Ookami-kun
Smash Ace
- Joined
- Feb 1, 2008
- Messages
- 882
It's one of Wolf's moves with less priority, and well, let's face it, it's really not doing much aside from air-juggling.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Assuming your opponent doesn't have a Dair. And as for all the combos it can pull off... good luck getting it off >_> FF Uair is really hard to hit without getting hit yourself first. The hitbox was not designed for approaching grounded opponents...U-air is really good. I cant believe you guys are saying its bad. I mean its a pretty good move and can juggle the opponent.
That says nothing about Uair's priority actually. MK's Dair (and the rest of his moveset save Tornado, Drill Rush, Glide Attack, and Dash Attack) has no priority at all. It never clanks; it either goes through the opponents attack and stops it, or trades hits. If Wolf's Uair is close enough when MK does his Dair, then they'll trade hits.umm u-air is awesome. It trades hits with MK's down air which says something about it's priority. You guys need to learn to time it better. that's all
And since MK's dair has more range than Wolf's uair, it's actually the exact opposite of what castorpollux said: the MKs he's trading hits with are the ones not timing properly.That says nothing about Uair's priority actually. MK's Dair (and the rest of his moveset save Tornado, Drill Rush, Glide Attack, and Dash Attack) has no priority at all. It never clanks; it either goes through the opponents attack and stops it, or trades hits. If Wolf's Uair is close enough when MK does his Dair, then they'll trade hits.
That says nothing about Uair's priority actually. MK's Dair (and the rest of his moveset save Tornado, Drill Rush, Glide Attack, and Dash Attack) has no priority at all. It never clanks; it either goes through the opponents attack and stops it, or trades hits. If Wolf's Uair is close enough when MK does his Dair, then they'll trade hits.