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Is this stuff known? Was messing around in training mode and found some strange stuff...

philipawalker

Smash Rookie
Joined
Mar 26, 2011
Messages
20
Turn Around Grab (All momentum cancelled) - https://www.youtube.com/watch?v=fL4hH1-6qMU&lc
Found that if you shield after dashing, then immediately press the C stick in the opposite direction of your dash, you will do a turn-around grab that cancels all forward momentum instantaneously.

Sliding Shield Grab - https://www.youtube.com/watch?v=pxsGZujH8MU
If you press shield after the initial dash this makes you do a sliding shield. If you press grab during the sliding shield animation, you can get a momentary shield without losing any forward momentum.

Buffered Roll after Dash Cancel - https://youtu.be/lDjxC04rJfM
Normally, to execute a dash cancelled boost cancelled grab, you have to first do a dash cancel followed by a forward roll and cancel the roll with a grab.
Dash -> C-stick Input in first 4 frames -> Shield -> Forward (roll dodge) -> Grab with A

If you try to regularly buffer a roll dodge after the dash cancel, you will end up just sitting in shield after the dash cancel. I found that there is a small timing window where you can actually buffer a roll dodge AND remove a required button press, making the button inputs for this significantly easier! After executing a Dash Cancel you can buffer a roll by holding shield shortly after pressing the C-stick for the dash cancel. It is a small timing window, and you must release the c-stick for it to work. In essence:
Dash -> C-stick in first 4 frames -> release C stick immediately -> hold shield.

If done with the correct timing, a dodge roll will be buffered. If you press shield too late, you will end up shielding instead of buffering a dodge roll.

This makes the button inputs for the dash cancelled boost cancelled grab essentially this:
Dash -> C-stick Input in first 4 frames -> Shield (Buffer) -> Grab with A

You no longer have to worry about timing the roll dodge correctly, and the button inputs are reduced by one.

Schmove Cancelled Grab is Good - https://www.youtube.com/watch?v=qeMiXqKjcNo
Dash Cancelled Boost Cancelled Grab is amazing.
 
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Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
Turn Around Grab (All momentum cancelled) - https://www.youtube.com/watch?v=fL4hH1-6qMU&lc
Found that if you shield after dashing, then immediately press the C stick in the opposite direction of your dash, you will do a turn-around grab that cancels all forward momentum instantaneously.
It looks like a pivot grab. Someone on Twitter very early on showed DK doing something like this without dashing.

Sliding Shield Grab - https://www.youtube.com/watch?v=pxsGZujH8MU
If you press shield after the initial dash this makes you do a sliding shield. If you press grab during the sliding shield animation, you can get a momentary shield without losing any forward momentum.
It looks like a shield dash into grab.

Buffered Roll after Dash Cancel - https://youtu.be/lDjxC04rJfM
Normally, to execute a dash cancelled boost cancelled grab, you have to first do a dash cancel followed by a forward roll and cancel the roll with a grab.
Dash -> C-stick Input in first 4 frames -> Shield -> Forward (roll dodge) -> Grab with A
That's difficult to see.

Schmove Cancelled Grab is Good - https://www.youtube.com/watch?v=qeMiXqKjcNo
Dash Cancelled Boost Cancelled Grab is amazing.
I don't see any difference from your typical dash grab.

Anyway, the question you should ask yourself is this: Are any of these worth using? Pivot grabs are worth it, but I don't about the other three.
 
Last edited:

Fiorello

Smash Rookie
Joined
Mar 14, 2019
Messages
7
Location
Chicago, IL
It looks like a pivot grab. Someone on Twitter very early on showed DK doing something like this without dashing.



It looks like a shield dash into grab.



That's difficult to see.



I don't see any difference from your typical dash grab.

Anyway, the question you should ask yourself is this: Are any of these worth using? Pivot grabs are worth it, but I don't about the other three.
You’re wrong about the dash cancel boost grab. Since you immediately enter the walk animation and not the running animation out of the dash you are using your standing grab animation which is faster than the dash grab animation. Additionally the distance you cover on dash cancel is greater than that of a normal dash forward.
This is huge for characters with a high walk speed since it makes grabs much harder to react to.
This technique is much more important than pivot grabbing in this game imo.
 

Push#7024

Smash Rookie
Joined
Sep 5, 2019
Messages
9
I started Smash in February so many of these techs are a little confusing to me. Anywhere where I can learn these specifically? That Sliding Shield Grab looks crazy. How the hell do I do that? XD
 
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