Laraso
Smash Rookie
- Joined
- Apr 7, 2011
- Messages
- 23
I've been having multiple problems with Riivolution and it's very frustrating.
The first problem I noticed was that sometimes Riivolution will not even recognize that the disc is in, and will tell me to insert the disc. However, if I try to eject the disc and reinsert it, nothing happens, and instead I am forced to go back to the Wii menu and start Riivolution again until it recognizes the disc. Sometimes even THAT doesn't work, and instead I have to take out the disc, start Riivolution, wait until it tells me to insert the disc and then insert the disc. I do have similar problems with other things like the Disc channel and Gecko OS, but they don't go to the point that I have to exit all the way back to the Wii menu for them to start working again. Usually a simple eject and reinsertion will fix it.
The second problem I had is that common5_en.pac crashes. Whenever I edit it and start the game through Riivolution, the game crashes whenever I enter the part of the game that I edited in common5 (such as a freeze on the map selection screen if I edited sc_selmap_en), but Riivolution claims that it is not limited by filesizes, am I right? So then I deleted the MotionEct packages like everyone on the internet suggests people to do, and it still freezes.
The third problem I'm having, which is by and far the most annoying and most damaging of them all, is that Riivolution simply will not load some files. I know the files aren't corrupt or bad or anything, because these files WERE LOADING whenever I was using the File Patch Code with Gecko OS. It will not load almost half of my stage texture hacks, no matter what I do. For example, it doesn't seem to want to load the Smashville texture, but it seems perfectly capable of loading the Battlefield texture. So whenever I play on Smashville, it's all default textures, but on Battlefield it is how it should be. Also, I noticed that it will not load my StrapEn.pac no matter what if I set it in the XML to be loaded as a file, but if I put it in a folder where the file is supposed to be and set it to load the folder, then it works. Which makes no sense whatsoever. (If you don't understand what I mean by that, imagine the StrapEn.pac being in a folder called StrapEn.pac inside the strap folder.) Yet, it is perfectly capable of loading all of the other files by themselves. I also have a suspicion that it is failing to load sc_selmap_en.pac (I made it because common5_en.pac was failing), as I edited the file to how I wanted it, told Riivolution to load it, and when I went to the map selection screen, nothing had changed. I don't know if Riivolution is failing or if something idiotic is happening again like my info.pac issue I had like 5 days ago with the File Patch Code.
Which brings me to my fourth "problem": Riivolution is capable of loading info.pac yet the File Patch Code wasn't, but everybody else is able to load info.pac through the File Patch Code. WHAT AM I DOING WRONG?
Seriously, if anyone has ANYTHING to say about this AT ALL, I would be VERY THANKFUL.
I know this probably isn't the right website to ask questions about this kind of stuff, but I don't know where else to ask, so if someone has a better place (like some sort of Riivolution help forum) then please just give me a link to that instead (unless you can help me).
Extra information you probably don't need but might somehow be of some use to you for some reason:
[COLLAPSE="Stuff"]I recently bought a 8 gigabyte MicroSDHC card because my old 1 gigabyte SD card was full. At the time I was using Gecko OS so obviously the first thing I noticed was that the File Patch Code stopped functioning, and after a short amount of time researching on the internet, I found that the File Patch Code was incapable of working with SDHC cards, but if I were to switch to Riivolution everything would be fine. It took me a while to finally get it working with Brawl due to the poorly organized, sparse, and spread out information there is about setting it up. I had to search a while until I finally found a guide that someone wrote on the AllIsBrawl forums, as there was not enough information available on the Riivolution wiki. Once I did though, I was glad that I did get it set up, as everything was working again and the info.pac (now info_en.pac) that was for whatever reason not working with the FPC started magically working with Riivolution. I then discovered there was just enough information on their wiki that I was able to customize the XML so that I could disable and enable every single individual file on my SD card, and swap out files (like change strap loaders) without ever having to take out the SD card and put it into my computer, which pretty much made me fall in love with Riivolution.[/COLLAPSE]
EDIT:
I can upload my XML files and anything else if it makes a difference.
The first problem I noticed was that sometimes Riivolution will not even recognize that the disc is in, and will tell me to insert the disc. However, if I try to eject the disc and reinsert it, nothing happens, and instead I am forced to go back to the Wii menu and start Riivolution again until it recognizes the disc. Sometimes even THAT doesn't work, and instead I have to take out the disc, start Riivolution, wait until it tells me to insert the disc and then insert the disc. I do have similar problems with other things like the Disc channel and Gecko OS, but they don't go to the point that I have to exit all the way back to the Wii menu for them to start working again. Usually a simple eject and reinsertion will fix it.
The second problem I had is that common5_en.pac crashes. Whenever I edit it and start the game through Riivolution, the game crashes whenever I enter the part of the game that I edited in common5 (such as a freeze on the map selection screen if I edited sc_selmap_en), but Riivolution claims that it is not limited by filesizes, am I right? So then I deleted the MotionEct packages like everyone on the internet suggests people to do, and it still freezes.
The third problem I'm having, which is by and far the most annoying and most damaging of them all, is that Riivolution simply will not load some files. I know the files aren't corrupt or bad or anything, because these files WERE LOADING whenever I was using the File Patch Code with Gecko OS. It will not load almost half of my stage texture hacks, no matter what I do. For example, it doesn't seem to want to load the Smashville texture, but it seems perfectly capable of loading the Battlefield texture. So whenever I play on Smashville, it's all default textures, but on Battlefield it is how it should be. Also, I noticed that it will not load my StrapEn.pac no matter what if I set it in the XML to be loaded as a file, but if I put it in a folder where the file is supposed to be and set it to load the folder, then it works. Which makes no sense whatsoever. (If you don't understand what I mean by that, imagine the StrapEn.pac being in a folder called StrapEn.pac inside the strap folder.) Yet, it is perfectly capable of loading all of the other files by themselves. I also have a suspicion that it is failing to load sc_selmap_en.pac (I made it because common5_en.pac was failing), as I edited the file to how I wanted it, told Riivolution to load it, and when I went to the map selection screen, nothing had changed. I don't know if Riivolution is failing or if something idiotic is happening again like my info.pac issue I had like 5 days ago with the File Patch Code.
Which brings me to my fourth "problem": Riivolution is capable of loading info.pac yet the File Patch Code wasn't, but everybody else is able to load info.pac through the File Patch Code. WHAT AM I DOING WRONG?
Seriously, if anyone has ANYTHING to say about this AT ALL, I would be VERY THANKFUL.
I know this probably isn't the right website to ask questions about this kind of stuff, but I don't know where else to ask, so if someone has a better place (like some sort of Riivolution help forum) then please just give me a link to that instead (unless you can help me).
Extra information you probably don't need but might somehow be of some use to you for some reason:
[COLLAPSE="Stuff"]I recently bought a 8 gigabyte MicroSDHC card because my old 1 gigabyte SD card was full. At the time I was using Gecko OS so obviously the first thing I noticed was that the File Patch Code stopped functioning, and after a short amount of time researching on the internet, I found that the File Patch Code was incapable of working with SDHC cards, but if I were to switch to Riivolution everything would be fine. It took me a while to finally get it working with Brawl due to the poorly organized, sparse, and spread out information there is about setting it up. I had to search a while until I finally found a guide that someone wrote on the AllIsBrawl forums, as there was not enough information available on the Riivolution wiki. Once I did though, I was glad that I did get it set up, as everything was working again and the info.pac (now info_en.pac) that was for whatever reason not working with the FPC started magically working with Riivolution. I then discovered there was just enough information on their wiki that I was able to customize the XML so that I could disable and enable every single individual file on my SD card, and swap out files (like change strap loaders) without ever having to take out the SD card and put it into my computer, which pretty much made me fall in love with Riivolution.[/COLLAPSE]
EDIT:
I can upload my XML files and anything else if it makes a difference.