Gotmilk0112
Smash Apprentice
- Joined
- Apr 10, 2015
- Messages
- 151
Seems like the theme of Ultimate is "no endlag on anything, no punishes", with how ridiculously fast/lagless lots of characters and attacks have become.
Like, certain characters, their smash attacks are almost completely safe on shield. Or things like Pikachu/Pichu side-b and down-b, are almost unpunishable in general because they have almost no end lag. Same with things like Link's down air or up-b, the punish window is now ridiculously small, only like 5-10 frames.
Attacks that used to be high-risk high-reward are now super hard to punish with very little endlag. I recognize that Nintendo wanted to make the game faster, but making half the attacks in the game unpunishable isn't the way to go about that.
Like, certain characters, their smash attacks are almost completely safe on shield. Or things like Pikachu/Pichu side-b and down-b, are almost unpunishable in general because they have almost no end lag. Same with things like Link's down air or up-b, the punish window is now ridiculously small, only like 5-10 frames.
Attacks that used to be high-risk high-reward are now super hard to punish with very little endlag. I recognize that Nintendo wanted to make the game faster, but making half the attacks in the game unpunishable isn't the way to go about that.