the File Patcher code, for use with the exploit, and that if he finds a way to properly decompress the Sound File, then maybe he could add a newly discovered “Routine” to the Patcher, allowing for legit custom SFX without the need to replace the music.
~End post
So, sounds cool right? Temporary, like the Partial Size Modifier Code is for model hacking. Think of it that way.
And put on Nintendo Bros.com by JoseGallardo89. Here's his original post:
Hello Phantom,
I’d like to start off by thanking you for all you have done so far within the Wii Hacking community. I believe I speak for everyone when I say you truly are the leader of the Brawl Hacking Jedi.
All fancy talk aside, I believe I may have found a way to add custom sound effects in Brawl through the use of the PSA and the File Patcher. By Custom Sound Effects, I mean your very own sound files, like you can even add your voice and stuff. However, it involves the use of an ISO, which many can’t or don’t want to get a hold of. That is were YOU come in.
After getting accommodated with the PSA, which I found fairly easy to use, I found out that you can replace SFX with actual stage music. For example:
00002800 = Rainbow Cruise
So I replaced Sonic’s taunt SFX with 00002800, and I discovered the Rainbow Cruise Song playing. And then wham! I realized a way to add custom sound effects! In order to replace moveset SFX with custom ones, make a Sound Effect Brstm through the original method of making custom music for Brawl stages, except this time it will contain a custom SFX instead of music, get it? The Brstm must be preferably no less than 5 seconds so it won’t cause problems (can add empty space to the Brstm to make it longer). Replace the Brstm on any stage music on an ISO through WiiScrubber. Lets pretend we replaced Rainbow Cruise music with a Brstm file that said “Phantom Rules! Yeah!”. Now load the modified ISO via burned CD or USB Loader and check the music for Final Destination. It will say “Phantom Rules, Yeah!”. Ok, now in the PSA, lets change Mario’s AppealHiR (taunt up) SFX value with 00002800 [the rainbow cruise's music value]. Send the FitMario.Pac to the SD Card, load up the modified Mario, Taunt-Up, and you Will hear “Phantom Rules! Yeah!”
Pretty clever, eh? However, there is one major drawback. Custom Sound Effects can only be done via ISO method because if the ISO has, let’s say, the original Rainbow Cruise music, and the SD Card is set-up to replace Rainbow Cruise music with the “Phantom Rules!” Brstm, the SD will load either load both the Music and taunt, or will load a screwy-fast forwarded music. This I’m sure is cause by the File Patcher’s way of conducting replacements in a manner that was never intended to. So I was wondering if you would like to look into this, and possibly update the File Patcher Code so it won’t interfere the way it does if one tried to load custom SFX via SD Method.
I tried it and it works. I made a “Chaos Control!” Brstm from the Shadow the Hedgehog game, and set my CC Shadow (my custom moveset + Marvin Texture), and made him say “Chaos Control!” via Up-Taunt as a test. So yeah, its a cool exploit thingy, but a couple of things to consider:
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – -
* Only able to do custom SFX via ISO method
* Stage Music is Permanently changed via ISO method until you switch back your music
* In order to properly set up an SFX replacement through PSA, one must use the Sound Effect Command of 0A020100. Otherwise, using one of the other 2 Sound Effect Commands will loop the custom SFX until you end the match.
* The custom SFX Brstm sounds a bit low, so its best if you make it have a higher pitch/volume when you are creating the Brstm.
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – -
So what do ya think? Kinda of a tedious way of making a few custom SFX, but better some than none. If I didn’t make myself clear, please let me know, as I am writing this late at night, and am a bit excited about it.
Phantom Wings did respond, but since it was a Private response, I’d rather not post it here without his consent. Although he did mention it was a good improvisation until he updates the File Patcher code, for use with the exploit, and that if he finds a way to properly decompress the Sound File, then maybe he could add a newly discovered “Routine” to the Patcher, allowing for legit custom SFX without the need to replace the music.
~End post
So, sounds cool right? Temporary, like the Partial Size Modifier Code is for model hacking. Think of it that way.