Face124
Smash Ace
No q&a thread? Not something I'd expect with illinialex on these boards. So basic question, I'd think that medium or high would me beat, since she does't get great coverage above her, but I'm just guessing.
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In some cases yes. On FD, BF, Lylat, smashville, yoshi's, ect. its best to recover down. on very few, recovering up is the BEST opinion.There is no easy answer here. It depends on the opponent and the stage.
Stupidest words I have heard all day. If you want to get spiked 3 stocks out of 3, do that. Thats lagfi talking.descending pound to the ledge has the same grab range as rising pound, so its best to be safe and do that
Either way its dumb.xd meow always recovers like dat
i haz proof :0
http://www.getyourtournament.com/multimedia/2008/12/scsa-maylinh-and-meow-vs-champ-and.html
he always recovers like dat
Accualy, I think its not that bad an idea if you are using it when you are right next to the stage. Dont think woodman does not know **** because he eats babies and does not brush his teeth. Somethimes he talks without thinking, sometimes he is right. Use it just above the stage edge. Pound will break through an opponent's spike at cirtain angles, and you get your frames quickly enough to avoid it.Stupidest words I have heard all day. If you want to get spiked 3 stocks out of 3, do that. Thats lagfi talking. And it depends. Against an Olimar, recover low. Against a Marth, high. Oh and my Q&A thread died.... It never took off and wasnt stickied. I'm gonna remake 1.
Cool, meow uses retreating f-airs the same way I do, but he gets a little stale with them. Was this an old match?xd meow always recovers like dat
i haz proof :0
http://www.getyourtournament.com/multimedia/2008/12/scsa-maylinh-and-meow-vs-champ-and.html
he always recovers like dat
He's almost never right. Pounding diagonally into the stage leaves you very vulnerable to a SHed spike, very very vulnerable. Its safe to use if the opponent has no spike that could work, but most characters like Marth will punish you. And pound doesn't rip through it if its a falling pound and you are above them.Accualy, I think its not that bad an idea if you are using it when you are right next to the stage. Dont think woodman does not know **** because he eats babies and does not brush his teeth. Somethimes he talks without thinking, sometimes he is right. Use it just above the stage edge. Pound will break through an opponent's spike at cirtain angles, and you get your frames quickly enough to avoid it.
Yeah team is insanely different. Team although it splits into 1 on 1 generally, you still have to watch out for your opponent behind you so a Marth is much less likely to go far a spike because onstage he can get punished badly or offstage edgehogged. A falco can't make it back a lot of the time. Zelda can be gimped. So can a lot of people. So 2v2 does not equal 1v1.Thats a team match... Meow also spammed rollout in there but i doubt he would do that in a 1 on 1 match lol
Find a recent 1v1 match of meow someone. If he uses the diaganal recover then he could be right. (lol) when your opponent is not near the edge its ok to do. (new opinion)Yeah team is insanely different. Team although it splits into 1 on 1 generally, you still have to watch out for your opponent behind you so a Marth is much less likely to go far a spike because onstage he can get punished badly or offstage edgehogged. A falco can't make it back a lot of the time. Zelda can be gimped. So can a lot of people. So 2v2 does not equal 1v1.
Just because Meow did it doesn't make it correct. We all make mistakes and he's not safe from making them eitherxd meow always recovers like dat
i haz proof :0
http://www.getyourtournament.com/multimedia/2008/12/scsa-maylinh-and-meow-vs-champ-and.html
he always recovers like dat
It really depends. Characters like Marth can punish you will if you try to recover from below with D-tilt but can't do much from above.lower is more preferable to me because if you recover high that mean the only move to protect you from underneath you is dair which isnt that good for separating u from the opponent and easily out prioritized by
thats what woodman says and illinialex dissagrees greatly. I think is ok to use in some cases.I downwards pound towards ledges....
You can use the lip as a sheild. I've been doing this forever.
To use a falling pound to get to the stage, you have to be coming in from right above and you are so vulnerable. And against a Marth, below doesn't work very well. He has too many options.thats what woodman says and illinialex dissagrees greatly. I think is ok to use in some cases.
Against marth.To use a falling pound to get to the stage, you have to be coming in from right above and you are so vulnerable. And against a Marth, below doesn't work very well. He has too many options.
Nah because his D-tilt is too good. Using a falling pound to the edge against any character with a maneuverable spike (ie, not Ganondorf, but he is the exception) is very dumb. Since pound takes a while before it gets invincibility, a Marth, Samus, or other characters can screw with you very well. Like Diddy Kong. Or Ness. Or Lucas. Or lots of others.Against marth.
Most of the characters are limited with options. Its good to use in SOME cases. Not many. You are left open, but they are not going to charge the whole stage and get you before you get your invincibility frames.
If you are against a character like marth, airdodge to the edge low.
ok then, you think its a horrible Idea, I thinks its a...... um... whats the word?.....Nah because his D-tilt is too good. Using a falling pound to the edge against any character with a maneuverable spike (ie, not Ganondorf, but he is the exception) is very dumb. Since pound takes a while before it gets invincibility, a Marth, Samus, or other characters can screw with you very well. Like Diddy Kong. Or Ness. Or Lucas. Or lots of others.
thats what i meant <<I downwards pound towards ledges....
You can use the lip as a sheild. I've been doing this forever.
Woodman! stop trying to steal Glick's idea!!!!thats what i meant <<
Against a character like Jigglypuff, its a safe way to get to the ledge. This is a lot of why puff dittos are so bad, they can give you habits that you think are safe against other opponents that truly aren't. Its also decent against characters like Pit who don't have a spike or Bowser who are so large and can't do much to you.ok then, you think its a horrible Idea, I thinks its a...... um... whats the word?.....
a.....medium idea? lol xD
5 and a half out of ten for me.
2 out of ten for you.
On your next post, list the ADVANTAGES of it. It may be hard, but its not nearly as bad as naming 10 uses for D-tilt.
I want to change the subject from this pound use. Lets get back to low and high.Against a character like Jigglypuff, its a safe way to get to the ledge. This is a lot of why puff dittos are so bad, they can give you habits that you think are safe against other opponents that truly aren't. Its also decent against characters like Pit who don't have a spike or Bowser who are so large and can't do much to you.