Trueace004
Smash Rookie
To me, it is, and here's why.
There are a total of 12 characters in the game. This means that it is much easier to master every single character, unlike Melee or anything newer. Another good aspect is that there are much less matchups to learn. For instance, in Smash 64 there are 132 total matchups. This may seem like a lot until you compare it to Smash 4's 3308 matchups. There is no way to master all 58 characters in Sm4sh, and especially no way to learn all the matchups for every character.
To add onto the character argument, the cast is very balanced. In Melee, about 10/26 characters are actually viable. In Brawl, only the top 5. But in 64, although Pikachu and Kirby are definitely the best, the rest of the cast is still viable.
There are only 3 specials for each character. Again, not a huge difference from the 4 specials in the other games, but this just makes it easier to master a character. There are less things you need to learn to play a character. Not much else on this topic.
Another small thing. The game has a very slow engine, not unlike Brawl. For a game like Melee, you have to react to everything at the speed of light. In Smash 64, you can take things slow and think about what you are doing before doing it. To be able to make good decisions in Melee, you have to be very experienced and know all the ins and outs of the game.
Finally, there is very little tech. Mostly Z-Canceling and Pivoting. These are really not that hard to learn. Melee, on the other hand, has Wavedashing, L canceling, Moonwalking, Multishining, Waveshining, Wobbling, and Chaingrabbing. Those are just some examples, but I think you get the point. There is just less to learn how to do in 64.
Overall, Smash 64 has less to do, so you can get very good at it, and if you want, move onto another game. To me, 64 teaches the basics of Smash. Tell me what you think.
There are a total of 12 characters in the game. This means that it is much easier to master every single character, unlike Melee or anything newer. Another good aspect is that there are much less matchups to learn. For instance, in Smash 64 there are 132 total matchups. This may seem like a lot until you compare it to Smash 4's 3308 matchups. There is no way to master all 58 characters in Sm4sh, and especially no way to learn all the matchups for every character.
To add onto the character argument, the cast is very balanced. In Melee, about 10/26 characters are actually viable. In Brawl, only the top 5. But in 64, although Pikachu and Kirby are definitely the best, the rest of the cast is still viable.
There are only 3 specials for each character. Again, not a huge difference from the 4 specials in the other games, but this just makes it easier to master a character. There are less things you need to learn to play a character. Not much else on this topic.
Another small thing. The game has a very slow engine, not unlike Brawl. For a game like Melee, you have to react to everything at the speed of light. In Smash 64, you can take things slow and think about what you are doing before doing it. To be able to make good decisions in Melee, you have to be very experienced and know all the ins and outs of the game.
Finally, there is very little tech. Mostly Z-Canceling and Pivoting. These are really not that hard to learn. Melee, on the other hand, has Wavedashing, L canceling, Moonwalking, Multishining, Waveshining, Wobbling, and Chaingrabbing. Those are just some examples, but I think you get the point. There is just less to learn how to do in 64.
Overall, Smash 64 has less to do, so you can get very good at it, and if you want, move onto another game. To me, 64 teaches the basics of Smash. Tell me what you think.